Quote:
Originally Posted by cookie69
This is not entirely correct. If you hard-write coordinates in memory you will get this issue but if you manage to call the Warp function directly (something like OnSetPos(), just check the source code!!) by direct call inside the code or packet sending, you will not get the rendering speedup  it needs too much work ofc!
Take the challenge 
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Well, I was wrong I guess

Haven't checked out the source myself, won't either, too lazy.
When I need something, I do it quick and not properly, that's my problem
I won't take the challenge since I have other **** todo.
But I guess you need to open up cheat engine and find that's writes / accesses the coordinates.
Then open up IDA PRO and check out the function and the functions around it.
Then just call it by creating a function pointer to the function address.
That's my guess, but probably not that easy.
Using packet editing will probably not work since it's all encrypted, and it seems like nobody has been able to find the decryption function.
Bai