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Project 5 - EO Private Server (Recruiting members)

Discussion on Project 5 - EO Private Server (Recruiting members) within the EO PServer Hosting forum part of the Eudemons Online category.

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Old 04/18/2020, 13:05   #31

 
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Originally Posted by T.h.u.n.d.e.r View Post
Lol I understand completely. Would like you to test as soon as I get everything ready and hosted! However, Would appreciate some advice for the shared features.

The top PK system is familiar to some of you. It allows players to challenge for 3 positions. Winners will get their positions in soder, but also will win eps per hour. The longer you take the position the more eps you can get.

Any suggestions, ideas or improvements from anyone?

to be honnest, this sound a little unfair.

when you reach rank 1. you will stay rank 1. bcs you get rewarded for every hour you are rank 1. so others get behind, and stay behind.
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Old 04/18/2020, 16:45   #32
 
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Originally Posted by magewarior2 View Post
to be honnest, this sound a little unfair.

when you reach rank 1. you will stay rank 1. bcs you get rewarded for every hour you are rank 1. so others get behind, and stay behind.
Only if its a donation ran server, if everything the top player has is obtainable without donating , its balanced, it just means you have to grind to be the top.
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Old 04/18/2020, 17:35   #33
 
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Originally Posted by .G.O.A.T. View Post
Instead of eps what if it was like a honor system? x amount of time holding the position gives x amount of honor points? honor points can be redeemed for items that EP/PP cant buy?
Great ideas, I tried my best to stay away from points system only because I am running everything on EPs or PPs to make it more classic/original. However, great concept I should consider it.

Quote:
Originally Posted by magewarior2 View Post
to be honnest, this sound a little unfair.

when you reach rank 1. you will stay rank 1. bcs you get rewarded for every hour you are rank 1. so others get behind, and stay behind.
I haven't seen it from this angle, its great to have these insights as I can see more from different sides. When this system was developed. It was mainly built on the idea that "its easy to get to the top but its hard to maintain this position" This system is built so if a player with 1 BP more than you can take your position. In this case all the EPs that you didn't claim will be wiped. This encourages:
1) to maintain your position everyday
2) be active as much as possible

However, the unfair concept is still there and I can see that, any suggestions on how to improve it?

Quote:
Originally Posted by .G.O.A.T. View Post
Only if its a donation ran server, if everything the top player has is obtainable without donating , its balanced, it just means you have to grind to be the top.
Another great point! Everything built on this database, was made to give players EVERYTHING in game. In fact, its an extreme server more than a slow/hard one. There is nothing donators can get except VIP. I am 90% done building a VIP system/privileges in which I will share it's concept in here soon.

In addition to that, as from many opinions I found out that the classic feel to eudemons is missing. Therefore, I tried my best to bring some classic concepts to the game which I will also share soon. Little bit more about rates and drops.
Bosses should be the main source, dropping:
Stones (vio, red and yellow), EP cards (720 and 1380) + auto EPs for VIP
Normal mobs:
5~10 EP bags
PKT [Daily and weekly]
Can give up to 130,000 EPs as a reward
Quests and Events also provide eps.

what are the thoughts around that? Also how does stones dropping instead of buying from the shopping feel like?
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Old 04/18/2020, 17:42   #34
 
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Quote:
Originally Posted by T.h.u.n.d.e.r View Post
Great ideas, I tried my best to stay away from points system only because I am running everything on EPs or PPs to make it more classic/original. However, great concept I should consider it.



I haven't seen it from this angle, its great to have these insights as I can see more from different sides. When this system was developed. It was mainly built on the idea that "its easy to get to the top but its hard to maintain this position" This system is built so if a player with 1 BP more than you can take your position. In this case all the EPs that you didn't claim will be wiped. This encourages:
1) to maintain your position everyday
2) be active as much as possible

However, the unfair concept is still there and I can see that, any suggestions on how to improve it?



