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[RELEASE] EO Old client source codes
Discussion on [RELEASE] EO Old client source codes within the EO PServer Guides & Releases forum part of the EO PServer Hosting category.
05/17/2009, 16:30
#181
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Quote:
Originally Posted by
loveomg
Very easy..
Copy your itemtype.ini to ini/
Then excute DataCovert.exe and click File -> ItemType.ini to ItemType.dat
After converting, check the date of ItemType.dat ^^
Thank you, it worked and do you know by any chance how to decrypt the itemtype.dat from the newest EO client?
05/01/2010, 14:44
#182
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Sorry, this thread is too old but i need help
Accountserver and msgserver build without any erros, but when i try build the client, i get this erros
Quote:
--------------------Configuration: 3DBaseCode - Win32 Debug--------------------
Compiling...
3DStatuary.cpp
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(109) : error C2011: '_D3DCOLORVALUE' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(128) : error C2011: '_D3DRECT' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(147) : error C2011: '_D3DVECTOR' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(416) : error C2011: '_D3DMATRIX' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(615) : error C2011: '_D3DLIGHTTYPE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(749) : error C2011: '_D3DSHADEMODE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(756) : error C2011: '_D3DFILLMODE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(763) : error C2011: '_D3DLINEPATTERN' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(778) : error C2011: '_D3DBLEND' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(807) : error C2011: '_D3DTEXTUREADDRESS' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(815) : error C2011: '_D3DCULL' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(822) : error C2011: '_D3DCMPFUNC' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(834) : error C2011: '_D3DFOGMODE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(858) : error C2011: '_D3DPRIMITIVETYPE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(878) : error C2011: '_D3DTRANSFORMSTATETYPE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(896) : error C2011: '_D3DRENDERSTATETYPE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(370) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(371) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(373) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(443) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(448) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(449) : error C2061: syntax error : identifier 'LPD3DVECTOR'
d:\eo\eosource\eoclient\ndsound\dsutil.h(58) : error C2146: syntax error : missing ';' before identifier 'm_pDS'
d:\eo\eosource\eoclient\ndsound\dsutil.h(58) : error C2501: 'LPDIRECTSOUND8' : missing storage-class or type specifiers
d:\eo\eosource\eoclient\ndsound\dsutil.h(58) : error C2501: 'm_pDS' : missing storage-class or type specifiers
3DRole.cpp
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(109) : error C2011: '_D3DCOLORVALUE' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(128) : error C2011: '_D3DRECT' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(147) : error C2011: '_D3DVECTOR' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(416) : error C2011: '_D3DMATRIX' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(615) : error C2011: '_D3DLIGHTTYPE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(749) : error C2011: '_D3DSHADEMODE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(756) : error C2011: '_D3DFILLMODE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(763) : error C2011: '_D3DLINEPATTERN' : 'struct' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(778) : error C2011: '_D3DBLEND' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(807) : error C2011: '_D3DTEXTUREADDRESS' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(815) : error C2011: '_D3DCULL' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(822) : error C2011: '_D3DCMPFUNC' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(834) : error C2011: '_D3DFOGMODE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(858) : error C2011: '_D3DPRIMITIVETYPE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(878) : error C2011: '_D3DTRANSFORMSTATETYPE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\d3dtypes.h(896) : error C2011: '_D3DRENDERSTATETYPE' : 'enum' type redefinition
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(370) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(371) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(373) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(443) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(448) : error C2061: syntax error : identifier 'LPD3DVECTOR'
c:\arquivos de programas\microsoft visual studio\vc98\include\dsound.h(449) : error C2061: syntax error : identifier 'LPD3DVECTOR'
d:\eo\eosource\eoclient\ndsound\dsutil.h(58) : error C2146: syntax error : missing ';' before identifier 'm_pDS'
d:\eo\eosource\eoclient\ndsound\dsutil.h(58) : error C2501: 'LPDIRECTSOUND8' : missing storage-class or type specifiers
d:\eo\eosource\eoclient\ndsound\dsutil.h(58) : error C2501: 'm_pDS' : missing storage-class or type specifiers
GameInput.cpp
d:\eo\eosource\eoclient\3dbasecode\gameinput.h(91) : error C2146: syntax error : missing ';' before identifier 'm_pDI'
d:\eo\eosource\eoclient\3dbasecode\gameinput.h(91) : error C2501: 'LPDIRECTINPUT8' : missing storage-class or type specifiers
d:\eo\eosource\eoclient\3dbasecode\gameinput.h(91) : error C2501: 'm_pDI' : missing storage-class or type specifiers
