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ACME Crafting BOT
Discussion on ACME Crafting BOT within the Final Fantasy XIV forum part of the MMORPGs category.
05/27/2018, 23:34
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#1381
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elite*gold: 0
Join Date: Apr 2017
Posts: 15
Received Thanks: 1
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Quote:
Originally Posted by AcmeCrafting
I have nearly everything bound been using the bot since ARR. 
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After I read this, I finally bit the bullet and bound *everything*. Doing so wasn't as much of a pain as I'd built up in my head. You can bind skills you don't use as much when manually crafting to extra hot bars you don't even normally see or use, as long as you give those bars a key bind so the bot can use that stuff. ^_^
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05/28/2018, 01:42
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#1382
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elite*gold: 0
Join Date: Nov 2014
Posts: 12
Received Thanks: 6
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Just installed the update to .05270 and now I can't add recipes. Like, literally, the "enter" key appears to no longer be recognized.
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05/28/2018, 01:48
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#1383
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elite*gold: 0
Join Date: Jan 2018
Posts: 2
Received Thanks: 0
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Same here. Can't add recipes.
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05/28/2018, 01:54
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#1384
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elite*gold: 0
Join Date: Sep 2014
Posts: 56
Received Thanks: 9
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Yea Zorlorn, it's not so bad.
I did the same! I have some hidden hotbars I toss random skills in the bot might need, but it saves screen area, I keep like 1 bar on display for tribe crafting.
I also bind hotbars on the second slot so the hotbar itself don't look messy, if you bind it there it doesn't display the binded keys, but its still binded.
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05/28/2018, 02:08
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#1385
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Fixed it
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05/28/2018, 05:21
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#1386
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elite*gold: 0
Join Date: Oct 2008
Posts: 20
Received Thanks: 3
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Quote:
Originally Posted by AcmeCrafting
Fixed it
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Thank you for fixing the materia trader, it works great for me now.
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05/28/2018, 11:27
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#1387
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elite*gold: 0
Join Date: May 2010
Posts: 8
Received Thanks: 0
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Can we take one moment to appreciate the amount of work ACME has gone through recently?
Have another beer, ACME. Thank you for the hard work!
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05/28/2018, 20:43
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#1388
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elite*gold: 0
Join Date: Apr 2015
Posts: 67
Received Thanks: 8
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OK so whenever i try to open the recipe queue, it spits out an enormous XML error when trying to read the one and only queue i have saved.
Above is said recipe queue. Drop it into your RecipeQueue folder and open the Recipe Queue in the bot, and it should error when trying to read the file.
edit: this is a queue i made from scratch with version 5271.
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05/28/2018, 22:25
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#1389
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Invalid XML character on german names, I'll fix it in a bit.
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05/28/2018, 22:44
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#1390
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elite*gold: 0
Join Date: Apr 2015
Posts: 67
Received Thanks: 8
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Thanks for your patience with these things.
This comes to mind every time a foreign language thing is responsible for a bug:
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05/28/2018, 22:49
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#1391
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Quote:
Originally Posted by KrudeMetal
Thanks for your patience with these things.
This comes to mind every time a foreign language thing is responsible for a bug:

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It's all good man, ty for testing it and letting me know  .
I fixed it but for old files do a replace all on your favourite text editor, search for  then replace with with nothing.
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05/28/2018, 23:35
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#1392
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elite*gold: 0
Join Date: Sep 2015
Posts: 4
Received Thanks: 0
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the program closes by itself mid-craft once in a while for me, not sure why (no error messages)
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05/29/2018, 00:21
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#1393
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Quote:
Originally Posted by octoxiv
the program closes by itself mid-craft once in a while for me, not sure why (no error messages)
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No errors, nothing at all?
Do you have an antivirus running?
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05/29/2018, 03:47
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#1394
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elite*gold: 0
Join Date: Apr 2008
Posts: 6
Received Thanks: 0
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For some reason when I try Collectible synthesis (Collect and HQ on), it's just working on progress with no attempt to increase quality at all. I assume that I'm missing something here but I think I've checked all the settings.
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05/29/2018, 03:49
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#1395
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Quote:
Originally Posted by anonamus111
For some reason when I try Collectible synthesis (Collect and HQ on), it's just working on progress with no attempt to increase quality at all. I assume that I'm missing something here but I think I've checked all the settings.
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Show me a craftflow.log I can see if skills are actually turned on.
Does it only happen with collectibles up?
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