Another great point! Everything built on this database, was made to give players EVERYTHING in game. In fact, its an extreme server more than a slow/hard one. There is nothing donators can get except VIP. I am 90% done building a VIP system/privileges in which I will share it's concept in here soon.

In addition to that, as from many opinions I found out that the classic feel to eudemons is missing. Therefore, I tried my best to bring some classic concepts to the game which I will also share soon. Little bit more about rates and drops.
Bosses should be the main source, dropping:
Stones (vio, red and yellow), EP cards (720 and 1380) + auto EPs for VIP
Normal mobs:
5~10 EP bags
PKT [Daily and weekly]
Can give up to 130,000 EPs as a reward
Quests and Events also provide eps.

what are the thoughts around that? Also how does stones dropping instead of buying from the shopping feel like?
Daily should be a lower reward than weekly, top player will redeem 130k eps daily. Also there should be a participating reward. Therefore someone with 10bp will get some minor reward or else the pkt only becomes useful for the top player.

Another suggestion , is to make stones convertable to something else. Lets say i have no need for stones but i need to boss hunt for eps. All those stones on the ground have no use for me now unless i can trade them to another npc or such for a different item , it could be items or eps. Even small , say 10 eps per red , aslong as their worth something still once our gears are finished.
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Old 04/18/2020, 18:33   #35
 
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Quote:
Originally Posted by .G.O.A.T. View Post
Daily should be a lower reward than weekly, top player will redeem 130k eps daily. Also there should be a participating reward. Therefore someone with 10bp will get some minor reward or else the pkt only becomes useful for the top player.

Another suggestion , is to make stones convertable to something else. Lets say i have no need for stones but i need to boss hunt for eps. All those stones on the ground have no use for me now unless i can trade them to another npc or such for a different item , it could be items or eps. Even small , say 10 eps per red , aslong as their worth something still once our gears are finished.
Absolutely, the daily PK has lower rates I might have to consider the rates again, at the moment the monthly gives 130K EPs. I love the idea about participating reward and I will add it for sure!


In regards to the stones, another perfect idea, it is exactly what implemented

There are two ways stones can be used in additional to the normal functionalities of upgrading or improving gears.

1) recycling:
2) exchanges (rates might change but the shop will be available)





Any thoughts?


Another concept implemented:

Dragon Balls
This is been inspired by another great quest.

Part a)
Every hour a Chaotic energy source will appear in Cronus. Players can go there to gain experience but also collect dragon balls.
Part b)
Players collected all dragon balls (1 star to 7 stars) can be granted a wish.


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Old 04/18/2020, 18:37   #36
 
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I like it ! Cant wait for this beta!
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Old 04/18/2020, 18:41   #37
 
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The idea of Soul Essenes that can be rewarded from the dragon master NPC (Dragon ball quest) will allow players get any new decoration, weapon souls, mounts from an exchange shop.

Again this will available in game including all the new ones that will be added in the future, players don't have to donate for any of that either.

[







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Old 04/18/2020, 19:17   #38

 
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Only if its a donation ran server, if everything the top player has is obtainable without donating , its balanced, it just means you have to grind to be the top.
I understand your point. But it doesn't change the fact that once you claim pos. 1 you get a bennefit to keep you there.

How about instead change it to most slayed mobs a day/ maybe even better, hourr or somekind of that? So everyone can claim it. Even a newbie.
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Old 04/19/2020, 00:30   #39
 
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Originally Posted by magewarior2 View Post
I understand your point. But it doesn't change the fact that once you claim pos. 1 you get a bennefit to keep you there.

How about instead change it to most slayed mobs a day/ maybe even better, hourr or somekind of that? So everyone can claim it. Even a newbie.
The way alot of the new servers run the ranked npc with claimable reward is with a timer. So if Top player has the position and isnt online someone can challenge it and wait 3-5 minutes. If not challenged the player will take the position.
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Old 04/19/2020, 02:54   #40
 
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Still looking for people? I'm 100% in

Also tried to PM you but not sure if it worked. Please let me know!
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Old 04/19/2020, 22:16   #41
 
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Quote:
Originally Posted by magewarior2 View Post
I understand your point. But it doesn't change the fact that once you claim pos. 1 you get a bennefit to keep you there.

