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Kernaim Users, is Kernaim safe to use?

Discussion on Kernaim Users, is Kernaim safe to use? within the Escape from Tarkov forum part of the Popular Games category.

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Old 04/17/2025, 01:28   #16
 
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Originally Posted by eftjuicers View Post
Hackmachine is 100% NOT the best cheat for EFT.
2 years and 6 month using it, no ban on my Unheard Edition, so yes this is the best for safety without DMA.
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Old 04/17/2025, 16:56   #17
 
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Originally Posted by kstez14 View Post
2 years and 6 month using it, no ban on my Unheard Edition, so yes this is the best for safety without DMA.
Not really, similarly safe products with WAY more features are available for a better price. Good to hear you enjoy Hackmachine though!
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Old 04/19/2025, 01:51   #18

 
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Originally Posted by eftjuicers View Post
Hackmachine is 100% NOT the best cheat for EFT.
Meanwhile the ********* dev:


Repos of fully pasted WANK. Admitting to selling shit on pasted public bypasses just a year ago.

Meanwhile in their own preview videos their ESP runs at under 60 fps, freezes for entire seconds at a time

Yet you have the audacity to try shit talk range is mental. Your dev's bypass is probably sitting on UC right now.

Just going through your dev's github is a meme, A release 2 months ago where he can't even figure out how to use wndproc. Bros an IMGUI baby, needs libraries to do anything. When you try to release a POC for drawing for opengl and then have to include imgui because doing your own primitives and vertex drawing is too difficult. He even used chatgpt to implement the hook and imgui. Don't you love using 3 different naming conventions for 100 lines of code. Bro doesn't even compile anything to llvm. So we all know his securities all coming right from justmagic's github. Bypass off UC, GUI from GH, Security from JM, bros living in 2018. I wonder if any part of his cheats gonna be his own code.
Lets go through your devs 2 months old project together as a group.

Ok, DWORD function,

Returns NULL here,


But he returns a bools. So he has allocated 32bits, and returns a singular bit in every case. Cool usage of memory.

Initialises wndproc:

Then decides to implement it after he implements his swapchain hook.
So then he has to use getsynckeystate in his code....


This has to be the most retarded thing though, you create a thread when you are hooking the main thread... Then continue to run a while true loop to keep your thread open. Then COMPLETELY forget the fact that you created this thread to keep your hooked code running, and don't use an atomic or mutex.



Using a define for your if check yet your other bool usages are using ctype.


Inline exists for a reason.


IF only there was a place that would store all these includes without recompiling them all the time. These HEFTY BIG ASS LIBRARIES THAT WILL NEVER CHANGE, shame; someone should invent a solution for that. Oh... it exists:


Fastcall? Without parameters. bRUH; fast calls don't make a call instruction faster; they load the parameters to registers.


So you have an unloading functionality to remove your main opengl hook; but putting a deconstructor on a class to remove your hooks is too much?



Defines in a header....


Putting everything in 1 file is vile, then putting it in a header file with all the function code in that same header file.... I am shocked that the header names aren't .hxx .hh.

So, lets go to the 2nd most recent repo. Its a year old; so we should be able to see how much he has improved.

Bloated ass library just so you can hook dx11. At least he learnt that minhook exists in the past year.




Control flow statements exist btw, everything outside of this would cause access violations.


Functions exist for a reason + control flow...


You are on main thread and using mutex locks, you are executing on the main thread and this is unity. Thats one way to nuke FPS.


Functions exist for a reason, at least you use control flow statements here.


More lack of function usage.


Exten exists for a reason, at least you didn't try and put your function bodies here; you just did it on accident by not knowing what extern is.

Const references exist for a reason.


You have the swapchain pointer... Even getsystemmetrics would be better than hardcoding a resolution.


What in the pastology is this smoothing algo.



You don't need to do a linear sort when you can just loop everything once and have a bestfov set to flt_max and then have one loop for it.


THen you resort it with a quick sort? So the first sort would be made useless and its just throwing away frames.




Struct in a function? Thats self explanatory.


It is apparent that no one taught you how the stack works.

