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Fellowship bot ?!
Discussion on Fellowship bot ?! within the Early Access Games forum part of the General Gaming category.
10/26/2025, 16:52
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#46
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elite*gold: 0
Join Date: Mar 2015
Posts: 35
Received Thanks: 18
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Stay tuned.
Fully working Mara (both Bleed & Finish builds)
C# WPF
Can easily extend to other heroes.
Current detection:
- Hero (only Mara for this moment)
- Player's CP
- Player's Energy
- Player's buffs
- Enemies's debuffs
- Enemies's casts
- Spells's statement (CD/Charges/OffGCD value)
Fully working rotation on Mara (But not defensives)
- Backstab
- Widow's Bite
- Hemorrhaging Strike
- Queen's Fang (w/ & w/o Malevolence)
- Maiden of Death
- Final Stratagem
- Brooding Shadows (and his buffs)
- Kick
- Enveloping Web
- Matriarch Macabre
- Weapon: Earthbreaker
- Skittering Blades
- Arachnid Assault (w/ & w/o Malevolence)
Working on a dynamic AoE function based on enemy count but no ETA. For this moment ST/AoE choice is an internal toggle under a specific keybind (registered on app)
Both defensives Shadow Protection & Sinbinding Stone are manual.
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10/26/2025, 17:10
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#47
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elite*gold: 0
Join Date: Mar 2017
Posts: 5
Received Thanks: 0
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Hype !
Waiting !
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10/26/2025, 21:51
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#48
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elite*gold: 0
Join Date: May 2016
Posts: 2
Received Thanks: 0
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Quote:
Originally Posted by akns
Stay tuned.
Fully working Mara (both Bleed & Finish builds)
C# WPF
Can easily extend to other heroes.
Current detection:
- Hero (only Mara for this moment)
- Player's CP
- Player's Energy
- Player's buffs
- Enemies's debuffs
- Enemies's casts
- Spells's statement (CD/Charges/OffGCD value)
Fully working rotation on Mara (But not defensives)
- Backstab
- Widow's Bite
- Hemorrhaging Strike
- Queen's Fang (w/ & w/o Malevolence)
- Maiden of Death
- Final Stratagem
- Brooding Shadows (and his buffs)
- Kick
- Enveloping Web
- Matriarch Macabre
- Weapon: Earthbreaker
- Skittering Blades
- Arachnid Assault (w/ & w/o Malevolence)
Working on a dynamic AoE function based on enemy count but no ETA. For this moment ST/AoE choice is an internal toggle under a specific keybind (registered on app)
Both defensives Shadow Protection & Sinbinding Stone are manual.
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Exciting! If you're sharing it for free that's cool, but I would certainly pay money for fully-built ACR's in this game, as I'm sure many others would.
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10/26/2025, 23:02
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#49
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elite*gold: 0
Join Date: Feb 2009
Posts: 12
Received Thanks: 4
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Quote:
Originally Posted by akns
Stay tuned.
Fully working Mara (both Bleed & Finish builds)
C# WPF
Can easily extend to other heroes.
Current detection:
- Hero (only Mara for this moment)
- Player's CP
- Player's Energy
- Player's buffs
- Enemies's debuffs
- Enemies's casts
- Spells's statement (CD/Charges/OffGCD value)
Fully working rotation on Mara (But not defensives)
- Backstab
- Widow's Bite
- Hemorrhaging Strike
- Queen's Fang (w/ & w/o Malevolence)
- Maiden of Death
- Final Stratagem
- Brooding Shadows (and his buffs)
- Kick
- Enveloping Web
- Matriarch Macabre
- Weapon: Earthbreaker
- Skittering Blades
- Arachnid Assault (w/ & w/o Malevolence)
Working on a dynamic AoE function based on enemy count but no ETA. For this moment ST/AoE choice is an internal toggle under a specific keybind (registered on app)
Both defensives Shadow Protection & Sinbinding Stone are manual.
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Where can we find your work to support or keep an eye on?
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10/27/2025, 12:36
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#50
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elite*gold: 0
Join Date: Mar 2015
Posts: 35
Received Thanks: 18
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Quote:
Originally Posted by OnebyOne
Where can we find your work to support or keep an eye on?
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Hey
This thread is the only way to keep an eye on it
No Discord or PM, I doesn't want to be spam.
I'll tell here when ready
Currently I have:
- Rework Energy & CP to use thoses fromGroup Frame instead of the movable purple bars/cp
- Accelerated a bit the entire rotation by using a different capture method for energy&cp, whois faster.
- Added dual check on every buff/debuff to avoid false positive (useful especialy for Malevolence buffs)
Of course, it takes into account the fact that the frame group sometimes moves vertically by a few pixels (I noted three different positions) and that the CP's do not all have the same delta between them (the 4th CP is x+19 from the previous one, instead of x+20), etc.
Finally, the biggest challenge of the last ~8 hours was to translate the FR UI Settings into EN.