How about instead change it to most slayed mobs a day/ maybe even better, hourr or somekind of that? So everyone can claim it. Even a newbie.
Having to be inclusive is definitely a hard task lol. But I completely get your point, newbies and people who might not be as strong must also have the ability to participate. I am working to either change it or add something similar to allow newbies to participate. Great suggestion!

Quote:
Originally Posted by .G.O.A.T. View Post
The way alot of the new servers run the ranked npc with claimable reward is with a timer. So if Top player has the position and isnt online someone can challenge it and wait 3-5 minutes. If not challenged the player will take the position.
Timer is also a great idea, I think having timing can also make it fair for everyone to be aware and participate when they want. I will have a look at this as well. Thanks for the suggestion.
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Originally Posted by TheHellishOne View Post
Still looking for people? I'm 100% in

Also tried to PM you but not sure if it worked. Please let me know!
I am working hard to make sure the beta testing can start this weekend. This might change but I will do my best to get it open at that date. Please keep an eye at this topic for any updates! Thanks for showing interest!


I wanted to share today some of the functionalities that I have recently. I would love to hear your opinion, comments, ideas or anything else. Questions are welcome as well!

Brining some classic feel to the game I have: ~
Flower card BBQ classic daily quest:

Everyday between 19:00 and 19:30 players can hunt for ingredients to cook the prefect meat. Perfectly cooked meat can be changed for gold card, however, overcooked or undercooked will be rewarded silver or ocean cards.

Gold and silver card can be changed for classic: items, gears, garments, fireworks, avatars, hair and more.



classic levelling spots and drops similar to the classic original system:



classic legion war rewards and treasury lottery:



classic lottery and refined rewards:


Any suggestions or thoughts?
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Old 04/20/2020, 09:06   #42
 
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This is perfect. I do have some more suggestions. Is to bring back summon 3 quest and completely remove it from mall.
Also to bring some use to the original TQ pets, you can make them involved with the summon 3 , Not all but lets say for the summon quest, at some point it will ask you for a 15* WarriorAtkDef like the original. ( adjust star needed accordingly to the compose rates) OH! and i think lower compose will be nice , with like a lower max star !
im excited for this btw lol
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Old 04/22/2020, 19:57   #43
 
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Quote:
Originally Posted by .G.O.A.T. View Post
This is perfect. I do have some more suggestions. Is to bring back summon 3 quest and completely remove it from mall.
Also to bring some use to the original TQ pets, you can make them involved with the summon 3 , Not all but lets say for the summon quest, at some point it will ask you for a 15* WarriorAtkDef like the original. ( adjust star needed accordingly to the compose rates) OH! and i think lower compose will be nice , with like a lower max star !
im excited for this btw lol

Hi again! this is a great suggestion! I have spent few days thinking about it. As much as I am trying to bring all the new functions of eudemons online, I am also trying to bring some classic feel to the game. The old TQ pets are unfortunately abandoned as you mentioned. I haven't had a use for them at the moment but I am working on one for sure!

Here is the share of today!

1) 5 new daily quest that highly used in the

5 daily quests mainly for all players with given exp and other items as rewards:







1) Treasure hunt quest just like the



Any thoughts of suggestions?
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Old 04/23/2020, 01:29   #44
 
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All looks very good , Thunder add me on discord if you can.
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Old 04/29/2020, 17:47   #45
 
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I have updated the main topic. We are not looking for players who are willing to play and test the game. We have a small discord group at the moment. If you are interested please send me a PM with your discord ID. I will invite you to the group. If you are in my discord already, I will PM you soon. Here is today's share

All quests challenges are done, players have 5 chances to enter everyday








Goddess bosses, servants and all bosses in all mad-cities



: 5 different timed challenges with more than 2 difficulties







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