All in all, it appears in the past year this donny went from putting shit in more than 1 file, to cramming everything in headers files and learning absolutely fucking nothing except that minhook is a nice smaller library that this bloated shit he was using before.
10/10 cleary a great dev. I can see exactly why his cheat operates at 60 fps and stutters for seconds at a time. That render thread must be full of the most wank code known to man, that compile time must be so long that you are lucky to even get a testing build out on wipe. Going by all this code too, that background on his menu and UI widgets must be getting drawn per frame because this ape evidently has no idea how to bitmap render static UI elements or use shaders. Drawing over 500 lines just to do your menu background is a meme and a half.
In case anyone missed it:


"bypass to the p2c(s) that I have run over the past few months."

After an inspection of your discord. This has to be the biggest meme ever. So you don't have a valid signed vulnerable driver, you need EVERY SINGLE exploit setting turned off, you can't even update offsets in your driver for 24h2. Taking how you clearly have never touched a driver in your life and evidently just ripped something right off UC, this is a nice site for offsets. Then for functions that you are hooking and calling, theres this thing called PDBS, you just load the pdb from the MS server; if you have a valid IDA sub it does this automatically, then you search for the function name or one that calls the one you want, and lumina will even fill in undocumented functions for you. Then you click control + alt + S. Crazy shit right. If you can't even update your driver's offsets when you have a pdb; then shit.... Pasters gonna paste.

When a cheat called pasteware doesn't require you to disable every setting, you know you are pasting on a whole other level. 120 a month and you can't even find an active vulnerable driver is mental, or execute within CFG.






It gets deeper. So static directories for your translations.. Shit, as if everyone since 2017 didn't know that static paths for configs or any form of file being used by the cheat wasn't a detection vector. That long ass compile time, like i predicted from that wank code. Then trying to tell people you made a mono injector; while showcasing you using an ongui mono cheat. Which ongui callbacks are detected. Everyone has known ongui callbacks are detected too, someone seems incapable of putting publicly released BE shellcode in ida.
Video with fps counter. Struggling to get 60 fps on customs with nothing drawing.



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Old 04/19/2025, 05:35   #19
 
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Quote:
Originally Posted by Tubzzz View Post
Meanwhile the ********* dev:


Repos of fully pasted WANK. Admitting to selling shit on pasted public bypasses just a year ago.

Meanwhile in their own preview videos their ESP runs at under 60 fps, freezes for entire seconds at a time


Yet you have the audacity to try shit talk range is mental. Your dev's bypass is probably sitting on UC right now.

Just going through your dev's github is a meme, A release 2 months ago where he can't even figure out how to use wndproc. Bros an IMGUI baby, needs libraries to do anything. When you try to release a POC for drawing for opengl and then have to include imgui because doing your own primitives and vertex drawing is too difficult. He even used chatgpt to implement the hook and imgui. Don't you love using 3 different naming conventions for 100 lines of code. Bro doesn't even compile anything to llvm. So we all know his securities all coming right from justmagic's github. Bypass off UC, GUI from GH, Security from JM, bros living in 2018. I wonder if any part of his cheats gonna be his own code.
Lets go through your devs 2 months old project together as a group.

Ok, DWORD function,

Returns NULL here,


But he returns a bools. So he has allocated 32bits, and returns a singular bit in every case. Cool usage of memory.

Initialises wndproc:

Then decides to implement it after he implements his swapchain hook.
So then he has to use getsynckeystate in his code....


This has to be the most retarded thing though, you create a thread when you are hooking the main thread... Then continue to run a while true loop to keep your thread open. Then COMPLETELY forget the fact that you created this thread to keep your hooked code running, and don't use an atomic or mutex.



Using a define for your if check yet your other bool usages are using ctype.


Inline exists for a reason.


IF only there was a place that would store all these includes without recompiling them all the time. These HEFTY BIG ASS LIBRARIES THAT WILL NEVER CHANGE, shame; someone should invent a solution for that. Oh... it exists:


Fastcall? Without parameters. bRUH; fast calls don't make a call instruction faster; they load the parameters to registers.


So you have an unloading functionality to remove your main opengl hook; but putting a deconstructor on a class to remove your hooks is too much?



Defines in a header....


Putting everything in 1 file is vile, then putting it in a header file with all the function code in that same header file.... I am shocked that the header names aren't .hxx .hh.

