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8 BALL POOL GUIDELINES V2.15.2(FIXED)

Discussion on 8 BALL POOL GUIDELINES V2.15.2(FIXED) within the Facebook forum part of the Browsergames category.

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Old 08/15/2014, 06:39   #61
 
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can someone tell me the password for this file plz
joashrox is offline  
Old 08/15/2014, 08:46   #62
 
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Quote:
Originally Posted by joashrox View Post
can someone tell me the password for this file plz
Read this whole Topic before you ask questions, and dont be lazy
tahier01 is offline  
Old 08/15/2014, 16:57   #63
 
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Quote:
Originally Posted by vcl_jf View Post
I was tried 2 different ways :
1st, Use fiddler with three EXACT's : 1st is game loader -> use gameloader.swf ver 2.14
2nd is fbproxy -> use fbproxy.swf version 2.14
3rd is game2.15.2 -> use hacked game 2.15.2 swf
while use this method, i was played 10 times and not have coins reduced (but i'm still doubt it is work proferly or not?. need to try playing more)

2nd, I was modified some scripts inside game SWF that suspect as "hack detector" function. It look like MC controlling number of bytes size of the game and in other script have some function to resolve a class back to their original code while it change to gain a hack. Then, i was used my SWF and played about 15 times. An alert about coins reducing still appear, but my coins not reduce as long as i am use this hack SWF at the time. Need more to testing it clearly work or not.


It might be in folder "com/codecatalyst/*.* and script : _e_-_---.as and also another script which contains code "throw error". and also need to exploring gameloader SWF, cause it contains several same scripts with there are inside game SWF.

All of this look like a stupid ways, anyhow everything must be try to get the results as expected. I think that's how a hacker works ...

Last, is there any body has reduced his coins while use hacks code by Cheat Engine?
Can you please help us do this??

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Old 08/16/2014, 14:13   #64
 
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Quote:
Originally Posted by Spaceyer View Post
Can you please help us do this??

I was try autowin method. Because i dont know what code or what number in double must be as "first scan",
then i'm think back about code for 2x extend line.
I am not use AOB code usually using for 2x extend line. I am use 0.2 (double) change to 0.1.
It's show in SWF script something like "variable1, variable2. class function.value 0.2?1:0".

Here step by step (i think) as mentioned by autowin (but i am not use "allocmem") :

1. Open 8 ball
2. Open CE and open process
3. Scan in double 0.2 (It give some results, take only 0.2 and bring to address list)
4. Change it all 0.2 to 0.1
5. Back to 8 ball in we found line was changed to 2x extend line.
6. Back to CE and change again all 0.1 to 0.2
7. Now, we need filtering these numbers 0.2 until we just have one result
8. to do filtering, just try change 0.2 to 0.1 one by one, if no effect through guide line, instant delete it.
9. Finally we found only one number 0.2 with the correct address
10.Simply right click in the last one address left, we found
11.Choose "Find out what writes to this address", confirm "yes" and opcode form will appear
12.Back to Ce and change again the code to 0.2 or 0.1
13.Back to opcode form, and we will find new text
14.Click on that text and click "Show disassembler" and it will open "Memory Viewer"
15.On memory viewer, click "Tools -> Auto Assemble", auto assemble form will appear
16.on form auto assemble, click "Template -> Cheat Table frame work code"
17.Click again "Template" and continue with "Code Injection"
18.Find text "originalscript:" and copy scripts below it until before text "exit"
19.Paste that script below text "place your code here"
20.Give sign 2 slash (//) in front of original scripts

Here is the problem, i don't know what code or number(s) should add in to our script code.
Maybe 0.2 is not correct number to be first scan and/or we need to do step "Alloc mem" as
mentioned by autowin. Just dont know what "thing" might be "alloc mem" ??????
If you have your correct number or codde and put it into our code in opcode form, next :

21.Choose "File -> Assign to current cheat table"
22.You will find it added in to address list in CE, with text "Auto assemble script"
23.It need make active by ticking a small box beside it
24.Tested it, if work then save

Perhaps all of this is wrong or should not like it, but I still hope someone can accomplish
and then give the results that we want.

Good luck
vcl_jf is offline  
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