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ACME Crafting BOT
Discussion on ACME Crafting BOT within the Final Fantasy XIV forum part of the MMORPGs category.
06/01/2016, 15:37
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#421
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I can make it faster at the cost of answer quality, it's designed to use CPU resources so we can actually get a result in a timely fashion.
I'll add an option for shallower searches, it will finish faster, and use less resources, I'll tell you what to set so it goes WAY easier on the CPU for not a lot of quality loss.
The memory it says it's using is not actually the amount it's actually using, it depends on microsoft's CLR, it clears trash more or less often depending on series of things (I think  ).
PS:I'm intending to heat up your place even more in the future, I hope winter is coming.
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06/01/2016, 16:37
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#422
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elite*gold: 0
Join Date: Feb 2008
Posts: 70
Received Thanks: 2
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Quote:
Originally Posted by AcmeCrafting
I can make it faster at the cost of answer quality, it's designed to use CPU resources so we can actually get a result in a timely fashion.
I'll add an option for shallower searches, it will finish faster, and use less resources, I'll tell you what to set so it goes WAY easier on the CPU for not a lot of quality loss.
The memory it says it's using is not actually the amount it's actually using, it depends on microsoft's CLR, it clears trash more or less often depending on series of things (I think  ).
PS:I'm intending to heat up your place even more in the future, I hope winter is coming.
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Ok, let's think at this differently.
I actually let the bot run crafting 20x LVL 60 items and watched the whole thing. I let it craft using a Baked Onion Soup HQ.
At the moment of the craft i had more than 440 CPs and more than 800 craftmanship.
I'm pretty sure it could've used all the time the same 100% rotation but instead it created 20 different rotations involving all of the active skills and cross skills.
Point is:
- It had to calculate 20 times a craft that it could've calculated the first time and put in a sort of "memory buffer" for later uses (like the other 19 crafts xD)
- It NEVER crafted that item twice the same way, like there's a "Never Annoying" option
What if it works out a working rotation and once it finds out the rotation "stores" it in the memory and uses that? Something like assigning a "point system" to each of the calculated rotations and using the higher score one as a basic to apply tweaks according to ToTs and Hasty fails (IF it uses Hasty at all!)
That would lower the amount of calculations and stuff in order to lower the CPU\RAM usage making it less demanding...
Just an idea, i don't even know if that's doable or if this is just theorycrafting.
Again, after i set the bot up it's working uber fine to me (even tho it once failed a 1 star craft, but hey i stepped into one of those "notasinglehastyisgonnasucceed" crafts, so it deserved a royal pardon) so this is not a solution for me as i don't need one
Damn man, winter is FAR AWAY... i'm close to the Mediterranean sea, we're getting the first glimpses of Summer. If you're gonna heat up my place more than this i'm gonna melt like a popsickle left on a sidewalk!!!
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06/01/2016, 18:06
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#423
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Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Failed in the sense it didnt HQ?
Yea, your idea is doable with a few changes, would be nice for 3*... there's some complications though...I'll see what I can do eventually.
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06/01/2016, 20:42
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#424
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Join Date: Feb 2008
Posts: 70
Received Thanks: 2
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Yeah it failed EVERY single Hasty Touch (RNG *** was furious i guess) and it couldn't get to more than 60% HQ... But hey that's RNG fault, not bot's fault.
Glad to hear that's doable... i admit i kinda threw the idea and was like "ok, i'm gonna be called names for saying nonsenses". And yeah 3* (and possible 4* in 3.3?) were exactly what i was thinking about when i threw the idea.
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06/01/2016, 23:00
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#425
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elite*gold: 0
Join Date: Jun 2008
Posts: 13
Received Thanks: 2
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Any chance of allowing us to put our own rotations into the bot? Even if it's just telling the bot to push a bunch of buttons in order, it'd be nice. I have a bot that does this but it's DX9 only.
