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ACME Crafting BOT
Discussion on ACME Crafting BOT within the Final Fantasy XIV forum part of the MMORPGs category.
09/10/2016, 02:02
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#601
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Some of those are general skills like MM II.
There's a skill recommendation for 3* on the first post, but those are for 3* and each item the best skills change very slightly, if you have good gear you can just use those though.
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09/10/2016, 02:55
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#602
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There's another kind of bug related to calculating the yield of crafting materials. Here's an example screenshot:
Here, i need 12 Birch Syrup to craft my Marron Glaces. So i added 4 Birch Syrup crafts to the queue, since they each yield 3.
It properly displays that 12 syrups will be added in the "Materials on inv" column, but it only counts 8 for the "Missing" column, telling me i'll need 4 more.
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09/10/2016, 04:24
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#603
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If you want it to make 12 marron glace's, add 12 marron's glace, then hit the add missing craftable material button NQ or HQ, and it will add the 4 birch syrup on its own, considering recipe yield, don't add missing craftable materials yourself, then the program will think you want 12 marron glace's and 4 birch syrups
PS: You didnt know about that feature ;p?
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09/14/2016, 23:54
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#604
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Sometimes it's not quite granular enough for my taste, since i might want to buy some and craft some, and you can't select which class to use for some crafts with multiple options (like some nuggets or ingots). But i'll vow to use it more often.
I actually managed to make ACME blow up just now. It just stopped and said "Something went wrong, please take over this craft now" or something along these lines.
Here's the logs on it:
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09/15/2016, 05:13
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#605
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I will definitely post a new version this weekend that highlights the first RECIPE that you will be unable to craft, also a new sorting method for the missing materials, it will display shards/crystals/clusters then the FIRST ITEM that will make your recipequeue stop.
And also retainer item automatic retrieving but thats gonna have a bit of an issue lol
Quote:
Originally Posted by KrudeMetal
Sometimes it's not quite granular enough for my taste, since i might want to buy some and craft some, and you can't select which class to use for some crafts with multiple options (like some nuggets or ingots). But i'll vow to use it more often.
I actually managed to make ACME blow up just now. It just stopped and said "Something went wrong, please take over this craft now" or something along these lines.
Here's the logs on it: 
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So problem1:
Add whatever you want as an end item...
Smash HQ or NQ (if you want to try to HQ or not those items)..
Want to buy something thats listed? Go ahead and buy it.....
Remove all the auto-added shit...
Smash HQ or NQ again and it will always add what you miss.
You can also have it factor items on retainers or not too (little checkbox over it).
Problem2:
PbP:False MaMa:False on a 2* item...
Why do you do this to yourself  ?
Get at least MaMa+FS in there, probably PbP too... drop manipulation/innovation... even wastenot2, if you're doing 2* and up those are godly.
I mean...
Return was:
Ingenuity2
CarefulSynthesis2
CarefulSynthesis2
CarefulSynthesis2
CarefulSynthesis2
Manipulation
Ingenuity2
CarefulSynthesis2
CarefulSynthesis2
CarefulSynthesis2
CarefulSynthesis2
I can make it not fail but really this is insanely inefficient, get those 3 skills in.
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09/15/2016, 16:36
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#606
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Haha yeah, it was a comedy of errors, actually. I bought some expensive buff food and wanted to craft myself new crafter accessories, popped the food, got ready to start crafting, and then noticed that even with the buff food i don't have the minimum requirements. Welp.
So i instead tried to do something else on short notice and thought "hey maybe i can craft myself a new offhand, put that food i already used to some work" and then noticed (after starting, of course), since it was on a different class than the one i had prepared for, that i still had all the leveling CC skills equipped. So no Maker's or PbP.
I thought "well ****, let's see how far the program gets at least" and then even that failed. Really, i was just curious why the program just suddenly went "kaboom" when i've put it to a lot of low chance successes before when i leveled with recipes above my class level.
All in all, it was a very expensive 5 minutes...
Also, i'm running FFXIV windowed and often use the bot as a handy shopping list when i want to craft multiple things. I've noticed, though, that the materials list tends to reset and slightly shuffle things about whenever i knock something off the list (by buying or retrieval). It's kind of disorienting at times when the whole list is suddenly ordered differently.
In the new update with better list ordering, is the list going to be more static?
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09/15/2016, 20:24
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#607
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Any update on having this work for Balmung server again? I'm fine if it's limited functionality not working with 3/4 star crafts. I do all the endgame by hand. But making levekits by hand is giving me carpaltunnel.
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09/15/2016, 21:21
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#608
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Quote:
Originally Posted by thelurker23
Any update on having this work for Balmung server again? I'm fine if it's limited functionality not working with 3/4 star crafts. I do all the endgame by hand. But making levekits by hand is giving me carpaltunnel.