So, lets go to the 2nd most recent repo. Its a year old; so we should be able to see how much he has improved.

Bloated ass library just so you can hook dx11. At least he learnt that minhook exists in the past year.




Control flow statements exist btw, everything outside of this would cause access violations.


Functions exist for a reason + control flow...


You are on main thread and using mutex locks, you are executing on the main thread and this is unity. Thats one way to nuke FPS.


Functions exist for a reason, at least you use control flow statements here.


More lack of function usage.


Exten exists for a reason, at least you didn't try and put your function bodies here; you just did it on accident by not knowing what extern is.

Const references exist for a reason.


You have the swapchain pointer... Even getsystemmetrics would be better than hardcoding a resolution.


What in the pastology is this smoothing algo.



You don't need to do a linear sort when you can just loop everything once and have a bestfov set to flt_max and then have one loop for it.


THen you resort it with a quick sort? So the first sort would be made useless and its just throwing away frames.




Struct in a function? Thats self explanatory.


It is apparent that no one taught you how the stack works.

All in all, it appears in the past year this donny went from putting shit in more than 1 file, to cramming everything in headers files and learning absolutely fucking nothing except that minhook is a nice smaller library that this bloated shit he was using before.
10/10 cleary a great dev. I can see exactly why his cheat operates at 60 fps and stutters for seconds at a time. That render thread must be full of the most wank code known to man, that compile time must be so long that you are lucky to even get a testing build out on wipe. Going by all this code too, that background on his menu and UI widgets must be getting drawn per frame because this ape evidently has no idea how to bitmap render static UI elements or use shaders. Drawing over 500 lines just to do your menu background is a meme and a half.
In case anyone missed it:


"bypass to the p2c(s) that I have run over the past few months."

After an inspection of your discord. This has to be the biggest meme ever. So you don't have a valid signed vulnerable driver, you need EVERY SINGLE exploit setting turned off, you can't even update offsets in your driver for 24h2. Taking how you clearly have never touched a driver in your life and evidently just ripped something right off UC, this is a nice site for offsets. Then for functions that you are hooking and calling, theres this thing called PDBS, you just load the pdb from the MS server; if you have a valid IDA sub it does this automatically, then you search for the function name or one that calls the one you want, and lumina will even fill in undocumented functions for you. Then you click control + alt + S. Crazy shit right. If you can't even update your driver's offsets when you have a pdb; then shit.... Pasters gonna paste.

When a cheat called pasteware doesn't require you to disable every setting, you know you are pasting on a whole other level. 120 a month and you can't even find an active vulnerable driver is mental, or execute within CFG.






It gets deeper. So static directories for your translations.. Shit, as if everyone since 2017 didn't know that static paths for configs or any form of file being used by the cheat wasn't a detection vector. That long ass compile time, like i predicted from that wank code. Then trying to tell people you made a mono injector; while showcasing you using an ongui mono cheat. Which ongui callbacks are detected. Everyone has known ongui callbacks are detected too, someone seems incapable of putting publicly released BE shellcode in ida.

Video with fps counter. Struggling to get 60 fps on customs with nothing drawing.




Bro schizoposting on EPVP
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Old 04/19/2025, 16:09   #20


 
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Originally Posted by eftjuicers View Post
Bro schizoposting on EPVP
that's all you got to say?
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Old 04/19/2025, 19:58   #21




 
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Quote:
Originally Posted by Tubzzz View Post
Meanwhile the ********* dev:
https://github.com/cheatdeveloper73

Repos of fully pasted WANK. Admitting to selling shit on pasted public bypasses just a year ago.

Meanwhile in their own preview videos their ESP runs at under 60 fps, freezes for entire seconds at a time
https://youtu.be/0PHq9x9sPLs?t=30

Yet you have the audacity to try shit talk range is mental. Your dev's bypass is probably sitting on UC right now.

