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ACME Crafting BOT
Discussion on ACME Crafting BOT within the Final Fantasy XIV forum part of the MMORPGs category.
04/29/2019, 21:26
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#1561
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elite*gold: 0
Join Date: Jan 2017
Posts: 79
Received Thanks: 8
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What are the odds of adding some sort of flag or something or purchasable items in the Needed materials list? Or maybe a way to prevent the "Add Materials" to splitting an item that can be bought (example would be a check box that would prevent it from splitting Walnut llumber, which can be bought for 209, into 3 walnut logs which cannot be bought)?
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04/30/2019, 00:26
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#1562
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Quote:
Originally Posted by CPCS0101
What are the odds of adding some sort of flag or something or purchasable items in the Needed materials list? Or maybe a way to prevent the "Add Materials" to splitting an item that can be bought (example would be a check box that would prevent it from splitting Walnut llumber, which can be bought for 209, into 3 walnut logs which cannot be bought)?
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Yea I'll do that, there's one small issue with special vendors so I have to make sure to exclude those, but for common vendors it should be doable, ACME already has that data, for example Rubber pricing is based on NPC prices, not craft prices.
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04/30/2019, 01:49
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#1563
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elite*gold: 0
Join Date: Jan 2017
Posts: 79
Received Thanks: 8
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Great! Appreciate it!
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05/04/2019, 04:23
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#1564
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Updated with your request, shop icon on mats/recipes.
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05/04/2019, 19:15
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#1565
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elite*gold: 0
Join Date: Jan 2017
Posts: 79
Received Thanks: 8
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Quote:
Originally Posted by AcmeCrafting
Updated with your request, shop icon on mats/recipes.
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It's beautiful, thanks! XD. I'll play around and see if I catch anything but otherwise. Thanks again!
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05/08/2019, 02:12
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#1566
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elite*gold: 7529
Join Date: Sep 2013
Posts: 2,158
Received Thanks: 459
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How much can you make with this bot daily?
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05/08/2019, 03:29
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#1567
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Markets are pretty bad atm
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06/01/2019, 07:13
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#1568
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elite*gold: 0
Join Date: Jun 2019
Posts: 1
Received Thanks: 0
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hey, this is honestly the most amazing thing ever. As someone who has been suspended before how safe is just using the remove OGCD setting? I live in Australia so this is game changing for me but I'm scared since I've been suspended before? should I be worried?
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06/10/2019, 18:06
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#1569
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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very very very unlikely...
yea the OGCD restriction is insane in the game, just makes it so much more painful than it has to be.
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06/13/2019, 16:42
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#1570
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elite*gold: 0
Join Date: Feb 2016
Posts: 6
Received Thanks: 0
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Excuse me, the bot often tells me no rot, wat?
What does it mean?
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06/13/2019, 18:14
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#1571
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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No rot for 100% HQ?
That's normal, it means it has to use probabilistic skills.
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06/20/2019, 23:26
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#1572
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elite*gold: 0
Join Date: Jun 2019
Posts: 1
Received Thanks: 0
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Having an issue with the bot selecting the right recipe.
Error
System.NullReferenceException: Object reference not set to an instance of an object.
at CraftingWPF.CraftController.RecipeMenuNavigator.. ()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatch Info.Throw()
at CraftingWPF.CraftController.RecipeMenuNavigator.. ()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatch Info.Throw()
at CraftingWPF.CraftFlowController..()
throwing this error
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06/23/2019, 02:59
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#1573
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Bind the page down on ACME (on the right column)
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06/26/2019, 15:04
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#1574
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elite*gold: 0
Join Date: Jun 2018
Posts: 1
Received Thanks: 0
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Alright, so, I seem to be having a problem. Using the mutamix trading function, it gets stuck on the dialog (or cutscene sometimes) immediately after confirming the materia to trade. If I manually advance the text by clicking, or refocus it by entering and exiting the text box, it corrects itself and will advance through the rest of the dialog. Do I have a hotkey bound incorrectly, or something? I did a search and wasn't able to find anything on it. All windows are scaled to 100%, and the dialog box has been returned to its default location.
It just looks to be having trouble (re)gaining focus on mutamix' text, but only after the materia have been input?
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06/26/2019, 17:14
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#1575
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elite*gold: 0
Join Date: Jan 2017
Posts: 79
Received Thanks: 8
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Man, these changes coming in 5.0 is going to be fun. I hope it wont throw things off too bad for you!
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