99% of the time the bot behaves in ways I don't want, which kinda sucks. The only thing I really use it for is being able to go AFK for things I'm not worried about. Using it for 3 star with my bare-minimum stats is risky, and using it for pre-50 items takes longer than it would be to do it manually, but is automatic. (For example, doing a low-level item for a friend's crafting leve, it would do standard/basic touches until 100% quality, rather than just using Great Strides/Innovation/Advanced and finishing it in overall less time.)
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06/02/2016, 01:35
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#426
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elite*gold: 0
Join Date: Feb 2008
Posts: 70
Received Thanks: 2
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@
That's easy to fix without using a bot...
Set an autoclicker to:
- Click the Synthesize button
- Launch your macro (place it on an easy keypress like the 1-9 interval)
- Wait the time you need to run the whole macro (if it's a IQ > SHII > Touch x3 > CSII, it takes roughtly 30 ish seconds top to run)
- Start over
That said, the chance to be able to put an already compiled rotation would be great to actually remove the waiting time between the first 3-4 skills (it takes the time to make its math and consider CPs and skills) as it would already know the exact combination of skills to use and the sequence.
Right now it goes for:
- Muscle Memory (if available)
- waits 4-5s
- Comfort Zone
- waits 4-5s
- Inner Quiet
- waits 4-5s
- Steady Hand II
- waits 4-5s
- Waste Not II
- and from here it goes fast as hell and ends up the craft with NO wait times between skills.
During those waits you can see the CPU usage spikes i was talking about
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06/02/2016, 02:19
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#427
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Lol I've actually already fixed the wait for hard items on the beginning, just haven't posted it yet, there's a ton of improvements besides that, just making sure things are OK, maybe later today new version.
For "low level" items it will do the shortest combo not the fastest so yea gs/inno AT is faster than 3x touches, difference is so small though.
But yes I can add a input rotation thing, as long as you don't want conditionals, that would be a ton of work.
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06/02/2016, 12:31
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#428
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elite*gold: 0
Join Date: Feb 2008
Posts: 70
Received Thanks: 2
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Quote:
Originally Posted by AcmeCrafting
Lol I've actually already fixed the wait for hard items on the beginning, just haven't posted it yet, there's a ton of improvements besides that, just making sure things are OK, maybe later today new version.
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Hell yeah! xD
Quote:
For "low level" items it will do the shortest combo not the fastest so yea gs/inno AT is faster than 3x touches, difference is so small though.
But yes I can add a input rotation thing, as long as you don't want conditionals, that would be a ton of work.
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Well... The only real assumption here is that whoever is adding a precompiled rotation knows what they're doing. Otherwise the issues coming out are not bot's fault but human brainfarts xD
I mean if i add a rotation based on 10x Hasty Touch i can't really complain if that rotation gives me a couple NQs as Hasty Touch is RNG and RNG is against player (anyone recalling a 99% HQ item that came out as NQ? You should...)
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06/02/2016, 20:45
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#429
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elite*gold: 0
Join Date: Apr 2012
Posts: 29
Received Thanks: 3
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Quote:
Originally Posted by AcmeCrafting
Lol I've actually already fixed the wait for hard items on the beginning, just haven't posted it yet, there's a ton of improvements besides that, just making sure things are OK, maybe later today new version.
For "low level" items it will do the shortest combo not the fastest so yea gs/inno AT is faster than 3x touches, difference is so small though.
But yes I can add a input rotation thing, as long as you don't want conditionals, that would be a ton of work.
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Definitely looking forward to that update. You're doing wonderful work, man, we all appreciate it.
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06/03/2016, 17:34
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#430
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Updated. I still need to fix something that's broken on the old version, everyone should get this version though ASAP, tons of bug fixes.
Also I dont say this is much as I should but if you enjoy the program consider donating.
 .
6/03/2016
- Crash on STEP1 introduced from last version.
- Not selecting materials at all on recipes on page2, introduced last version.
- Fixed "Mat List Copy", it was underestimating yield from recipes, was also messing up your current list.
- Made the bot spam Basic synth if no SH1/CS1/CS2 etc present.
- Improved Algorithm speed a bit. (Not as much as last version)
- Properly reading retainer names. Delete your retainer files.