Just going through your dev's github is a meme, A release 2 months ago where he can't even figure out how to use wndproc. Bros an IMGUI baby, needs libraries to do anything. When you try to release a POC for drawing for opengl and then have to include imgui because doing your own primitives and vertex drawing is too difficult. He even used chatgpt to implement the hook and imgui. Don't you love using 3 different naming conventions for 100 lines of code. Bro doesn't even compile anything to llvm. So we all know his securities all coming right from justmagic's github. Bypass off UC, GUI from GH, Security from JM, bros living in 2018. I wonder if any part of his cheats gonna be his own code.
Lets go through your devs 2 months old project together as a group.
https://github.com/cheatdeveloper73/...lmain.cpp#L165
Ok, DWORD function,
https://github.com/cheatdeveloper73/...lmain.cpp#L177
Returns NULL here,
https://github.com/cheatdeveloper73/...lmain.cpp#L222
https://github.com/cheatdeveloper73/...lmain.cpp#L226
But he returns a bools. So he has allocated 32bits, and returns a singular bit in every case. Cool usage of memory.

Initialises wndproc:
https://github.com/cheatdeveloper73/...lmain.cpp#L155
Then decides to implement it after he implements his swapchain hook.
So then he has to use getsynckeystate in his code....
https://github.com/cheatdeveloper73/...llmain.cpp#L50

This has to be the most retarded thing though, you create a thread when you are hooking the main thread... Then continue to run a while true loop to keep your thread open. Then COMPLETELY forget the fact that you created this thread to keep your hooked code running, and don't use an atomic or mutex.
https://github.com/cheatdeveloper73/...lmain.cpp#L206
https://github.com/cheatdeveloper73/...lmain.cpp#L240
https://github.com/cheatdeveloper73/...llmain.cpp#L18
Using a define for your if check yet your other bool usages are using ctype.

https://github.com/cheatdeveloper73/...llmain.cpp#L11
Inline exists for a reason.

https://github.com/cheatdeveloper73/...rce/Includes.h
IF only there was a place that would store all these includes without recompiling them all the time. These HEFTY BIG ASS LIBRARIES THAT WILL NEVER CHANGE, shame; someone should invent a solution for that. Oh... it exists: https://learn.microsoft.com/en-us/cp...?view=msvc-170

https://github.com/cheatdeveloper73/...ce/game.h#L190
Fastcall? Without parameters. bRUH; fast calls don't make a call instruction faster; they load the parameters to registers.

https://github.com/cheatdeveloper73/...rce/game.h#L21
So you have an unloading functionality to remove your main opengl hook; but putting a deconstructor on a class to remove your hooks is too much?


https://github.com/cheatdeveloper73/...ce/game.h#L347
Defines in a header....

https://github.com/cheatdeveloper73/.../Source/game.h
Putting everything in 1 file is vile, then putting it in a header file with all the function code in that same header file.... I am shocked that the header names aren't .hxx .hh.

So, lets go to the 2nd most recent repo. Its a year old; so we should be able to see how much he has improved.
https://github.com/cheatdeveloper73/.../main.cpp#L152
Bloated ass library just so you can hook dx11. At least he learnt that minhook exists in the past year.

https://github.com/cheatdeveloper73/...k/main.cpp#L64

https://github.com/cheatdeveloper73/...k/main.cpp#L36
Control flow statements exist btw, everything outside of this would cause access violations.

https://github.com/cheatdeveloper73/...k/main.cpp#L67
Functions exist for a reason + control flow...

https://github.com/cheatdeveloper73/...k/main.cpp#L89
You are on main thread and using mutex locks, you are executing on the main thread and this is unity. Thats one way to nuke FPS.

https://github.com/cheatdeveloper73/...k/main.cpp#L91
Functions exist for a reason, at least you use control flow statements here.

https://github.com/cheatdeveloper73/.../main.cpp#L115
More lack of function usage.

https://github.com/cheatdeveloper73/...ook/features.h
Exten exists for a reason, at least you didn't try and put your function bodies here; you just did it on accident by not knowing what extern is.
https://github.com/cheatdeveloper73/...atures.cpp#L69
Const references exist for a reason.

https://github.com/cheatdeveloper73/...atures.cpp#L72
You have the swapchain pointer... Even getsystemmetrics would be better than hardcoding a resolution.

https://github.com/cheatdeveloper73/...atures.cpp#L80
What in the pastology is this smoothing algo.

https://github.com/cheatdeveloper73/...tures.cpp#L153

You don't need to do a linear sort when you can just loop everything once and have a bestfov set to flt_max and then have one loop for it.

https://github.com/cheatdeveloper73/...tures.cpp#L165
THen you resort it with a quick sort? So the first sort would be made useless and its just throwing away frames.


https://github.com/cheatdeveloper73/...tures.cpp#L126

Struct in a function? Thats self explanatory.

https://github.com/cheatdeveloper73/...tures.cpp#L124
It is apparent that no one taught you how the stack works.

