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ACME Crafting BOT
Discussion on ACME Crafting BOT within the Final Fantasy XIV forum part of the MMORPGs category.
05/31/2018, 02:43
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#1411
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elite*gold: 0
Join Date: May 2012
Posts: 75
Received Thanks: 5
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Apparently they changed how True Linen recipe works, it's 35 DUR now instead of 70 (?) and the bot kind of fails it now.
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05/31/2018, 02:54
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#1412
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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True Linen has always been 35 dur, just crafted one.
Do you have a log?
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05/31/2018, 03:35
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#1413
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elite*gold: 0
Join Date: May 2017
Posts: 17
Received Thanks: 6
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Quote:
Originally Posted by AcmeCrafting
The next update I'm changing something about keypressing and adding keydetection, but I'm not sure that's going to be solved.
What I suggest is putting an alternative binding to the ctrl+8 skill like alt+numpad1, if you look at my binds I posted they're full of weird keys..
The key is when you bind modifier + key, is that just KEY isn't bound to something.
It's definitely a hassle.
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Agreed on the hassle part  I'll have to try to dig some keys up :P
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05/31/2018, 21:41
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#1414
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elite*gold: 0
Join Date: Oct 2008
Posts: 20
Received Thanks: 3
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Quote:
Originally Posted by AcmeCrafting
<snip>
I can add that, I even have the code for it!!
Though I'll prob just kill the process ACME is hooked into.
I can just log you off rather than killing ff process too hmm...
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Personally I'd still prefer a "close process" route. Mainly because if I just logoff my cpu/gpu stay in high performance mode even at FF's login screen, yet if the process closes then gpu downclocks to 2d-render-mode and cpu parks half its cores.
It shouldn't be hard to do both yes?
Edit:
Followup suggestion to my original request/suggestion. If you do add some sort of checkbox / button-toggle to logoff/shutdown when craft queue is finished, you should probably set that checkbox to either reset itself before executing the killswitch, or else default it off when program re-launches.
Somebody (Mainly me!) would be quite surprised to start the bot up again later, do 1 quick queue, and suddenly game closes
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06/01/2018, 04:47
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#1415
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elite*gold: 0
Join Date: Sep 2014
Posts: 56
Received Thanks: 9
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I never seen true linen at 70 durability, but saying that I haven't been level 70 for long now. I crafted 20 of those today all HQ.
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06/02/2018, 05:04
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#1416
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elite*gold: 0
Join Date: May 2017
Posts: 17
Received Thanks: 6
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Possibly a silly idea but since you already have the data on what's in the retainers inventories, how about a reverse function of the pulling items thing? It'd be nice after getting a bunch of crafting materials from desynthing dungeon loot or whatever to just be able to hit a keybind and have it drop the stuff into already existing stacks  Maybe I just have a bad memory when it comes to which retainer has what...
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06/02/2018, 07:53
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#1417
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elite*gold: 0
Join Date: Oct 2008
Posts: 20
Received Thanks: 3
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Quote:
Originally Posted by Narisha1!
Possibly a silly idea but since you already have the data on what's in the retainers inventories, how about a reverse function of the pulling items thing? It'd be nice after getting a bunch of crafting materials from desynthing dungeon loot or whatever to just be able to hit a keybind and have it drop the stuff into already existing stacks  Maybe I just have a bad memory when it comes to which retainer has what...
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I like this idea. I often just randomly hit search for the items in my bags and discover I have 47 on a retainer, 13 in inventory, and 700 in saddle bags. Earlier today this happened and I remember wishing ACME's tool had a sort function. Like stand at the bell, tell it to sort, and it combines all stacks that may be spread across retainers/bags.
Your idea is pretty much an evolution of mine, but I didn't think to suggest mine so go you!
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06/02/2018, 14:49
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#1418
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elite*gold: 0
Join Date: Jan 2017
Posts: 79
Received Thanks: 8
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Anything going on with the server this morning? I'm getting some extremely weird and failing HQ attempts at some mats. Sometimes it'll do the hasty tough deal like 5 or 6 times in a row, and others it will finish the FS pattern and immediately evaluate to finish - with like a 5% chance.
EDIT: As soon as you get Prudent Touch it doesn't matter lol, but maybe its missing some eval if that skill is not available?
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06/03/2018, 11:00
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#1419
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elite*gold: 0
Join Date: Oct 2014
Posts: 105
Received Thanks: 23
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Happen to me as well i think i upgraded my gear with new stats it might be cause ?
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06/03/2018, 16:46
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#1420
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elite*gold: 0
Join Date: Apr 2015
Posts: 67
Received Thanks: 8
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The recipe queue window should update after any actions taken, currently if you i.e. save and overwrite an old queue, it will still display the old queue details instead of the newly overwritten ones.
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06/04/2018, 01:22
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#1421
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Quote:
Originally Posted by Wilds76
Happen to me as well i think i upgraded my gear with new stats it might be cause ?
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yes, for now when you get new stats the bot needs to adjust, I'm fixing that soon.
Quote:
Originally Posted by Narisha1!
Possibly a silly idea but since you already have the data on what's in the retainers inventories, how about a reverse function of the pulling items thing? It'd be nice after getting a bunch of crafting materials from desynthing dungeon loot or whatever to just be able to hit a keybind and have it drop the stuff into already existing stacks  Maybe I just have a bad memory when it comes to which retainer has what...
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Yah, been planning to do this, would be really useful, I wanna make some sort of inventory/retainer browser, so could browse other characters inv/retainers as well.
Quote:
Originally Posted by KrudeMetal
The recipe queue window should update after any actions taken, currently if you i.e. save and overwrite an old queue, it will still display the old queue details instead of the newly overwritten ones.
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I'll take a look.
Maybe an update tomorrow with key detection.
Updated, found a bug with an offset reading your skillbars.
I'm gonna see about changing the implementation of the keysender see if we can't fix wrong skills being sent.
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06/05/2018, 02:48
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#1422
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elite*gold: 0
Join Date: Jun 2018
Posts: 9
Received Thanks: 0
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When crafting undyed hempen cloth, I get an error. Object reference not set to instance of an object. Any idea how to fix this? Is this a common issue?
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06/05/2018, 08:32
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#1423
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Quote:
Originally Posted by Irukichan
When crafting undyed hempen cloth, I get an error. Object reference not set to instance of an object. Any idea how to fix this? Is this a common issue?
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Did you setup your hotkeys?
Not a common issue.
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06/05/2018, 10:14
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#1424
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elite*gold: 0
Join Date: Oct 2012
Posts: 17
Received Thanks: 0
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i had to sub few days ago after checking the new features and i have to say acme, you working is beyond amazing and I cant express how amazing the ogcd feels like for someone who plays with very high ping.
thank you and i hope you keep the updates
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06/05/2018, 12:44
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#1425
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elite*gold: 0
Join Date: Nov 2011
Posts: 39
Received Thanks: 0
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why does the bot says "2147483647 Other NoCharacterName" for me? i renamed few days ago, could this be the reason and if yes, what can i do against this?^^
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