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Should be working again on balmung no? If it's not I will post new version earlier let me know.
@  ;
Well it organizes in a way to minimize food usage & class swappage, it works pretty sweetly, if you don't press anything it won't reorganize. I still occasionally swap things manually I like doing 220's before 210's to burn the few HQ mats I make, with the update you'll get faster updates better item sorting indicating what you should buy next - but it will probably be confusing on first glance since it won't follow a strict rule it's doing Inventory simulation to figure out what Item will cause you to get STUCK - it's nice for people who make 100 items queue's.
About gil, you can make so much gil with this bot once you're geared I made over 500m gil in 5 weeks or so with the bot, including the fuckton of materias I bought, just had to undercut ppl every day on the market, with any sort of dedication the depending on the server you will hit the gil cap pretty fast, crafting items have an absurd markup on price, each sale is like 500k~ profit even now after the patch hype.
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09/17/2016, 16:27
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#609
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I'll try to get algorithm output saving ready before patch 3.4, so that's next  .
09/17/2016
- I've changed the automatic recipe sorting algorithm to consider non-HQ recipe's like very easy recipes so the sorting is better.
- New feature - First recipe that will get your queue stuck is highlighted (Camphor in the picture)
- New sorting method for materials, Sort by First Use -> Sort by retainers (new default).
- New feature retainer inventory(DX9 only for now) pulling how it works:
Open the summoning bell window, press the GLOBAL HOTKEY "Get items from retainer" and it will pull ALL items you need from ALL retainers, pressing the global hotkey again will cancel the process, dont mess with the game while it's doing it's thing. You also need to bind CYCLE THROUGH TABS FORWARD/BACK ingame, under system.
If you enjoy the program/new features you could donate!
I forgot to mention retainer inv pulling bugs if your retainer has nothing selling (I know lol).
Also, I ****** up something in the recipe sorting I'll post another version soonish fixing that, and something else with retainer pulling.
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09/21/2016, 13:39
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#610
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Fixed the sorting, fixed the occasional miscoloring on the craft list.
Made material selection be done through memory, so a lot less cursor navigation, it's much better and much faster, also added an option to split HQ/NQ mats, I'll post soon I gotta do the DX11 version now.
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09/26/2016, 11:26
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#611
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Worst time to post this I know with patch about to happen, but there seems to be something wrong with crafting bladed steel jigs as collectables. It just doesn't want to increase the quality and will only CS2, all other collectables are fine.
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09/26/2016, 14:42
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#612
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Quote:
Originally Posted by wycs
Worst time to post this I know with patch about to happen, but there seems to be something wrong with crafting bladed steel jigs as collectables. It just doesn't want to increase the quality and will only CS2, all other collectables are fine.
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Do those have an HQ version? I'm guessing they can't be HQ'd normally?
There's a logic that disables trying to HQ if item can't be HQ'd, pretty sure it's that, forgot about collectables  .
Should be fixed for the new version once patch comes live.
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09/26/2016, 16:06
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#613
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I had two problems when trying to spiritbond crafter's carbonweave via mass-crafting of Sewing Thread and high mythrite nuggets. This means i had right-side +spiritbond gain equipment on, so my CP were really low, like ~280 or so. (edit: 238, says the log)
First off, when i got a really early Excellent, the bot BB'd on step 6, and then stopped and told me to take over craft. Here's a paste bin:
The second problem, which happened multiple times when i made Sewing thread, is that the program ended up trying to do Great Strides with insufficient CP, in really puzzling situations like after using basic touch at 22CP, where there's no way to get up to the 32CP for Great Strides even with CZ ticking.
Here's another pastebin for one of those crafts:
You can see that i manually used CS2 at the end there to advance the craft, kinda hoping that the program might re-evaluate stats and catch itself, but no, it was dead set on Great Strides even when my CP were <32.
edit: Before you ask, i didn't have the stats to quick-synth in-game, and i didn't turn off HQing because i had the time to spend on it and ~10% of the items turned out to be HQ (which is higher spiritbond gain), even with those garbage stats, so i'd say it was worth it.
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09/26/2016, 16:26
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#614
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I'll take a look whats going on!
You guys can help me by finding what is the progress penalty on 4* without ing2 with ing2 and with ing1(sort of unnecessary but also good).
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09/27/2016, 22:11
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#615
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If you're using a non-english client, you will have to swap the items.csv for your client language for now, and it still might not work ( someone needs to test it for me).
Updated!
Reiterating you NEED to use the items.csv language for the language your game is now.
It's safe to 4*, just make sure you have HQ items for the end item, I'm 10 out of 10 on end items 4*, but the HQ rate with full NQ items is something like 80%.
DX11 is going to take a while as I'm not going to have time to work on it...
have fun with it.
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