Since my game was in french, my UI doesn't work in EN (false positions on most frames).
The Export/Import function IG have localized anchors vars so even if I export into FR and import into EN it broke.
Had to go into \AppData\Local\fellowship\Saved\Config\Windows\Gam eUserSettings.ini and edit the HUDSettingsProfile with all the english anchor instead of french one.
The idea is to share a Game UI Profile for each resolution and code the resolution detection so that no adjustments are necessary, and the pixels will be in the same place.
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10/27/2025, 14:44
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#51
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elite*gold: 0
Join Date: Sep 2017
Posts: 23
Received Thanks: 4
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Quote:
Originally Posted by akns
Hey
This thread is the only way to keep an eye on it
No Discord or PM, I doesn't want to be spam.
I'll tell here when ready
Currently I have:
- Rework Energy & CP to use thoses fromGroup Frame instead of the movable purple bars/cp
- Accelerated a bit the entire rotation by using a different capture method for energy&cp, whois faster.
- Added dual check on every buff/debuff to avoid false positive (useful especialy for Malevolence buffs)
Of course, it takes into account the fact that the frame group sometimes moves vertically by a few pixels (I noted three different positions) and that the CP's do not all have the same delta between them (the 4th CP is x+19 from the previous one, instead of x+20), etc.
Finally, the biggest challenge of the last ~8 hours was to translate the FR UI Settings into EN.
Since my game was in french, my UI doesn't work in EN (false positions on most frames).
The Export/Import function IG have localized anchors vars so even if I export into FR and import into EN it broke.
Had to go into \AppData\Local\fellowship\Saved\Config\Windows\Gam eUserSettings.ini and edit the HUDSettingsProfile with all the english anchor instead of french one.
The idea is to share a Game UI Profile for each resolution and code the resolution detection so that no adjustments are necessary, and the pixels will be in the same place.
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Amazing work, keep us updated
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10/27/2025, 18:20
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#52
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elite*gold: 0
Join Date: Apr 2011
Posts: 8
Received Thanks: 0
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Quote:
Originally Posted by akns
Hey
This thread is the only way to keep an eye on it
No Discord or PM, I doesn't want to be spam.
I'll tell here when ready
Currently I have:
- Rework Energy & CP to use thoses fromGroup Frame instead of the movable purple bars/cp
- Accelerated a bit the entire rotation by using a different capture method for energy&cp, whois faster.
- Added dual check on every buff/debuff to avoid false positive (useful especialy for Malevolence buffs)
Of course, it takes into account the fact that the frame group sometimes moves vertically by a few pixels (I noted three different positions) and that the CP's do not all have the same delta between them (the 4th CP is x+19 from the previous one, instead of x+20), etc.
Finally, the biggest challenge of the last ~8 hours was to translate the FR UI Settings into EN.
Since my game was in french, my UI doesn't work in EN (false positions on most frames).
The Export/Import function IG have localized anchors vars so even if I export into FR and import into EN it broke.
Had to go into \AppData\Local\fellowship\Saved\Config\Windows\Gam eUserSettings.ini and edit the HUDSettingsProfile with all the english anchor instead of french one.
The idea is to share a Game UI Profile for each resolution and code the resolution detection so that no adjustments are necessary, and the pixels will be in the same place.
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This is really interesting
Did you need some help for the other rotation and optimisation?
I would like to spend time to a real project for the community.
Dm me if you are interested
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10/27/2025, 21:00
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#53
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elite*gold: 0
Join Date: Dec 2020
Posts: 43
Received Thanks: 0
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Looks promising
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10/29/2025, 21:25
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#54
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elite*gold: 0
Join Date: Feb 2022
Posts: 2
Received Thanks: 0
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Any new projects that people are aware of?
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10/30/2025, 01:27
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#55
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elite*gold: 0
Join Date: Mar 2015
Posts: 35
Received Thanks: 18
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Quote:
Originally Posted by akns
Hey
This thread is the only way to keep an eye on it
No Discord or PM, I doesn't want to be spam.
I'll tell here when ready
Currently I have:
- Rework Energy & CP to use thoses fromGroup Frame instead of the movable purple bars/cp
- Accelerated a bit the entire rotation by using a different capture method for energy&cp, whois faster.
- Added dual check on every buff/debuff to avoid false positive (useful especialy for Malevolence buffs)
Of course, it takes into account the fact that the frame group sometimes moves vertically by a few pixels (I noted three different positions) and that the CP's do not all have the same delta between them (the 4th CP is x+19 from the previous one, instead of x+20), etc.
Finally, the biggest challenge of the last ~8 hours was to translate the FR UI Settings into EN.
Since my game was in french, my UI doesn't work in EN (false positions on most frames).
The Export/Import function IG have localized anchors vars so even if I export into FR and import into EN it broke.
Had to go into \AppData\Local\fellowship\Saved\Config\Windows\Gam eUserSettings.ini and edit the HUDSettingsProfile with all the english anchor instead of french one.
