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Very Need World Editor FLYFF!

Discussion on Very Need World Editor FLYFF! within the Flyff Private Server forum part of the Flyff category.

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Old   #1
 
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Very Need World Editor FLYFF!

Hey,
I need a link to download World Editor to edit the world of flyff. I'm looking for a few days and I can not find anything because the link is expired. Can you help?
Thank you in advance!


_____________________________________________


Hallo,
Ich brauche einen Link, um den World Editor herunterzuladen und die Welt von flyff zu bearbeiten. Ich suche ein paar Tage und kann nichts finden, weil der Link abgelaufen ist. Können Sie helfen?
Danke im Voraus!
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Old 11/05/2017, 18:17   #2
 
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Old 11/05/2017, 19:21   #3
 
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I have error: Can't open file Masquerade.prj

..\Common\File.cpp line 40
bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
Can't open file 'Masquerade.prj'
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Old 11/06/2017, 16:00   #4
 
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You have 'Masquerade.prj' inside the same folder as the worldeditor.exe?
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Old 12/30/2019, 15:35   #5
 
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Can someone help me ?
i can't see the right map
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Old 12/31/2019, 05:17   #6
 
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Quote:
Originally Posted by paulista2018 View Post


Can someone help me ?
i can't see the right map
its look that you tick everything or missing texture of all model .
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Old 12/31/2019, 15:36   #7
 
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Flyff

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Originally Posted by matonskie23 View Post
its look that you tick everything or missing texture of all model .
When I open WordEditor it gives a sequence of errors. But I can add NPC normally so not much problem for now.
However I have difficulty adding items to the NPC in the character.inc file
when i use the line of code:
AddShopItem (0, II_SYS_SYS_SCR_AWAKECANCEL );For example the item that I put does not appear in the Shop besides the items that already exist, I noticed that the code line of the items that already added is as follows: AddVendorItem (0, IK3_SWD, 1, 55, 80, 50 ); example
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Old 12/31/2019, 17:02   #8
 
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To add an item to npc like you wanted to you have to do some sources edits. Most of the released Sources have it in there with the define __AddShopItem or something like that. All you need to do is to look into the versioncommon.h from neuz for the define and search with the right define through the source and c&p the snippets to the right place in your own source. After it's done and compiled you can add items to the npc like you wanted.
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Old 12/31/2019, 17:15   #9
 
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Flyff

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Originally Posted by Sonraiku View Post
To add an item to npc like you wanted to you have to do some sources edits. Most of the released Sources have it in there with the define __AddShopItem or something like that. All you need to do is to look into the versioncommon.h from neuz for the define and search with the right define through the source and c&p the snippets to the right place in your own source. After it's done and compiled you can add items to the npc like you wanted.
Jeez, I'll have to compile my source.
To compile, I had to emulate a wXP on a virtual machine, because the object was created in visual 2003.
But thanks for the tip, I'll have a look here and post the feedback

Can I do it for ResourceHacker?
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Old 01/01/2020, 05:33   #10
 
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Quote:
Originally Posted by paulista2018 View Post
Jeez, I'll have to compile my source.
To compile, I had to emulate a wXP on a virtual machine, because the object was created in visual 2003.
But thanks for the tip, I'll have a look here and post the feedback

Can I do it for ResourceHacker?
then upgrade your compiller and take a VS 17 source ,

Quote:
Originally Posted by paulista2018 View Post
When I open WordEditor it gives a sequence of errors. But I can add NPC normally so not much problem for now.
However I have difficulty adding items to the NPC in the character.inc file
when i use the line of code:
AddShopItem (0, II_SYS_SYS_SCR_AWAKECANCEL );For example the item that I put does not appear in the Shop besides the items that already exist, I noticed that the code line of the items that already added is as follows: AddVendorItem (0, IK3_SWD, 1, 55, 80, 50 ); example
try to add ADDSHOPITEM2 features in source to make it easy to add item in npc
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Old 01/01/2020, 06:35   #11
 
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Flyff

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Originally Posted by matonskie23 View Post
then upgrade your compiller and take a VS 17 source ,



try to add ADDSHOPITEM2 features in source to make it easy to add item in npc
I did what you indicated, went to source and changed some command lines, found a tutorial where and which command to add, but at compile time I get an error in a single file.
It looks like the code is missing something.

Quote:
Originally Posted by Sonraiku View Post
To add an item to npc like you wanted to you have to do some sources edits. Most of the released Sources have it in there with the define __AddShopItem or something like that. All you need to do is to look into the versioncommon.h from neuz for the define and search with the right define through the source and c&p the snippets to the right place in your own source. After it's done and compiled you can add items to the npc like you wanted.
Friend I'm coming here to say that your tip was very helpful. It took a bit of work but getting the code resolved.
I searched the internet and found a code to add my source and it worked.
I can now add items using the command
"AddShopItem (0, ..."
Thank you.
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Old 01/01/2020, 09:51   #12
 
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You're welcome. And the texture problem with your World Editor as matonskie23 already said the WE is missing some files. Read the errorlog from your WE. it says which files are missing and where they have to be in place so the WE can load them correctly.
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Old 01/01/2020, 11:44   #13
 
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WD

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Originally Posted by Sonraiku View Post
You're welcome. And the texture problem with your World Editor as matonskie23 already said the WE is missing some files. Read the errorlog from your WE. it says which files are missing and where they have to be in place so the WE can load them correctly.
Right! I will take a look.


Critical Error
---------------------------------------------
01/01/2020 08:47:41
..\Common\File.cpp line 40
bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
Can't open file 'SFX/obj_glowfly.sfx'
---------------------------------------------
01/01/2020 08:47:47
..\Common\File.cpp line 40
bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
Can't open file 'SFX/obj_glowfly03.sfx'
---------------------------------------------
01/01/2020 08:47:47
..\Common\File.cpp line 40
bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
Can't open file 'SFX/obj_rivergreen01.sfx'
---------------------------------------------
01/01/2020 08:47:48
..\Common\File.cpp line 40
bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
Can't open file 'SFX/obj_glowfly04.sfx'
---------------------------------------------
01/01/2020 08:47:48
..\Common\File.cpp line 40
bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
Can't open file 'SFX/obj_enterdungeon.sfx'

End Warnings

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Old 01/02/2020, 07:02   #14
 
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Quote:
Originally Posted by paulista2018 View Post
Right! I will take a look.


Critical Error
---------------------------------------------
01/01/2020 08:47:41
..\Common\File.cpp line 40
bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
Can't open file 'SFX/obj_glowfly.sfx'
---------------------------------------------
01/01/2020 08:47:47
..\Common\File.cpp line 40
bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
Can't open file 'SFX/obj_glowfly03.sfx'
---------------------------------------------
01/01/2020 08:47:47
..\Common\File.cpp line 40
bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
Can't open file 'SFX/obj_rivergreen01.sfx'
---------------------------------------------
01/01/2020 08:47:48
..\Common\File.cpp line 40
bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
Can't open file 'SFX/obj_glowfly04.sfx'
---------------------------------------------
01/01/2020 08:47:48
..\Common\File.cpp line 40
bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
Can't open file 'SFX/obj_enterdungeon.sfx'

End Warnings

lot of missing copy your SFX folder in client to server resource also other missing
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Old 01/03/2020, 06:53   #15
 
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Smile WD

Quote:
Originally Posted by NoobAldrix View Post
lot of missing copy your SFX folder in client to server resource also other missing
do you say copy WD to client folder?
paulista2018 is offline  
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