All in all, it appears in the past year this donny went from putting shit in more than 1 file, to cramming everything in headers files and learning absolutely fucking nothing except that minhook is a nice smaller library that this bloated shit he was using before.
10/10 cleary a great dev. I can see exactly why his cheat operates at 60 fps and stutters for seconds at a time. That render thread must be full of the most wank code known to man, that compile time must be so long that you are lucky to even get a testing build out on wipe. Going by all this code too, that background on his menu and UI widgets must be getting drawn per frame because this ape evidently has no idea how to bitmap render static UI elements or use shaders. Drawing over 500 lines just to do your menu background is a meme and a half.
In case anyone missed it:
https://github.com/cheatdeveloper73/...tleye-injector
https://github.com/cheatdeveloper73/modded-voyager
"bypass to the p2c(s) that I have run over the past few months."

After an inspection of your discord. This has to be the biggest meme ever. So you don't have a valid signed vulnerable driver, you need EVERY SINGLE exploit setting turned off, you can't even update offsets in your driver for 24h2. https://www.vergiliusproject.com/ker...indows-11/24h2 Taking how you clearly have never touched a driver in your life and evidently just ripped something right off UC, this is a nice site for offsets. Then for functions that you are hooking and calling, theres this thing called PDBS, you just load the pdb from the MS server; if you have a valid IDA sub it does this automatically, then you search for the function name or one that calls the one you want, and lumina will even fill in undocumented functions for you. Then you click control + alt + S. Crazy shit right. If you can't even update your driver's offsets when you have a pdb; then shit.... Pasters gonna paste.

When a cheat called pasteware doesn't require you to disable every setting, you know you are pasting on a whole other level. 120 a month and you can't even find an active vulnerable driver is mental, or execute within CFG.

https://imgur.com/a/vmVwr0Z
https://imgur.com/a/FFlcytQ
https://imgur.com/a/1j2fS8T
https://imgur.com/a/TU8WFZP

It gets deeper. So static directories for your translations.. Shit, as if everyone since 2017 didn't know that static paths for configs or any form of file being used by the cheat wasn't a detection vector. That long ass compile time, like i predicted from that wank code. Then trying to tell people you made a mono injector; while showcasing you using an ongui mono cheat. Which ongui callbacks are detected. Everyone has known ongui callbacks are detected too, someone seems incapable of putting publicly released BE shellcode in ida.
https://youtu.be/RQsRJQiwWms
Video with fps counter. Struggling to get 60 fps on customs with nothing drawing.
https://imgur.com/a/DuQNa22
https://imgur.com/a/OH3Meec
https://imgur.com/a/KcVdyWG
https://imgur.com/a/IHwiT6O
I enjoyed this post more than I should
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Old 04/19/2025, 23:58   #22
 
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Originally Posted by 1337Death's Dance View Post
that's all you got to say?
lol you think I care about some random NN reading through my github and pointing out flaws? none of the stuff mentioned matters, ********* will continue to be a great product.
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Old 04/20/2025, 03:16   #23

 
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Originally Posted by eftjuicers View Post
lol you think I care about some random NN reading through my github and pointing out flaws? none of the stuff mentioned matters, ********* will continue to be a great product.
"NN" Haven't heard that in over 8 years. Good to see that you are a hvher, at least we know you are special needs now. That doesn't dispute the fact that selling pasted wank isn't acceptable. If you want to measure EChodes though:
It's a shame you can't relate to bypassing every AC with full HVCI, TPM, Secure boot, without even requiring admin perms.
You see, when I want to flex shit: I have to watermark it to prevent it being used as a rat or scam. Meanwhile; you can't even sell a month sub of your unusable 60fps, even though it comes with entire 4 second long renderer erectile dysfunction episodes.

