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Ready to use v20 files (80+ mount, tabbed inv, daily gift, ...)

Discussion on Ready to use v20 files (80+ mount, tabbed inv, daily gift, ...) within the Flyff Trading forum part of the MMORPG Trading category.

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Ready to use v20 files (80+ mount, tabbed inv, daily gift, ...)

Hello everyone
I have prepared V20 flyff files but my work does not allow me to continue.
These files are special, the content is very nice.

Contents
Code:
//==============================================================================================================
//============================================= CONFIGURATION ==================================================
//==============================================================================================================
#define	__NEUZ_TITLE	"FLYFF"	//| Server name
#define	__NEUZ_IPSET	"127.0.0.1"	//| Host IP
#define	__NEUZ_PHASH	"kikugalanet"	//| MD5 Hash
#define	__NEUZ_BOOTS	"sunkist"	//| Bootkey
#define	__NEUZ_CPORT	"5400"	//| Neuz port
#define	__NEUZ_MSGVR	"20180303"	//| Neuz version
#define	__VER	20	//| Server version

#define	__PETS_RATE	25	//| Pets rate multiplier
#define	__COUPLE_RATE	100	//| Couples rate multiplier
#define	__GUILD_RATE	25	//| Guilds rate multiplier
//==============================================================================================================
//============================================= SYSTEMS ========================================================
//==============================================================================================================
#if __VER >= 15
#define	__HACKSHIELD	//| V15 - Hackshield
#define	__AES	//| V15 - AES Encryption
#define	__CHEAT_ENGINE	//| V15 - Cheat Engine antihack
#define	__IAOBJ0622	//| V15 - Flying ships
#define	__Y_INTERFACE_VER3	//| V15 - Interface 3.0
#define	__LOADER_SPLASH	//| V15 - Loading screen (random)
#define	__ENVIRONMENT_EFFECT	//| V15 - Environment effects
#define	__BS_ADD_CONTINENT_WEATHER	//| V15 - Weather effects
#define	__BS_CHANGEABLE_WORLD_SEACLOUD	//| V15 - Changeable seaclouds
#define	__BS_ADDOBJATTR_INVISIBLE	//| V15 - Invisible attributs
#define	__EVENTLUA_RAIN	//| V15 - Eve exp on rain
#define	__EVENTLUA_SNOW	//| V15 - Eve exp on snow
#define __YENV	//| V15 - Post Processing Shader
#define	__YENV_WITHOUT_BUMP	//| V15 - Post Processing Shader without bump
#define	__CONSOLE	//| V15 - WS Console
#define	__2ND_PASSWORD_SYSTEM	//| V15 - Bank password on login
#define	__CHANGE_2ND_PASSWORD	//| V15 - Change bank password on login
#endif // __VER >= 15

#if __VER >= 16
#define	__IMPROVE_MAP_SYSTEM	//| V16 - Big map
#define	__NEW_MAP_V16	//| V16 - Teleport when dblclick on big map
#define	__3RD_LEGEND16	//| V16 - 3rd jobs
#define	__NEW_SKILL_TREE	//| V16 - New skill tree
#define	__CROSSBOW	//| V16 - Crossbow
#define	__ITEMLINK	//| V16 - Itemlink in chat
#define	__UPGRADE_SUCCESS_SCROLL	//| V16 - Upgrade scrolls
#define	__ILLIMITED_PARTY_SKILL	//| V16 - Illimited party skill scroll
#define	__UNBIND	//| V16 - Unbind scroll
#define	__MAP_LOADING_UPDATE	//| V16 - New loading scenes
#define	__INSTANCE_AGGRO_SYSTEM	//| V16 - Aggro
#define	__NEW_WEAPON_GLOW	//| V16 - New weapon sfx
#define	__NEW_STACKABLE_AMPS	//| V16 - New stackable amps
#define	__GLOW_CHANGE	//| V16 - Glow color change
#define	__NEW_ITEM_VARUNA	//| V16 - Baruna system
#endif // __VER >= 16

