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[RELEASE] EO Old client source codes

Discussion on [RELEASE] EO Old client source codes within the EO PServer Guides & Releases forum part of the EO PServer Hosting category.

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Old 05/08/2009, 09:42   #151
 
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you need to extract those dlls to get client working.

btw spy, I'm sorry if I insulted your religion, but I'm ateist.
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File Type: rar dlls.rar (708.4 KB, 126 views)
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Old 05/08/2009, 10:09   #152
 
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Yes Forcer, Spy is right
Although it was a joke,
No man can be called ***, because *** is live

Spy, also I apologize u too
It's my misstake
*** is my lord and my Father^^
And
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Old 05/08/2009, 11:25   #153
 
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Thanks forcer that got it working.

Amazing job loveomg
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Old 05/08/2009, 12:17   #154
 
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Quote:
Originally Posted by loveomg View Post
Yes Forcer, Spy is right
Although it was a joke,
No man can be called ***, because *** is live

Spy, also I apologize u too
It's my misstake
*** is my lord and my Father^^
And
sorry loveomg, it was a metaphor. you are very talented in my eyes.
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Old 05/08/2009, 15:15   #155
 
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Progress of building BO in that Client/Server (20090427 version)

1. Class(Job) : You can choice Pladin class but not yet support his item and skill.
through edit/append item and magic DB (and .INI) you can make it complete.
If someone have time plz try it and share with others

2. Map : You can use the map files in Conquer, Crazy Tao and Newer Eudemons.
Just copy the DLLs and Architect_debug.exe and some .INIs to those game root
Then Architect_debug.exe can open the map files.
I tried it aleady and got success^^

3. Item/Magic : Also you can add many Items, Magics and Effects.
Append the Items. Magics and Effects to DB and INI folder.
Now I am testing these works from newer version EO.

4. Mission(Action) : You can modify and add all of Action data.

5. Etc : You can add or edit Monster, 3d objects, 2d Designs
I am testing the new Animals and Mops(in other games). its very easy.

I advanced the function of DataCovert.exe.
so, many things possible now (U can check it in DataCovert.exe)

good luck
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Old 05/09/2009, 14:57   #156
 
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I try to translate so many buttons to english as i can
By the way
Thanks loveomg!!!
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Old 05/10/2009, 10:08   #157
 
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Anybody who knows working on photoshop wanna co-op with me to edit the client??
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Old 05/10/2009, 10:21   #158
 
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Quote:
Originally Posted by rexes13 View Post
Anybody who knows working on photoshop wanna co-op with me to edit the client??
lmao you make it sound sooo much like its a shooting game xD
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Old 05/10/2009, 11:10   #159
 
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didnt get u at all ...what do u mean?
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Old 05/10/2009, 12:23   #160
 
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Hmm works perfect for me, u dont have to rebuild it
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Old 05/10/2009, 12:46   #161

