I have prepared V20 flyff files but my work does not allow me to continue.
These files are special, the content is very nice.
Contents
Code:
//============================================================================================================== //============================================= CONFIGURATION ================================================== //============================================================================================================== #define __NEUZ_TITLE "FLYFF" //| Server name #define __NEUZ_IPSET "127.0.0.1" //| Host IP #define __NEUZ_PHASH "kikugalanet" //| MD5 Hash #define __NEUZ_BOOTS "sunkist" //| Bootkey #define __NEUZ_CPORT "5400" //| Neuz port #define __NEUZ_MSGVR "20180303" //| Neuz version #define __VER 20 //| Server version #define __PETS_RATE 25 //| Pets rate multiplier #define __COUPLE_RATE 100 //| Couples rate multiplier #define __GUILD_RATE 25 //| Guilds rate multiplier //============================================================================================================== //============================================= SYSTEMS ======================================================== //============================================================================================================== #if __VER >= 15 #define __HACKSHIELD //| V15 - Hackshield #define __AES //| V15 - AES Encryption #define __CHEAT_ENGINE //| V15 - Cheat Engine antihack #define __IAOBJ0622 //| V15 - Flying ships #define __Y_INTERFACE_VER3 //| V15 - Interface 3.0 #define __LOADER_SPLASH //| V15 - Loading screen (random) #define __ENVIRONMENT_EFFECT //| V15 - Environment effects #define __BS_ADD_CONTINENT_WEATHER //| V15 - Weather effects #define __BS_CHANGEABLE_WORLD_SEACLOUD //| V15 - Changeable seaclouds #define __BS_ADDOBJATTR_INVISIBLE //| V15 - Invisible attributs #define __EVENTLUA_RAIN //| V15 - Eve exp on rain #define __EVENTLUA_SNOW //| V15 - Eve exp on snow #define __YENV //| V15 - Post Processing Shader #define __YENV_WITHOUT_BUMP //| V15 - Post Processing Shader without bump #define __CONSOLE //| V15 - WS Console #define __2ND_PASSWORD_SYSTEM //| V15 - Bank password on login #define __CHANGE_2ND_PASSWORD //| V15 - Change bank password on login #endif // __VER >= 15 #if __VER >= 16 #define __IMPROVE_MAP_SYSTEM //| V16 - Big map #define __NEW_MAP_V16 //| V16 - Teleport when dblclick on big map #define __3RD_LEGEND16 //| V16 - 3rd jobs #define __NEW_SKILL_TREE //| V16 - New skill tree #define __CROSSBOW //| V16 - Crossbow #define __ITEMLINK //| V16 - Itemlink in chat #define __UPGRADE_SUCCESS_SCROLL //| V16 - Upgrade scrolls #define __ILLIMITED_PARTY_SKILL //| V16 - Illimited party skill scroll #define __UNBIND //| V16 - Unbind scroll #define __MAP_LOADING_UPDATE //| V16 - New loading scenes #define __INSTANCE_AGGRO_SYSTEM //| V16 - Aggro #define __NEW_WEAPON_GLOW //| V16 - New weapon sfx #define __NEW_STACKABLE_AMPS //| V16 - New stackable amps #define __GLOW_CHANGE //| V16 - Glow color change #define __NEW_ITEM_VARUNA //| V16 - Baruna system #endif // __VER >= 16 #if __VER >= 17 #define __COLOSSEUM //| V17 - Colosseup #define __LOOKCHANGE //| V17 - Lookchange #define __LOOKCHANGE_PET //| V17 - Lookchange for pets #define __FASHION_COMBINE //| V17 - Fashion combine #define __TREASUREBOX //| V17 - Treasurebox #define __TABBED_INV //| V17 - Tabbed inventory #define __BARUNA_PIERCING //| V17 - Baruna piercing #define __BARUNA_WAKEUP //| V17 - Baruna awakening #define __MAP_TORCH_SYSTEM //| V17 - Minimap torchs #define __SHOPPING_CART //| V17 - Shopping cart #endif // __VER >= 17 #if __VER >= 18 #define __RANDOMOPTION_RETRY //| V18 - Random option retry scroll #endif // __VER >= 18 #if __VER >= 19 #define __SPECIAL_FLYFF_THEME //| V19 - Special theme #define __NEW_TASKBAR_V19 //| V19 - Taskbar #define __NAVIGATOR_V19 //| V19 - Minimap #define __FLY_COUPON //| V19 - Coupon FlyForFun #define __TARGET_INF_V19 //| V19 - Target informations #define __NEW_EXCHANGE_V19 //| V19 - NPC Exchange #define __MADRIGAL_GIFT_POINT //| V19 - Madrigal gift point #define __MARKET_TELEPORT_V19 //| V19 - Market teleporter #define __ELLDIN_POTION //| V19 - Elldin potion #endif // __VER >= 19 #if __VER >= 20 #define __UPGRADE_CARDS //| V20 - Exchange cards #define __INVENTORY_SORT_BUTTON //| V20 - Sort button (fixed for tabbed inv) #endif // __VER >= 20 #define __FAST_NEUZ //| Fast boot #define __GAMEGUARD //| Epic antihack #define __GAMEMASTER //| Gamemaster advantages #define __AWAKE_SELECT //| Awake scroll for str, sta, int, dex ... #define __TAXES //| Town taxes #define __SAVE_PASSWORD //| Encrypted password saving in login applet #define __ADDSHOPITEM //| Addshopitem function #define __TRANSPARENT //| Invisibility fixs #define __FLYFF_HD //| 1920x1080 and 4K #define __HEAL_SHOW //| Display healed points #define __INVENTORY_POINTER //| Inventory frames #define __WEAPON_RARITY //| Weapon rarity #define __NAME_COLOR //| Allow player to chose his color name #define __NAME_FONT //| Allow player to chose his color font #define __FLY_LV1 //| Fly at lv. 1 #define __SHOUT_LV1 //| Shout at lv. 1 #define __NO_QUAKE //| Remove earthquake on open door (mas mine) #define __PET_AUTO_LEVEL_UP //| Automatic pets level up #define __DROP_LOG //| Drop log (left screen) #define __WIKIPEDIA_ITEM //| Wikipedia (item) #define __WIKIPEDIA_JOB //| Wikipedia (jobs) #define __WIKIPEDIA_TITLE //| Wikipedia (titles) #define __WIKIPEDIA_DUNGEON //| Wikipedia (dungeons) #define __WIKIPEDIA_MONSTER //| Wikipedia (monsters) #define __DAILY_GIFT //| Daily gift system (with resource file) #define __STATISTICS //| Display all stats in character app #define __CHANGE_HOT_KEY //| Change hotkeys #define __UNLIMITED_ARROW //| Unlimited arrows #define __UNLIMITED_CHARM //| Unlimited charms #define __AWAKE_MASK //| God blessing for masks #define __BLING_BLING //| Reflet scroll #define __LORD_DONATE //| Lord donation #define __ITEM_CONVERTER //| Add buy buttons in inventory #define __GUILD_BUFFS //| Passive guild buffs #define __AUTO_PERIN_CONVERTER //| Auto perin converter (with checkbox) #define __PET_FILTER //| Petfilter #define __TRADE_FASHION_PET //| Allow player to exchange awaked pets/fashions #define __VENDOR_UPDATE //| Make NPC shops with item as currency #define __MODEL_VIEW //| Model view #define __MODEL_VIEWER //| Model viewer #define __SWITCH_GLOW_OLDNEW //| Switch glow scroll (V16/V18) #define __RESIZE_CHARACTER //| Character resize (+ admin command) #define __REMOVE_MAIL //| Right click on mail : delete/get item/get item and delete #define __TRANSFER_AWAKE //| Transfer awake scroll #define __SPONGEBOB //| Spongebob map #define __4TH_JOBS //| 4th jobs #define __AUTO_MAX_SKILL //| Auto level up skill #define __LIVELY_INVENTORY //| Lively inventory #define __HIDE_COAT //| Hide fashions #define __WORLDSERVER_MENU //| Worldserver options (enable/disable : PK, chat, exchange, civilwar and enter commands) #define __BADGE_SYSTEM //| Badge system #define __TELEPORTER_SYSTEM //| Teleport system with reload in game (+ resource file) #define __DISPLAY_WORLDINFO //| FPS/PING Display (CTRL + F) #define __MAC_BAN //| Mac address ban #define __PARTY_FIND //| Party Finder #define __EATPET_STATS //| Stats on eatpets in Spec_Item #define __FAST_LOGIN //| Connect without chanel applet #define __GOLDEN_MINE //| Golden mine (farm island) #define __NEW_CHANGE_JOB //| Changejob #define __NEW_BUFF_FORMAT //| Buff display #define __SWING_CHANGE //| Swing colors #define __NEW_COLOR_CHANGE //| Choose hair color on create char #define __SPEED_CAST //| Speed cast for all skills #define __EXTENDED_SALE_SYSTEM //| Make private shop with custom currency #define __MORE_OR_LESS //| Game more or less (with command) #define __WINDOW_TITLE //| Player name as neuz title #define __GOLD_ATTRIBUTE //| Attribut penyas (%) #define __MULTI_CREATE_ITEM //| Allow to create a list of item in one command #define __TRAILS //| Custom trails #define __ULTI_SHIELDS //| Ultimate shields #define __PLAYER_LIST //| Player list applet #define __LOTTERY //| Scratch cards #define __CASH_SHOP_POINTS //| Cash shop coins in game (add cash shop money to a player) #define __ONEHANDYOYO //| 1 Hand Yo-yo #define __BUFF //| Command to buff players #define __ADDMENU2 //| AddMenu2( MMI_ "" ); #define __GAY_AND_LESBIAN //| Gay wedding #define __USER_OWN_TITLE //| Custom title #define __CANDY_CRUSH //| Candy Crush Candy #define __NPC_SPAWN //| Make a npc with a command #define __ABILITY_OPTION_BONUS //| Elem. bonus #define __MESSENGER_CTRL_EXTENTED //| Add messenger menus #define __PARTYLIST_MESSENGER //| Add messenger party tab #define __PET_GLOW //| Pet Glow #define __REPORT //| Make report in game #define __UPGRADE //| Upgrade APP in game (replace /ritem) #define __MASQUERADE //| Texture & SFX from Masquerade (checkbox in game to enable or disable) #define __SFX_SHIELDS //| SFX Shields #define __NO_TICKET_RESELL //| Sell used tickets to 1 penya #define __AWAKE_WINDOW //| Awake window (replace /awake) #define __BUFF_SERVER //| Potions who buff all server when a player use it #define __SCROLL_AWAKESLOT //| Add a line to an awake #define __NO_GUILD_DELAY //| No cooldown delay #define __MODS_MANAGER //| App to enable/disable mods in game (onekill/undying, unlimited penyas, ...) #define __REMOVE_PK_ANGEL //| Remove all PK/Karma #define __REBUFF //| Buff a player on respawn #define __ALCHEMY //| Alchemy system with resource files #define __LAYER_SWITCH //| Switch your chanel without come back in flaris #define __VIP //| VIP Scroll #define __MOUNT //| Mount system #define __RUNES //| Runes system #define __AUTO_HEAL //| Auto heal when player found food on the ground #define __BETTER_POCKET //| Bigger pocket #define __HOLLY_SUPPORT_GS //| Add support points for GS with Holly #define __SYS_HONORSTAT //| Title buffs #define __PANG_SYSTEM //| Change pang to piñata #define __MESSAGE_SYSTEM //| Scrolling message in game #define __PLAYERS_MENU //| Right click on players to display more menus #define __REMOVE_MAX_RECOVER_RATE //| Remove max recovery hp rate #define __BLOOM_QUALITY //| Bloom quality #define __ALIASING //| Anti aliasing #define __ANISOTROPIC //| Anisotropic filtering #define __CSHOUTSCR //| Colored shout scroll #define __TIMER_MGR //| Add dungeons cooldown (in item duration window) #define __RMVOBJ //| Remove NPC APP #define __HARDCORE //| Hardcore and Extrem mods #define __MAX_COLLECT_BY_IP 3 //| P : max collector by IP #define __PRAISE_GLOVES 1.50f //| P : exp rate after cheer #define __PERFECT_EATPET 99999 //| P : perfect pets level (13579 or 99999) #define __CRITICAL_AWAKE 200 //| P : critical awake rate (1/x) #define __RECYCLE 8 //| P : nCost/x weapons parts #define __DEATH_MATCH 25000000 //| P : register price #define __NEW_COLLECTOR_LV 20 //| P : max collector level #define __MAX_SPEED 200 //| P : max speed #define __MAX_GIFT_BOX 3 //| P : max gift box
Screenshots
For mores screens and informations, send me a PM here. (You can give me your Skype ID or Discord ID in your PM)
Price is : 500,00€. I only sell it twice.