#if __VER >= 17
#define	__COLOSSEUM	//| V17 - Colosseup
#define	__LOOKCHANGE	//| V17 - Lookchange
#define	__LOOKCHANGE_PET	//| V17 - Lookchange for pets
#define	__FASHION_COMBINE	//| V17 - Fashion combine
#define	__TREASUREBOX	//| V17 - Treasurebox
#define	__TABBED_INV	//| V17 - Tabbed inventory
#define	__BARUNA_PIERCING	//| V17 - Baruna piercing
#define	__BARUNA_WAKEUP	//| V17 - Baruna awakening
#define	__MAP_TORCH_SYSTEM	//| V17 - Minimap torchs
#define	__SHOPPING_CART	//| V17 - Shopping cart
#endif // __VER >= 17

#if __VER >= 18
#define	__RANDOMOPTION_RETRY	//| V18 - Random option retry scroll
#endif // __VER >= 18

#if __VER >= 19
#define	__SPECIAL_FLYFF_THEME	//| V19 - Special theme
#define	__NEW_TASKBAR_V19	//| V19 - Taskbar
#define	__NAVIGATOR_V19	//| V19 - Minimap
#define	__FLY_COUPON	//| V19 - Coupon FlyForFun
#define	__TARGET_INF_V19	//| V19 - Target informations
#define	__NEW_EXCHANGE_V19	//| V19 - NPC Exchange
#define	__MADRIGAL_GIFT_POINT	//| V19 - Madrigal gift point
#define	__MARKET_TELEPORT_V19	//| V19 - Market teleporter
#define	__ELLDIN_POTION	//| V19 - Elldin potion
#endif // __VER >= 19

#if __VER >= 20
#define	__UPGRADE_CARDS	//| V20 - Exchange cards
#define	__INVENTORY_SORT_BUTTON	//| V20 - Sort button (fixed for tabbed inv)
#endif // __VER >= 20