The idea is to share a Game UI Profile for each resolution and code the resolution detection so that no adjustments are necessary, and the pixels will be in the same place.
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Early access is coming soon for 3440x1440 Mara players.
I promise, this is not one of those typical $50 "bot" where you spend hours configuring their broken spaghetti code. Paying 50 bucks then spending 3 hours figuring out which pixel goes where and why , for a $25 early access game, is a shame.
The setup for my bot is simple:
- Import the UI profile (only 3440x1440 at this moment)
- Bind your spells correctly in the spell bars.
That's it. Zero configuration time.
I'm starting with Mara in 3440x1440 because it's what i play, and I’ll try to tackle other heroes later, but I do have a full-time job that pays rent and I prefer to work alone, it's the only way to be sure of producing clean, polished code.
The next res will be 2560x1440 then 2560x1600 (because it's my Zephyrus Duo 16 res meh)
We'll have to discuss the price at some point. I like money and I have lots of plans in life that are more or less expensive (I could make a very long list here, but nobody cares, we're here for Fellows).
Here's the truth: Nobody works for free. When it's free, it means you're getting f*ckd somewhere.
But I'm not one to put a price on a pixel bot for a game that's in early access.
The price will be up to you, depending on your finances and preferences. Don't break the bank.
Stay tuned
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10/30/2025, 02:44
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#56
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elite*gold: 0
Join Date: Sep 2014
Posts: 2
Received Thanks: 1
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I got $20 for you when you're ready
Quote:
Originally Posted by akns
[B]
But I'm not one to put a price on a pixel bot for a game that's in early access.
The price will be up to you, depending on your finances and preferences. Don't break the bank.
Stay tuned
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Warning everyone a user on here named Dawnat is DMing people to have them add a discord user and is impersonating akns...messages.
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10/30/2025, 03:56
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#57
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elite*gold: 0
Join Date: Jul 2025
Posts: 14
Received Thanks: 0
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Got mine from here
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10/30/2025, 10:42
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#58
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elite*gold: 0
Join Date: Mar 2015
Posts: 35
Received Thanks: 18
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Quote:
Originally Posted by cr80pro
I got $20 for you when you're ready
Warning everyone a user on here named Dawnat is DMing people to have them add a discord user and is impersonating akns... Below is pictures of the PM, and Discord messages.

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Ofc i'm not "Peanuts" ( pex.zty).
And I haven't any admin panel haha
I opened a discord here
They released the Halloween patch with the new UI feature "Important Hero Buff" who now are separated from basic buffs. I'll have to cook them since it broke buff reading.
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10/30/2025, 13:40
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#59
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elite*gold: 0
Join Date: Sep 2014
Posts: 2
Received Thanks: 1
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Oh yeah I laughed as soon as they tried to hit me with the Inspect Element of the website with your name on it lol just wanted to warn others
Quote:
Originally Posted by akns
Ofc i'm not "Peanuts" ( pex.zty).
And I haven't any admin panel haha
I opened a discord here
They released the Halloween patch with the new UI feature "Important Hero Buff" who now are separated from basic buffs. I'll have to cook them since it broke buff reading.
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10/30/2025, 21:20
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#60
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elite*gold: 0
Join Date: Mar 2015
Posts: 35
Received Thanks: 18
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Quote:
Originally Posted by akns
Early access is coming soon for 3440x1440 Mara players.
I promise, this is not one of those typical $50 "bot" where you spend hours configuring their broken spaghetti code. Paying 50 bucks then spending 3 hours figuring out which pixel goes where and why , for a $25 early access game, is a shame.
The setup for my bot is simple:
- Import the UI profile (only 3440x1440 at this moment)
- Bind your spells correctly in the spell bars.
That's it. Zero configuration time.
I'm starting with Mara in 3440x1440 because it's what i play, and I’ll try to tackle other heroes later, but I do have a full-time job that pays rent and I prefer to work alone, it's the only way to be sure of producing clean, polished code.
The next res will be 2560x1440 then 2560x1600 (because it's my Zephyrus Duo 16 res meh)
We'll have to discuss the price at some point. I like money and I have lots of plans in life that are more or less expensive (I could make a very long list here, but nobody cares, we're here for Fellows).
Here's the truth: Nobody works for free. When it's free, it means you're getting f*ckd somewhere.
But I'm not one to put a price on a pixel bot for a game that's in early access.
The price will be up to you, depending on your finances and preferences. Don't break the bank.
Stay tuned
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Early access released since some hours!
The price is open (whatever you want) via Ko-Fi.
Currently only working for 3440x1440 with Mara, but working on lower resolution. Other heroes will come later, I need to finish my res template before
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Similar Threads
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Quests in a fellowship party not working.
05/31/2021 - Last Chaos - 6 Replies
Hello everyone.
anyone knows how to make quest kills count in a fellowship?
or how to change a zone from needing a fellowship into needing a normal party.
Thanks in advance!
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