d:\eo\eosource\eoclient\3dbasecode\gameinput.h(92) : error C2146: syntax error : missing ';' before identifier 'm_pKeyboard'
d:\eo\eosource\eoclient\3dbasecode\gameinput.h(92) : error C2501: 'LPDIRECTINPUTDEVICE8' : missing storage-class or type specifiers
d:\eo\eosource\eoclient\3dbasecode\gameinput.h(92) : error C2501: 'm_pKeyboard' : missing storage-class or type specifiers
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(7 4) : error C2065: 'm_pDI' : undeclared identifier
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(7 5) : error C2065: 'm_pKeyboard' : undeclared identifier
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(9 3) : error C2065: 'DirectInput8Create' : undeclared identifier
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(9 3) : error C2065: 'IID_IDirectInput8' : undeclared identifier
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(9 7) : error C2227: left of '->CreateDevice' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 00) : error C2227: left of '->SetDataFormat' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 07) : error C2227: left of '->SetCooperativeLevel' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 15) : error C2227: left of '->Acquire' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 21) : error C2227: left of '->Unacquire' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 24) : error C2227: left of '->Release' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 29) : error C2227: left of '->Release' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 45) : error C2227: left of '->GetDeviceState' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 49) : error C2227: left of '->Acquire' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(1 51) : error C2227: left of '->Acquire' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(2 08) : error C2227: left of '->Unacquire' must point to class/struct/union
d:\eo\eosource\eoclient\3dbasecode\gameinput.cpp(2 18) : error C2227: left of '->Acquire' must point to class/struct/union
Error executing cl.exe.
soul_debug.exe - 72 error(s), 0 warning(s)
anyone can help me?
10/15/2010, 18:57
#183
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I have the Alpha Client;Please send a message to me.I will give you free.
10/15/2010, 22:07
#184
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shaoelibo, do you have the alpha database server information as well?
10/16/2010, 06:30
#185
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thanks for sharing...
10/19/2010, 15:30
#186
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can you loveomg upload Serverfiles :
Clientfiles :
DB :
in megaupload or mediafire the new time and dont work link Please..??
10/21/2010, 03:31
#187
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I would just love VC++ 6.0 so I could give this a go
10/21/2010, 04:41
#188
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Quote:
Originally Posted by
funhacker
I would just love VC++ 6.0 so I could give this a go
if u need it i can get it for you =P just send me a PM
11/09/2010, 16:16
#189
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Join Date: Apr 2009
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i want client alpha please all i run all server i need client fast upload please
01/25/2012, 19:55
#190
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Quote:
Originally Posted by
loveomg
OK, Bros..
So long time no see
Check this files... it will works more than 90%
Of course, it still under construction on my computer
But, this will be my last update
From now.. you have to continue your one works
Also i will go on my one works
Serverfiles :
Clientfiles :
DB :
All things are included
GOod luck!
bump
Is there still someone with the above files?
I like to archive old stuff.
01/26/2012, 09:27
#191
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Quote:
Originally Posted by
Kiyono
bump
Is there still someone with the above files?
I like to archive old stuff.
i might have these, ill check once im home
01/26/2012, 13:41
#192
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Quote:
Originally Posted by
hio77
i might have these, ill check once im home
Great, finally someone that might have it. I pretty much thought that all hope was lost since it is relatively old and even loveomg doesn't have it, lol
01/28/2012, 05:41
#193
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Quote:
Originally Posted by
Kiyono
Great, finally someone that might have it. I pretty much thought that all hope was lost since it is relatively old and even loveomg doesn't have it, lol
I can say definitely that I do have the files, only downside is at the moment my net is pretty limited as to how much downloads/uploads I can use so I can't upload it just yet. But if Hio77 can't find it I will once I have some spare bandwidth at the start of march.
01/28/2012, 11:00
#194
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Quote:
Originally Posted by
funhacker
I can say definitely that I do have the files, only downside is at the moment my net is pretty limited as to how much downloads/uploads I can use so I can't upload it just yet. But if Hio77 can't find it I will once I have some spare bandwidth at the start of march.
Well that would be helpful. I just hope that either you or Hio don't forget about it, lol
02/05/2012, 14:02
#195
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Quote:
Originally Posted by
Kiyono
Well that would be helpful. I just hope that either you or Hio don't forget about it, lol
Yeah I definitely have it, rared up it's approximately 20mb so come the 14th I will upload it somewhere for you
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