#define	__FAST_NEUZ	//| Fast boot
#define	__GAMEGUARD	//| Epic antihack
#define	__GAMEMASTER	//| Gamemaster advantages
#define	__AWAKE_SELECT	//| Awake scroll for str, sta, int, dex ...
#define	__TAXES	//| Town taxes
#define	__SAVE_PASSWORD	//| Encrypted password saving in login applet
#define	__ADDSHOPITEM	//| Addshopitem function
#define	__TRANSPARENT	//| Invisibility fixs
#define	__FLYFF_HD	//| 1920x1080 and 4K
#define	__HEAL_SHOW	//| Display healed points
#define	__INVENTORY_POINTER	//| Inventory frames
#define	__WEAPON_RARITY	//| Weapon rarity
#define	__NAME_COLOR	//| Allow player to chose his color name
#define	__NAME_FONT	//| Allow player to chose his color font
#define	__FLY_LV1	//| Fly at lv. 1
#define	__SHOUT_LV1	//| Shout at lv. 1
#define	__NO_QUAKE	//| Remove earthquake on open door (mas mine)
#define	__PET_AUTO_LEVEL_UP	//| Automatic pets level up
#define	__DROP_LOG	//| Drop log (left screen)
#define	__WIKIPEDIA_ITEM	//| Wikipedia (item)
#define	__WIKIPEDIA_JOB	//| Wikipedia (jobs)
#define	__WIKIPEDIA_TITLE	//| Wikipedia (titles)
#define	__WIKIPEDIA_DUNGEON	//| Wikipedia (dungeons)
#define	__WIKIPEDIA_MONSTER	//| Wikipedia (monsters)
#define	__DAILY_GIFT	//| Daily gift system (with resource file)
#define	__STATISTICS	//| Display all stats in character app
#define	__CHANGE_HOT_KEY	//| Change hotkeys
#define	__UNLIMITED_ARROW	//| Unlimited arrows
#define	__UNLIMITED_CHARM	//| Unlimited charms
#define	__AWAKE_MASK	//| God blessing for masks
#define	__BLING_BLING	//| Reflet scroll
#define	__LORD_DONATE	//| Lord donation
#define	__ITEM_CONVERTER	//| Add buy buttons in inventory
#define	__GUILD_BUFFS	//| Passive guild buffs
#define	__AUTO_PERIN_CONVERTER	//| Auto perin converter (with checkbox)
#define	__PET_FILTER	//| Petfilter
#define	__TRADE_FASHION_PET	//| Allow player to exchange awaked pets/fashions
#define	__VENDOR_UPDATE	//| Make NPC shops with item as currency
#define	__MODEL_VIEW	//| Model view
#define	__MODEL_VIEWER	//|	Model viewer
#define	__SWITCH_GLOW_OLDNEW	//| Switch glow scroll (V16/V18)
#define	__RESIZE_CHARACTER	//| Character resize (+ admin command)
#define	__REMOVE_MAIL	//| Right click on mail : delete/get item/get item and delete
#define	__TRANSFER_AWAKE	//| Transfer awake scroll
#define	__SPONGEBOB	//| Spongebob map
#define	__4TH_JOBS	//| 4th jobs
#define	__AUTO_MAX_SKILL	//| Auto level up skill
#define	__LIVELY_INVENTORY	//| Lively inventory
#define	__HIDE_COAT	//| Hide fashions
#define	__WORLDSERVER_MENU	//| Worldserver options (enable/disable : PK, chat, exchange, civilwar and enter commands)
#define	__BADGE_SYSTEM	//| Badge system
#define	__TELEPORTER_SYSTEM	//| Teleport system with reload in game (+ resource file)
#define	__DISPLAY_WORLDINFO	//| FPS/PING Display (CTRL + F)
#define	__MAC_BAN	//| Mac address ban
#define	__PARTY_FIND	//| Party Finder
#define	__EATPET_STATS	//| Stats on eatpets in Spec_Item
#define	__FAST_LOGIN	//| Connect without chanel applet
#define	__GOLDEN_MINE	//| Golden mine (farm island)
#define	__NEW_CHANGE_JOB	//| Changejob
#define	__NEW_BUFF_FORMAT	//| Buff display
#define	__SWING_CHANGE	//| Swing colors
#define	__NEW_COLOR_CHANGE	//| Choose hair color on create char
#define	__SPEED_CAST	//| Speed cast for all skills
#define	__EXTENDED_SALE_SYSTEM	//| Make private shop with custom currency
#define	__MORE_OR_LESS	//| Game more or less (with command)
#define	__WINDOW_TITLE	//| Player name as neuz title
#define	__GOLD_ATTRIBUTE	//| Attribut penyas (%)
#define	__MULTI_CREATE_ITEM	//| Allow to create a list of item in one command
#define	__TRAILS	//| Custom trails
#define	__ULTI_SHIELDS	//| Ultimate shields
#define	__PLAYER_LIST	//| Player list applet
#define	__LOTTERY	//| Scratch cards
#define	__CASH_SHOP_POINTS	//| Cash shop coins in game (add cash shop money to a player)
#define	__ONEHANDYOYO	//| 1 Hand Yo-yo
#define	__BUFF	//| Command to buff players
#define	__ADDMENU2	//| AddMenu2( MMI_ "" );
#define	__GAY_AND_LESBIAN	//| Gay wedding
#define	__USER_OWN_TITLE	//| Custom title
#define	__CANDY_CRUSH	//| Candy Crush Candy
#define	__NPC_SPAWN	//| Make a npc with a command
#define	__ABILITY_OPTION_BONUS	//| Elem. bonus
#define	__MESSENGER_CTRL_EXTENTED	//| Add messenger menus
#define	__PARTYLIST_MESSENGER	//| Add messenger party tab
#define	__PET_GLOW	//| Pet Glow
#define	__REPORT	//| Make report in game
#define	__UPGRADE	//| Upgrade APP in game (replace /ritem)
#define	__MASQUERADE	//| Texture & SFX from Masquerade (checkbox in game to enable or disable)
#define	__SFX_SHIELDS	//| SFX Shields
#define	__NO_TICKET_RESELL	//| Sell used tickets to 1 penya
#define	__AWAKE_WINDOW	//| Awake window (replace /awake)
#define	__BUFF_SERVER	//| Potions who buff all server when a player use it
#define	__SCROLL_AWAKESLOT	//| Add a line to an awake
#define	__NO_GUILD_DELAY	//| No cooldown delay
#define	__MODS_MANAGER	//| App to enable/disable mods in game (onekill/undying, unlimited penyas, ...)
#define	__REMOVE_PK_ANGEL	//| Remove all PK/Karma
#define	__REBUFF	//| Buff a player on respawn
#define	__ALCHEMY	//| Alchemy system with resource files
#define	__LAYER_SWITCH	//| Switch your chanel without come back in flaris
#define	__VIP	//| VIP Scroll
#define	__MOUNT	//| Mount system
#define	__RUNES	//| Runes system
#define	__AUTO_HEAL	//| Auto heal when player found food on the ground
#define	__BETTER_POCKET	//| Bigger pocket
#define	__HOLLY_SUPPORT_GS	//| Add support points for GS with Holly
#define	__SYS_HONORSTAT	//| Title buffs
#define	__PANG_SYSTEM	//| Change pang to piñata
#define	__MESSAGE_SYSTEM	//| Scrolling message in game
#define	__PLAYERS_MENU	//| Right click on players to display more menus
#define	__REMOVE_MAX_RECOVER_RATE	//| Remove max recovery hp rate
#define	__BLOOM_QUALITY	//| Bloom quality
#define	__ALIASING	//| Anti aliasing
#define	__ANISOTROPIC	//| Anisotropic filtering
#define	__CSHOUTSCR	//| Colored shout scroll
#define	__TIMER_MGR	//| Add dungeons cooldown (in item duration window)
#define	__RMVOBJ	//| Remove NPC APP
#define	__HARDCORE	//| Hardcore and Extrem mods