"none of the stuff mentioned matters" is funny as fuck, taking how I outline you complete lack of knowledge of BE shellcode, point out how you said you sold multiple p2cs on pasted bypasses. Then also pointed out a 2 minute detection for your cheat. You even started deleting your repos:

And then your 26 minute compile time. Yikes, thats some shit code. Also shipping your cheat with debug images with none static builds is a whole other meme. Got to love when you basically give your debug symbols to an attacker . I love having to tell people to download all these external dependencies because compiling to MT is so hard. Whats up big boy? Can't static compile all the 10000 libraries you need to make anything? That's clearly the least of your worries though; being unable to update offsets and function sigs in your driver is the biggest meme. You have full PDB and still can't find the offsets.

You aint making it out of mummy's basement when you can't even find a valid signed vulnerable driver. I would say you are wasting time here, but in the past year you still haven't learnt how to use fastcalls or how extern and headers work. Your poor users; that BE dump will be soon, and as soon as it comes i bet theres going to be a tragic car crash. "Its his mum, my son died in a car crash" moment.
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Old 04/20/2025, 03:27   #24
 
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Originally Posted by Tubzzz View Post
"NN" Haven't heard that in over 8 years. Good to see that you are a hvher, at least we know you are special needs now. That doesn't dispute the fact that selling pasted wank isn't acceptable. If you want to measure EChodes though:
It's a shame you can't relate to bypassing every AC with full HVCI, TPM, Secure boot, without even requiring admin perms.
You see, when I want to flex shit: I have to watermark it to prevent it being used as a rat or scam. Meanwhile; you can't even sell a month sub of your unusable 60fps, even though it comes with entire 4 second long renderer erectile dysfunction episodes.

"none of the stuff mentioned matters" is funny as fuck, taking how I outline you complete lack of knowledge of BE shellcode, point out how you said you sold multiple p2cs on pasted bypasses. Then also pointed out a 2 minute detection for your cheat. You even started deleting your repos:

And then your 26 minute compile time. Yikes, thats some shit code. Also shipping your cheat with debug images with none static builds is a whole other meme. Got to love when you basically give your debug symbols to an attacker . I love having to tell people to download all these external dependencies because compiling to MT is so hard. Whats up big boy? Can't static compile all the 10000 libraries you need to make anything? That's clearly the least of your worries though; being unable to update offsets and function sigs in your driver is the biggest meme. You have full PDB and still can't find the offsets.

You aint making it out of mummy's basement when you can't even find a valid signed vulnerable driver. I would say you are wasting time here, but in the past year you still haven't learnt how to use fastcalls or how extern and headers work. Your poor users; that BE dump will be soon, and as soon as it comes i bet theres going to be a tragic car crash. "Its his mum, my son died in a car crash" moment.
Wtf are you ranting about? Sorry that ********* is so good of a product that it's made you spaz out like this on public forums.

- ********* isn't pasted (7+ months of work into this current build, which was based on a previous cheat of mine from 1.5~ years ago (spent 2 months working on that aswell)

- ********* runs at 120FPS+ at all times (higher than most people will ever run tarkov at, and this is with the ESP loaded with objects btw.)

- No github repositories were deleted (you're ranting without a cause)

- No dependencies are required for ********* to be used (it seems like you consider C++ runtime redists as "Dependencies" when every cheat requires them to run.)

- The ********* "Driver" is not the reason the product lacks 24H2 support.

You're clearly just an angry kid with nothing else to do, thank you for the good read though.
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Old 04/20/2025, 03:50   #25

 
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Originally Posted by eftjuicers View Post
Wtf are you ranting about? Sorry that ********* is so good of a product that it's made you spaz out like this on public forums.

- ********* isn't pasted (7+ months of work into this current build, which was based on a previous cheat of mine from 1.5~ years ago (spent 2 months working on that aswell)

- ********* runs at 120FPS+ at all times (higher than most people will ever run tarkov at, and this is with the ESP loaded with objects btw.)

- No github repositories were deleted (you're ranting without a cause)

- No dependencies are required for ********* to be used (it seems like you consider C++ runtime redists as "Dependencies" when every cheat requires them to run.)

- The ********* "Driver" is not the reason the product lacks 24H2 support.