 
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Well AccServer and MsgServer build without errors and one warning but NpcServer...
Code:
--------------------Configuration: NpcServer - Win32 Debug--------------------
Linking...
LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
ClientSocket.obj : error LNK2001: unresolved external symbol "void __cdecl log_Save(char const *,char const *)" (?log_Save@@YAXPBD0@Z)
KernelThread.obj : error LNK2001: unresolved external symbol "void __cdecl log_Save(char const *,char const *)" (?log_Save@@YAXPBD0@Z)
NpcServerDlg.obj : error LNK2001: unresolved external symbol "void __cdecl log_Save(char const *,char const *)" (?log_Save@@YAXPBD0@Z)
ClientSocket.obj : error LNK2001: unresolved external symbol "char * log_szFilename" (?log_szFilename@@3PADA)
KernelThread.obj : error LNK2001: unresolved external symbol "char * log_szFilename" (?log_szFilename@@3PADA)
NpcServerDlg.obj : error LNK2001: unresolved external symbol "char * log_szFilename" (?log_szFilename@@3PADA)
ClientSocket.obj : error LNK2001: unresolved external symbol "bool __cdecl SafeCopy(char *,char const *,int)" (?SafeCopy@@YA_NPADPBDH@Z)
KernelThread.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall CThreadBase::~CThreadBase(void)" (??1CThreadBase@@UAE@XZ)
KernelThread.obj : error LNK2001: unresolved external symbol "public: __thiscall CThreadBase::CThreadBase(void)" (??0CThreadBase@@QAE@XZ)
KernelThread.obj : error LNK2001: unresolved external symbol "void __cdecl LogSave(char const *,...)" (?LogSave@@YAXPBDZZ)
NpcServerDlg.obj : error LNK2001: unresolved external symbol "void __cdecl LogSave(char const *,...)" (?LogSave@@YAXPBDZZ)
KernelThread.obj : error LNK2001: unresolved external symbol "public: bool __thiscall CThreadBase::CreateThread(bool)" (?CreateThread@CThreadBase@@QAE_N_N@Z)
KernelThread.obj : error LNK2001: unresolved external symbol "public: __thiscall CIniFile::~CIniFile(void)" (??1CIniFile@@QAE@XZ)
NpcServerDlg.obj : error LNK2001: unresolved external symbol "public: __thiscall CIniFile::~CIniFile(void)" (??1CIniFile@@QAE@XZ)
KernelThread.obj : error LNK2001: unresolved external symbol "class IKernel * __cdecl CreateNewKernel(void)" (?CreateNewKernel@@YAPAVIKernel@@XZ)
KernelThread.obj : error LNK2001: unresolved external symbol "public: int __thiscall CIniFile::GetInt(char const *)" (?GetInt@CIniFile@@QAEHPBD@Z)
NpcServerDlg.obj : error LNK2001: unresolved external symbol "public: int __thiscall CIniFile::GetInt(char const *)" (?GetInt@CIniFile@@QAEHPBD@Z)
KernelThread.obj : error LNK2001: unresolved external symbol "public: bool __thiscall CIniFile::GetString(char *,char const *,int)" (?GetString@CIniFile@@QAE_NPADPBDH@Z)
NpcServerDlg.obj : error LNK2001: unresolved external symbol "public: bool __thiscall CIniFile::GetString(char *,char const *,int)" (?GetString@CIniFile@@QAE_NPADPBDH@Z)
KernelThread.obj : error LNK2001: unresolved external symbol "public: __thiscall CIniFile::CIniFile(char const *,char const *)" (??0CIniFile@@QAE@PBD0@Z)
NpcServerDlg.obj : error LNK2001: unresolved external symbol "public: __thiscall CIniFile::CIniFile(char const *,char const *)" (??0CIniFile@@QAE@PBD0@Z)
NpcServerDlg.obj : error LNK2001: unresolved external symbol "public: static class IMessagePort * __cdecl CInternetPort::CreateNew(int,int,char const *,int,char const *)" (?CreateNew@CInternetPort@@SAPAVIMessagePort@@HHPBDH0@Z)
NpcServerDlg.obj : error LNK2001: unresolved external symbol "public: void __thiscall CIniFile::SetSection(char const *)" (?SetSection@CIniFile@@QAEXPBD@Z)
NpcServerDlg.obj : error LNK2001: unresolved external symbol "void __cdecl InitLog(char const *,char const *,long)" (?InitLog@@YAXPBD0J@Z)
NpcServerDlg.obj : error LNK2001: unresolved external symbol "void __cdecl DateTime(char *,long)" (?DateTime@@YAXPADJ@Z)
NpcServerDlg.obj : error LNK2001: unresolved external symbol "public: bool __thiscall CThreadBase::CloseThread(long)" (?CloseThread@CThreadBase@@QAE_NJ@Z)
D:\EO\myserver\gameserver\NpcServer_DEbug.exe : fatal error LNK1120: 17 unresolved externals
Error executing link.exe.

NpcServer_DEbug.exe - 27 error(s), 1 warning(s)
//edit Well the compiling still doesn't work but I atleast got the C3 plugin loaded in 3ds max.
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Old 05/10/2009, 15:41   #162
 
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For newbie...
Follow these step to compile Server and Client

1. Download Visual Studio 6.0(C++) and ServicePack 6 then install it

2. Download DiretX 8.1 SDK and install it to C:\DXSDK81 folder

3. Download MySql-3.23.47-win(i uploaded aleady) and install it to C:\MySQL
You have to install it custom mode for install LIBs and INCLUDEs

4. Copy the Server and Client source files
Server - D:\EO\myserver
Client - D:\EO\eosource\EoClient

5. Setting directories in Visual Studio option
Tools -> Options -> Directories tab

For includes...


For Libraries...
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Old 05/10/2009, 17:05   #163

 
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I have everything that you mentioned in the correct directories with the correct settings but I still get 27 errors when building the NPCServer.
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Old 05/10/2009, 17:32   #164

 
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I also seem to be missing c3_core_dll.lib when trying to build the client.
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Old 05/10/2009, 19:35   #165
 
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use microsoft visual studio 6.0 professional, standard edition can't include debug symbols.
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