#define	__MAX_COLLECT_BY_IP 3	//| P : max collector by IP
#define	__PRAISE_GLOVES	1.50f	//| P : exp rate after cheer
#define	__PERFECT_EATPET	99999	//| P : perfect pets level (13579 or 99999)
#define	__CRITICAL_AWAKE	200	//| P : critical awake rate (1/x)
#define	__RECYCLE	8	//| P : nCost/x weapons parts
#define	__DEATH_MATCH	25000000	//| P : register price
#define	__NEW_COLLECTOR_LV	20	//| P : max collector level

#define	__MAX_SPEED	200	//| P : max speed
#define	__MAX_GIFT_BOX	3	//| P : max gift box
These Ready to use files containt : Source files, Resource, Website (choice between 3 websites)

Screenshots

For mores screens and informations, send me a PM here. (You can give me your Skype ID or Discord ID in your PM)

Price is : 500,00€. I only sell it twice.
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Old 03/17/2018, 07:11   #2 Trade Status: Unverified(?)
 
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I was interested by this. But isn't your files released already in public? Why still sell it.
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Old 03/17/2018, 20:19   #3
 
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Quote:
Originally Posted by Burdenz2007 View Post
I was interested by this. But isn't your files released already in public? Why still sell it.
That's not my old files ^^
My old files was released by me

I restarted my files from a version 15 visual studio 2003. Now they are in V20 visual studio 2013 set, with new systems and fixs that my old source does not contain. This one is definitely more stable than the old one
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Old 03/20/2018, 21:42   #4 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by FlyServices View Post
That's not my old files ^^
My old files was released by me

I restarted my files from a version 15 visual studio 2003. Now they are in V20 visual studio 2013 set, with new systems and fixs that my old source does not contain. This one is definitely more stable than the old one
But aren't these all publicly released features too? Sure, you people have a habit of changing the define names to get a quick buck, but srs.

What makes this different from publicly released features? Your comments in the source explain nothing as well. We could just easily assume that it is carbon copies and copy and paste material with changed define names.
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Old 03/31/2018, 12:34   #5 Trade Status: Unverified(?)
 
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Release
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Old 05/17/2018, 12:42   #6 Trade Status: Unverified(?)
 
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500euro?
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Old 05/30/2018, 12:14   #7 Trade Status: Unverified(?)
 
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dun
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Old 06/13/2018, 11:00   #8 Trade Status: Unverified(?)
 
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500 euro ??
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Old 07/18/2018, 10:53   #9 Trade Status: Unverified(?)
 
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I contacted you not
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Old 08/23/2018, 10:22   #10 Trade Status: Unverified(?)
 
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+++
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Old 08/25/2018, 13:06   #11 Trade Status: Verified(?)
 
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English files? pictures dont look so.
U maybe have an testserver?
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Old 08/29/2018, 12:27   #12 Trade Status: Unverified(?)
 
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I can not contact the developers.
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Old 09/12/2018, 17:59   #13 Trade Status: Unverified(?)
 
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How to contact you
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Old 09/13/2018, 12:46   #14 Trade Status: Unverified(?)
 
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You sell only the theme or no?
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Old 11/01/2019, 17:23   #15 Trade Status: Unverified(?)
 
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What does this source contain that the old one doesnt ?
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