You're clearly just an angry kid with nothing else to do, thank you for the good read though.
So you think, drawing a few boxes and text in dx should render at 120 fps? Isn't it crazy how you can just initialize d2d1 with dwrite and draw 1000 text instances per frame at 10k fps? Yet you are bragging that your render thread running at 120 is a large sum? HAHAHAHA.

Also the github threads were privated, you just unprivated them later. That screenshot shows that.

Also isn't it weird how windows ships loads of c++ apps that don't require you to have c++ redistributable packages installed? ITS ALMOST AS IF ITS A COMPILING OPTION. It is clear you have never worked a day in your life, because production code is compiled in MT, NOT MD.

The driver not being the issue for 24h2 support makes it much worse, it means more of your cheat is patched by windows. Your driver is patched by the security options, now other parts are too. Everyone elses cheats work in HVCI these days, everyone else is using nice 0 days. You are just cucking in the corner with your 10 year old mapper, poor itty bitty mapper boy. IDK how you expect to compete with people when your entire cheat can't even defeat WINDOWS SECURITY FEATURES!
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Old 04/20/2025, 03:53   #26
 
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So you think, drawing a few boxes and text in dx should render at 120 fps? Isn't it crazy how you can just initialize d2d1 with dwrite and draw 1000 text instances per frame at 10k fps? Yet you are bragging that your render thread running at 120 is a large sum? HAHAHAHA.

Also the github threads were privated, you just unprivated them later. That screenshot shows that.

Also isn't it weird how windows ships loads of c++ apps that don't require you to have c++ redistributable packages installed? ITS ALMOST AS IF ITS A COMPILING OPTION. It is clear you have never worked a day in your life, because production code is compiled in MT, NOT MD.

The driver not being the issue for 24h2 support makes it much worse, it means more of your cheat is patched by windows. Your driver is patched by the security options, now other parts are too. Everyone elses cheats work in HVCI these days, everyone else is using nice 0 days. You are just cucking in the corner with your 10 year old mapper, poor itty bitty mapper boy. IDK how you expect to compete with people when your entire cheat can't even defeat WINDOWS SECURITY FEATURES!
Keep yapping about nonsense bro, ********* will remain a high quality rage & legit product. Keep an eye out for the new media coming soon!
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Old 04/20/2025, 04:18   #27
 
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Meanwhile the ********* dev:


Repos of fully pasted WANK. Admitting to selling shit on pasted public bypasses just a year ago.

Meanwhile in their own preview videos their ESP runs at under 60 fps, freezes for entire seconds at a time


Yet you have the audacity to try shit talk range is mental. Your dev's bypass is probably sitting on UC right now.

Just going through your dev's github is a meme, A release 2 months ago where he can't even figure out how to use wndproc. Bros an IMGUI baby, needs libraries to do anything. When you try to release a POC for drawing for opengl and then have to include imgui because doing your own primitives and vertex drawing is too difficult. He even used chatgpt to implement the hook and imgui. Don't you love using 3 different naming conventions for 100 lines of code. Bro doesn't even compile anything to llvm. So we all know his securities all coming right from justmagic's github. Bypass off UC, GUI from GH, Security from JM, bros living in 2018. I wonder if any part of his cheats gonna be his own code.
Lets go through your devs 2 months old project together as a group.

Ok, DWORD function,

Returns NULL here,


But he returns a bools. So he has allocated 32bits, and returns a singular bit in every case. Cool usage of memory.

Initialises wndproc:

Then decides to implement it after he implements his swapchain hook.
So then he has to use getsynckeystate in his code....


This has to be the most retarded thing though, you create a thread when you are hooking the main thread... Then continue to run a while true loop to keep your thread open. Then COMPLETELY forget the fact that you created this thread to keep your hooked code running, and don't use an atomic or mutex.



Using a define for your if check yet your other bool usages are using ctype.


Inline exists for a reason.


IF only there was a place that would store all these includes without recompiling them all the time. These HEFTY BIG ASS LIBRARIES THAT WILL NEVER CHANGE, shame; someone should invent a solution for that. Oh... it exists:


Fastcall? Without parameters. bRUH; fast calls don't make a call instruction faster; they load the parameters to registers.


