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ACME Crafting BOT

Discussion on ACME Crafting BOT within the Final Fantasy XIV forum part of the MMORPGs category.

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Old 02/14/2019, 15:25   #1546
 
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Quote:
Originally Posted by AcmeCrafting View Post
Probably your pgdn/pgup key are wrong?

Try binding those plz, they're under movement tab on hotkeys
That was it. I feel stupid now. Thank you again!
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Old 02/26/2019, 05:15   #1547
 
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Error

Hey ACME,

I am lately running into an error on the program that is causing the program to crash after a random amount of crafts completed. Any help addressing this issue would be greatly appreciated. Here is a copy of the log file.

00: 33
System.NullReferenceException: Object reference not set to an instance of an object.
at CraftingWPF.GameStateSpace.AbstractItem..ctor(Abst ractItem s)
at CraftingWPF.GameAPI.Ffxivapi.()
at CraftingWPF.GameAPI.Ffxivapi.()
at CraftingWPF.GUI.UiWorker..()

00: 34
System.NullReferenceException: Object reference not set to an instance of an object.
at CraftingWPF.GameStateSpace.AbstractItem..ctor(Abst ractItem s)
at CraftingWPF.GameAPI.Ffxivapi.()
at CraftingWPF.GameAPI.Ffxivapi.()
at CraftingWPF.GUI.UiWorker..()

00: 35
System.NullReferenceException: Object reference not set to an instance of an object.
at CraftingWPF.GameStateSpace.AbstractItem..ctor(Abst ractItem s)
at CraftingWPF.GameAPI.Ffxivapi.()
at CraftingWPF.GameAPI.Ffxivapi.()
at CraftingWPF.GUI.UiWorker..()

16: 01
System.NullReferenceException: Object reference not set to an instance of an object.
at CraftingWPF.GameStateSpace.AbstractItem..ctor(Abst ractItem s)
at CraftingWPF.GameAPI.Ffxivapi.()
at CraftingWPF.GameAPI.Ffxivapi.()
at CraftingWPF.GUI.UiWorker..()

17: 45
Error reading skill sent, assuming correct skill was sent.

19: 09
Failure accessing api

Code:Unauthorized

19: 09
Shenanigans System.Exception: Failure accessing api

at CraftingWPF.HttpService.ApiAccessor.<PostQualityDa ta>d__28.MoveNext()
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Old 02/26/2019, 21:01   #1548
 
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I'm releasing an update that should fix your issue, let me know if it doesnt fix it.

(You have an item that is not on ACME's database that's the issue I think)
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Old 02/27/2019, 00:40   #1549
 
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Quote:
Originally Posted by AcmeCrafting View Post
I'm releasing an update that should fix your issue, let me know if it doesnt fix it.

(You have an item that is not on ACME's database that's the issue I think)
I fixed some hotkeys, but I am still probably missing something. Here is a screenshot of my character and the hotkeys window. I fixed some hotkeys, but am still getting the error. Any more help finding the hotkey issue will be great.

07: 12
Error copying macro to clipboard System.Runtime.InteropServices.COMException (0x800401D0): OpenClipboard Failed (Exception from HRESULT: 0x800401D0 (CLIPBRD_E_CANT_OPEN))
at System.Runtime.InteropServices.Marshal.ThrowExcept ionForHRInternal(Int32 errorCode, IntPtr errorInfo)
at System.Windows.Clipboard.Flush()
at System.Windows.Clipboard.CriticalSetDataObject(Obj ect data, Boolean copy)
at System.Windows.Clipboard.SetDataInternal(String format, Object data)
at CraftingWPF.GUI.HotkeyWindow.CopyTextToClipBoard(S tring text)
09: 34 Error reading skill sent, assuming correct skill was sent.
13: 02 Error reading skill sent, assuming correct skill was sent.
14: 33 Failure accessing api
Code:Unauthorized
14: 33 Failure accessing api
Code:Unauthorized
14: 33 Shenanigans System.Exception: Failure accessing api
at CraftingWPF.HttpService.ApiAccessor.<PostQualityDa ta>d__28.MoveNext()

14: 33 Failure accessing api
Code:Unauthorized
14: 56 Error reading skill sent, assuming correct skill was sent.
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Old 02/27/2019, 02:54   #1550
 
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What error exactly are you getting?

That error.log is somewhat normal.

The clipboard exception is treated with a retry, windows randomly throws that exception (it's their method), but you can basically ignore it.

The code:unauthorized is your acess token expiring, the bot grabs another one also fine.

(PM on discord if you can easier to see whats your issue)
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Old 03/06/2019, 04:17   #1551
 
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Just curious if you've thought of putting like a eureka lockbox turning into this. Never hurts to ask ;p
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Old 03/07/2019, 01:40   #1552
 
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I don't do Eureka, but if you guys assist me I can do it.