- New recipe list saver/loader which is much much nicer than the old display.
- Removed a lot of flickering from the list hwich was annoying.
- Changed how we display to something easier. [HQ] instead of HQ:Y, using tags now.
- We display if recipe requires Specialist with a [S].
- If an item is not HQable, and you set it to HQ it won't try to HQ anymore.
- Added timeout for food/repair, so the bot wont hang if you dont have food but it will warn you you're out of food, it will warn you if you don't have materia to repair as well (will hang in this case).
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06/04/2016, 02:27
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#431
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elite*gold: 0
Join Date: Feb 2008
Posts: 70
Received Thanks: 2
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Woah, it's uber fast now. It doesn't wait and starts immediately at full speed.
Only thing i noticed is that it tends to get confused on the menu where u choose the recipe.
Ok i'll describe the issue with a detailed example...
Let's assume i add:
2x Serpentskin Vest
2x Serpentskin Shoes
1x Chimerical Felt Trousers
2x Serpentskin Bush Hat
The bot would go LTW, open the recipes and looks for Serpentskin Vest just fine.
It finds it and starts the craft. Once craft is done, it goes back to the recipe list and simply presses "Synthesize" again to craft the second one. Everything's fine till now. Once the second craft is done, tho, there's something "hanging" the bot. When it has to move from "Serpentskin Vest" to "Serpentskin Shoes" it goes on another recipe in a different "page" of the "Master (2)"and hangs. It hangs until i click on a random interval (Eg. 5-10 or 15-20) so the cursor placement gets resetted and it starts looking for Serpentskin Shoes just fine. Let's pretend the shoes are done and now it has to go WVR to craft the trousers. It'll change class and open the recipes just perfectly. It finds the Trousers and crafts them. Then it goes back to LTW and looks for the hats and completes its queue. Now i made this long example so there are all of the possibilities:
- Same class, diff craft (sometimes hangs)
- Same class, same craft (works fine)
- Diff class, random craft (works fine)
- Diff class, double craft (works fine)
The weird thing is... this used to work fine on the previous version O_o
If you need more informations about this issue i noticed, feel free to ask.
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06/04/2016, 10:23
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#432
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elite*gold: 0
Join Date: Jun 2008
Posts: 13
Received Thanks: 2
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With the new update, bot is crashing for me after synthing one item.
I queued up multiple Eikon Iron Ingots, it made 1, hit Synthesize to start another synth, and crashed before it could do any abilities.
Same result when I tried a fresh install.
Doesn't crash when I do different single items, though. I can do two different rings, but I can't do two of the same item (ingot in this case).
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06/04/2016, 17:22
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#433
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Updated, f4bz your problem got fixed.
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06/04/2016, 20:22
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#434
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Join Date: Feb 2008
Posts: 70
Received Thanks: 2
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Issue is not solved
I'm trying right now the latest version.
The queue was this:
Code:
Serpentskin Vest (1)
Serpentskin Bush Hat (1)
Serpentskin Half Gloves of Crafting (1)
Serpentskin Shoes (1)
Dragonskin Belt of Crafting (1)
Chimerical Felt Turban of Crafting (1)
Chimerical Felt Doublet of Crafting (1)
Chimerical Felt Skirt (1)
It hanged right after the Serpentskin Vest and right after the Serpentskin Bush Hat.
The rest went through fine as usual. I had to click the "Master (2)" to make it work again, as anything else didn't work (random interval, master (1), changing craft class in the craft menu and going back to LTW).
It simply stops on the first recipe of another "page" (Cauldronmaster's Jackboot). That's the recipe you can find by clicking the yellow arrow at the bottom of the recipe menu, but the crafts i had in the queue didn't need that button to be used at all.
Let me know if u need more tests
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06/04/2016, 21:56
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#435
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elite*gold: 0
Join Date: Jul 2015
Posts: 496
Received Thanks: 653
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Worked here after I patched it, Ill try again later see if it bugs, I did vest -> shoes 3x in a row fine.
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