So you have an unloading functionality to remove your main opengl hook; but putting a deconstructor on a class to remove your hooks is too much?



Defines in a header....


Putting everything in 1 file is vile, then putting it in a header file with all the function code in that same header file.... I am shocked that the header names aren't .hxx .hh.

So, lets go to the 2nd most recent repo. Its a year old; so we should be able to see how much he has improved.

Bloated ass library just so you can hook dx11. At least he learnt that minhook exists in the past year.




Control flow statements exist btw, everything outside of this would cause access violations.


Functions exist for a reason + control flow...


You are on main thread and using mutex locks, you are executing on the main thread and this is unity. Thats one way to nuke FPS.


Functions exist for a reason, at least you use control flow statements here.


More lack of function usage.


Exten exists for a reason, at least you didn't try and put your function bodies here; you just did it on accident by not knowing what extern is.

Const references exist for a reason.


You have the swapchain pointer... Even getsystemmetrics would be better than hardcoding a resolution.


What in the pastology is this smoothing algo.



You don't need to do a linear sort when you can just loop everything once and have a bestfov set to flt_max and then have one loop for it.


THen you resort it with a quick sort? So the first sort would be made useless and its just throwing away frames.




Struct in a function? Thats self explanatory.


It is apparent that no one taught you how the stack works.

All in all, it appears in the past year this donny went from putting shit in more than 1 file, to cramming everything in headers files and learning absolutely fucking nothing except that minhook is a nice smaller library that this bloated shit he was using before.
10/10 cleary a great dev. I can see exactly why his cheat operates at 60 fps and stutters for seconds at a time. That render thread must be full of the most wank code known to man, that compile time must be so long that you are lucky to even get a testing build out on wipe. Going by all this code too, that background on his menu and UI widgets must be getting drawn per frame because this ape evidently has no idea how to bitmap render static UI elements or use shaders. Drawing over 500 lines just to do your menu background is a meme and a half.
In case anyone missed it:


"bypass to the p2c(s) that I have run over the past few months."

After an inspection of your discord. This has to be the biggest meme ever. So you don't have a valid signed vulnerable driver, you need EVERY SINGLE exploit setting turned off, you can't even update offsets in your driver for 24h2. Taking how you clearly have never touched a driver in your life and evidently just ripped something right off UC, this is a nice site for offsets. Then for functions that you are hooking and calling, theres this thing called PDBS, you just load the pdb from the MS server; if you have a valid IDA sub it does this automatically, then you search for the function name or one that calls the one you want, and lumina will even fill in undocumented functions for you. Then you click control + alt + S. Crazy shit right. If you can't even update your driver's offsets when you have a pdb; then shit.... Pasters gonna paste.

When a cheat called pasteware doesn't require you to disable every setting, you know you are pasting on a whole other level. 120 a month and you can't even find an active vulnerable driver is mental, or execute within CFG.






It gets deeper. So static directories for your translations.. Shit, as if everyone since 2017 didn't know that static paths for configs or any form of file being used by the cheat wasn't a detection vector. That long ass compile time, like i predicted from that wank code. Then trying to tell people you made a mono injector; while showcasing you using an ongui mono cheat. Which ongui callbacks are detected. Everyone has known ongui callbacks are detected too, someone seems incapable of putting publicly released BE shellcode in ida.

Video with fps counter. Struggling to get 60 fps on customs with nothing drawing.



I bought a day key of ********* and got banned in 2 days
Experienced large lag spikes and crashes with lots of bsods
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Old 04/20/2025, 04:26   #28
 
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I bought a day key of ********* and got banned in 2 days
Experienced large lag spikes and crashes with lots of bsods
There's zero proof of this, please stop making alt accounts and slandering the brand I've worked hard to build. I'd greatly appreciate it!
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Old 04/20/2025, 04:49   #29
 
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Angry

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Originally Posted by eftjuicers View Post
There's zero proof of this, please stop making alt accounts and slandering the brand I've worked hard to build. I'd greatly appreciate it!

disappointing product
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Old 04/20/2025, 04:52   #30
 
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disappointing product
Lol whatever, you're clearly not a customer of *********. Just another poor attempt to bring negativity to the cheat.
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