Just a FYI I won't be on tomorrow, so if SE breaks ACME, only friday will it be fixed.
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Old 03/25/2019, 21:21   #1553
 
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I'm trying to craft low level items and it thinks I have master's mend II and i can't seem to remove the autohotkey setting (i don't yet) and so it won't use the master's mend i actually have and synthesis fails. Any ideas? This is on leatherworker
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Old 03/26/2019, 13:18   #1554
 
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Either bind mm2, or remove the keybind for mm2 (by hitting escape on it)

If it thinks you have MM2 you have mm2 bound & you have the character level for it.
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Old 03/26/2019, 17:14   #1555
 
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Quote:
Originally Posted by AcmeCrafting View Post
Either bind mm2, or remove the keybind for mm2 (by hitting escape on it)

If it thinks you have MM2 you have mm2 bound & you have the character level for it.
I checked but the space that it thinks mm2 is bound to is not bound, hitting esc won't remove it, and also i don't have character level for it. my character is 8 and it gets MM2 at 25

It isn't using mend at all, not even mend 1. Cancel that, my esc key must've been sticking earlier but i was able to remove it. However leatherworker gets this at 25 and it says that it's bound to ctrl+D2 but there is nothing there on my hotkey so I think it is a bug

I have removed the hotkey however it is still not using master mend 1 despite having the correct hotkey listed and thus failing. It is just sending BS over and over. It does detect that MM is available. It does not use it however.

edit : Okay I got it. Basically had a autodetect key for a skill i hadn't learned yet that was overwriting it. On leatherworker it seems the skill set is way off, it autodetects keybindings that don't exist for many more levels.
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Old 03/26/2019, 18:31   #1556
 
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Are you using win7 by any chance?

It definitely knows MM2 is obtained at 25, and disables skills you cant possiby have.
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Old 03/26/2019, 21:07   #1557
 
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Quote:
Originally Posted by AcmeCrafting View Post
Are you using win7 by any chance?

It definitely knows MM2 is obtained at 25, and disables skills you cant possiby have.
Nah Windows 10 64bit. There was a bunch enabled that shouldn't be and it didn't autodetect correctly at all. Funny because on my weaver autodetect works fine.

So I'm trying to load a custom rot and it keeps saying invalid. It's not invalid, it works IG. For example level 15 leatherworker, it's this :

Code:
/ac "Steady Hand" 
/ac "Basic Touch" 
/ac "Basic Touch"
/ac "Basic Touch"
/ac "Basic Synthesis" 
/ac "Basic Synthesis"
/ac "Basic Synthesis"
And sometimes it'll fail if all the synths don't hit but I also tried on my weaver and it said invalid rot for something that works 100% of the time IG. How do we do custom rot? I am typing recipe name, load recipe, filling in character attrs and then pasting that macro, analyze, and it says invalid rot. I'd really like a custom rot so I can make use of custom low level recipes.

Is there any reason it doesn't change its crafting data for low level recipes automatically? Like for example at the time hempen cloth is unlocked you are low level and only have synth. but at level 50 weav it should be 100% HQ every time even starting with standard ingredients by adjusting the recipe. For example this would give HQ every time :

Code:
/ac "Inner Quiet" <wait.2>
/ac "Steady Hand" <wait.2>
/ac "Basic Touch" <wait.3>
/ac "Great Strides" <wait.2>
/ac "Basic Touch" <wait.3>
/ac "Great Strides" <wait.2>
/ac "Advanced Touch" <wait.3>
/ac "Careful Synthesis II" <wait.3>
/echo Macro #1 complete <se.14>
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Old 03/26/2019, 22:04   #1558
 
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Custom rots are just for deterministic rots currently, your rot isn't deterministic, there's 10% chance fail on basic touch.

It 100%'s low level items or high-level items, obviously low level items are a joke.

(Even your 2nd rot can fail both BT's , you need to get SH2.)
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Old 03/26/2019, 22:36   #1559
 
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Quote:
Originally Posted by AcmeCrafting View Post
Custom rots are just for deterministic rots currently, your rot isn't deterministic, there's 10% chance fail on basic touch.

It 100%'s low level items or high-level items, obviously low level items are a joke.

(Even your 2nd rot can fail both BT's , you need to get SH2.)
Is there a chance of supporting non-deterministic rots? It would be super useful for leveling crafting when you are low level and also it doesn't seem like it'd be that much work. Just let it fail and move on if it fails
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Old 03/26/2019, 23:46   #1560
 
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Yea I plan to, but not in the near future, though acme will probably just sh1/at at cs2 if youre doing hempen yarn without sh2, or use ST, if you got skills bound.
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