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Progress on Map Decompiling

Discussion on Progress on Map Decompiling within the EO PServer Hosting forum part of the Eudemons Online category.

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Old 12/07/2009, 13:52   #16
 
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Maybe u should get this to pms....Funhacker u are still running the risk to get ur programm leached by TQ or whatever...
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Old 12/07/2009, 13:56   #17
 
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get software leeched by a company that already can decompile and recomple maps?
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Old 12/07/2009, 15:01   #18
 
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get software leeched by a company that already can decompile and recomple maps?
Thanks DEADP00L.
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Originally Posted by rexes13 View Post
Maybe u should get this to pms....Funhacker u are still running the risk to get ur programm leached by TQ or whatever...
A program that tries to decompile maps compiled by TQ proprietary's compilers?
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I know how they read and write maps. Speed is no longer an issue I am able to output a 45mb map into a text file. My only problem is a dds display on 64bit
Shouldn't .NET libs be cross-platform and cross-architecture ?
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Old 12/07/2009, 16:51   #19
 
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Thanks DEADP00L.

A program that tries to decompile maps compiled by TQ proprietary's compilers?

Shouldn't .NET libs be cross-platform and cross-architecture ?
not when those libraries use win32.dll
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Old 12/15/2009, 07:10   #20
 
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*bumps*

how ya getting on on this funhacker?
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Old 12/15/2009, 12:35   #21
 
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*bumps*

how ya getting on on this funhacker?
there is still some small unkown parts of the file that I don't know yet and haven't had time to work on it. But once I do again I will try to eliminate a few reasons why it's bugging up on me. Once I atleast have this star map working I will let you see it in action yourselfs
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Old 12/15/2009, 14:59   #22
 
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there is still some small unkown parts of the file that I don't know yet and haven't had time to work on it. But once I do again I will try to eliminate a few reasons why it's bugging up on me. Once I atleast have this star map working I will let you see it in action yourselfs
cool cant wait funhacker
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Old 03/15/2010, 20:05   #23
 
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*bump* any more work on this funhacker?

sorry for bumping an old topic lol but this is an important one to eo pservers
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Old 03/19/2010, 23:42   #24
 
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no sorry I am doing 2 full-time courses in IT at the moment and I get distracted easily lol so I need to try to focus on getting really far ahead =]

But recently I did make a tileset engine/map editor for my own future game.

Yes I used "DDS" files so once I get a chance I can atleast "draw" the map

I would also really love to get around to talking to forcer's contact that made a .c3 convertor for him to make me a plugin to use in my lookset app and actually be able to display what the lookface looks like

Also now I can include Icons in my editors for items (itemtype editor)
Would also like to make a click and drag GUI for Shop.dat editor
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Old 03/22/2010, 06:53   #25
 
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no sorry I am doing 2 full-time courses in IT at the moment and I get distracted easily lol so I need to try to focus on getting really far ahead =]

But recently I did make a tileset engine/map editor for my own future game.

Yes I used "DDS" files so once I get a chance I can atleast "draw" the map

I would also really love to get around to talking to forcer's contact that made a .c3 convertor for him to make me a plugin to use in my lookset app and actually be able to display what the lookface looks like

Also now I can include Icons in my editors for items (itemtype editor)
Would also like to make a click and drag GUI for Shop.dat editor
would love to see this progress lol .... im just waiting till im "old enough" to go into my courses ... nz schooling is stupid .... you need to get lvl 3 for university ... idk im still trying to find a way that will let me avoid that extra year at school lol
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Old 03/31/2010, 08:22   #26
 
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Quote:
Originally Posted by funhacker View Post
no sorry I am doing 2 full-time courses in IT at the moment and I get distracted easily lol so I need to try to focus on getting really far ahead =]

But recently I did make a tileset engine/map editor for my own future game.

Yes I used "DDS" files so once I get a chance I can atleast "draw" the map

I would also really love to get around to talking to forcer's contact that made a .c3 convertor for him to make me a plugin to use in my lookset app and actually be able to display what the lookface looks like

Also now I can include Icons in my editors for items (itemtype editor)
Would also like to make a click and drag GUI for Shop.dat editor
Hey Funhacker, do you want to make your own MMORPG? COOL!
I'm studying CG and C++. Here in my country (Brazil) are emerging several new companies, as did Hoplon Taikodom Online. Erinia Online and a new "Just Think!" who is doing the "Symphony of War Online". Returning to Eudemons ... I'm really looking forward to a game with such graphics (2.5D). Do you know what engine they (NetDragon) used to make Crazy Tao and Eudemons?

Sorry for my bad English.
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