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ACME Crafting BOT

Discussion on ACME Crafting BOT within the Final Fantasy XIV forum part of the MMORPGs category.

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Old 05/25/2018, 00:24   #1336
 
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I see the issue with the materia trader, clearly I shouldn't have deleted that line of code .

I'll post an update in a bit.

The updater will definitely bug if you have a dialogue open I think, I had it on a constant loop at one point, I will eventually write my own.
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Old 05/25/2018, 02:00   #1337
 
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I have to admit I had all but lost hope on this but I'm very happy to be proven wrong Works perfectly, good Job ACME <3
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Old 05/25/2018, 02:59   #1338
 
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Really glad you like it @ !!!

I pushed an update that has an option to disable checks for auto-update while running, and two bug fixes.
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Old 05/25/2018, 05:43   #1339
 
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I missed watching this thing craft, it makes some interesting moves.
I remember the red and black theme days, I think I like the new theme better, easier on the eyes.
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Old 05/25/2018, 06:30   #1340
 
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It is much much much better than it was before.

Also, ACME has a feature that is sort of hidden, that is rotations I can add a rotation occasionally they can be pretty nice like:



I'll eventually add a feature for you to type in your own, but for now it has to be me, if you guys have any good 100% HQ rotations you want added lmk, we can check for everything when the craft starts (quality, stats, cp etc).
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Old 05/25/2018, 12:28   #1341
 
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Oh yeah uh, here's one i just noticed:

I have the bot in a directory that looks something like C:\Final Fantasy XIV\ACME. Now, suddenly, i ALSO have a directory called C:\Final%20Fantasy%20XIV\ACME, and the only folder in it is SimHelper filled with various .json files.
The SimHelper folder in my actual bot's directory is empty. I think the sim helper part of the bot might not play nice with file path that contain spaces. :v
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Old 05/25/2018, 13:37   #1342
 
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Yea I see what it is, it's how I got the assembly location, will be fixed next version.
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Old 05/25/2018, 15:45   #1343
 
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It looks like the program maybe flips out when trying to do Class Quest crafts? Seems to be spamming the open crafting log option repeatedly.

Slight disregard, it looks like there was something funky with my old bind that no longer works. Will make an adjustment and confirm. Issue is confirmed to attempting to use an XP manual haha. In which case it was a miss-bind. Is there a way to toggle using an XP manual as opposed to automatically using one? I'd like to set the bind but dont want to always trigger.
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Old 05/25/2018, 16:27   #1344
 
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It's really nice to see the bot again, i just got a problem when trying to craft potion it seems the bot don't keep enought cp to end craft, it stop around the end with few cp, i got this problem multiple times, i manage to craft around 3-4 potions. Do you an idea where it might come from ? (the number of cp own is the good on the display on the program)

EDIT: Issue in my bind ^^
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Old 05/25/2018, 20:42   #1345
 
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First things first: Welcome back ACME!
At a certain point i was kinda afraid to ask what happened to you as your last login was VERY VERY old but i'm glad i've been proved wrong XD

Now, back to the point.
As usual this thing does magic. I just tripped in a weird loop tho where it was trying to byregot's miracle on a non spec class. Obviously it just got stuck yelling at me something about checking my shortcuts, but... you know... i kinda laughed at that and finished it myself manually.

Any idea what might've happened there?
Also i kinda feel like it's using some REALLY weird rotations that are taking it nowhere. I saw it go for patient touch that is the most hateful and dislikable thing EVER making it hardly reach the 100% it used to. Dunno, maybe it's just a feel and it's going the perfect path... Time will answer i guess.

Till then, welcome back, thank you for the awesome tool and way to go!
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Old 05/25/2018, 22:26   #1346
 
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@;

I will add an option on the main menu to disable/Enable XP Manuals.

Those craft quests should be trivial as well ;p

@x;

Are you sure your bind isn't wrong? Did it actually say BMIR? Show me a craftflow.log.

About patient touch, yes it's 100% worth using it, in fact one of the things I want to implement is a "fast" crafting logic for potions, where you do IP PAT up to 5 stacks then use sreflect.
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Old 05/25/2018, 22:29   #1347
 
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Materia Trader:

Currently just spinning through UI Elements (2.0.1.05241) - else its dialogue box states it wants to trade 5 Dex VI Materias - that's ineffective. Have it trade 1 of a kind of Materia (5 different VI's, 5 different V's - so Dex Vi, Str Vi ect. ect but all still level 6 or 5) that way it cant reobtain any kind of materia you traded in. Assuming you trade in every mainstat materia you can only get secondary stats back > more chances for craftsman/gatherers materia.
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Old 05/25/2018, 22:31   #1348
 
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@;

It trades one of each materia already, choosing the 5 you have the most not black listed, so you trade all your ****

I'm guessing your UI isn't scaled to 1.
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Old 05/26/2018, 00:13   #1349
 
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Both Inventory and Mutamix trade-in are scaled to 100% - I also triple checked my binds.

Also yeah was just an assumption because it displayed that
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Old 05/26/2018, 00:37   #1350
 
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Wait i just remembered...
I AM a spec of that class, now i'm at a loss...

why wasn't it using Byregot's Miracle???
The keybind is set and it works if used manually (it's a simple alt+whatever).
I left the bot to craft before having dinner, when i came back it was stuck on pressing Byregot's Miracle (the icon was glowing and was being pressed) but it wasn't using the skill.
Have to dig deeper... ima test a couple of things and let you know...
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