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Fellowship bot ?!

Discussion on Fellowship bot ?! within the Early Access Games forum part of the General Gaming category.

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Old 10/26/2025, 16:52   #46
 
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Stay tuned.




Fully working Mara (both Bleed & Finish builds)
C# WPF

Can easily extend to other heroes.

Current detection:
- Hero (only Mara for this moment)
- Player's CP
- Player's Energy
- Player's buffs
- Enemies's debuffs
- Enemies's casts
- Spells's statement (CD/Charges/OffGCD value)

Fully working rotation on Mara (But not defensives)
- Backstab
- Widow's Bite
- Hemorrhaging Strike
- Queen's Fang (w/ & w/o Malevolence)
- Maiden of Death
- Final Stratagem
- Brooding Shadows (and his buffs)
- Kick
- Enveloping Web
- Matriarch Macabre
- Weapon: Earthbreaker
- Skittering Blades
- Arachnid Assault (w/ & w/o Malevolence)

Working on a dynamic AoE function based on enemy count but no ETA. For this moment ST/AoE choice is an internal toggle under a specific keybind (registered on app)

Both defensives Shadow Protection & Sinbinding Stone are manual.
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Old 10/26/2025, 17:10   #47
 
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Hype !
Waiting !
Individul is offline  
Old 10/26/2025, 21:51   #48
 
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Quote:
Originally Posted by akns View Post
Stay tuned.




Fully working Mara (both Bleed & Finish builds)
C# WPF

Can easily extend to other heroes.

Current detection:
- Hero (only Mara for this moment)
- Player's CP
- Player's Energy
- Player's buffs
- Enemies's debuffs
- Enemies's casts
- Spells's statement (CD/Charges/OffGCD value)

Fully working rotation on Mara (But not defensives)
- Backstab
- Widow's Bite
- Hemorrhaging Strike
- Queen's Fang (w/ & w/o Malevolence)
- Maiden of Death
- Final Stratagem
- Brooding Shadows (and his buffs)
- Kick
- Enveloping Web
- Matriarch Macabre
- Weapon: Earthbreaker
- Skittering Blades
- Arachnid Assault (w/ & w/o Malevolence)

Working on a dynamic AoE function based on enemy count but no ETA. For this moment ST/AoE choice is an internal toggle under a specific keybind (registered on app)

Both defensives Shadow Protection & Sinbinding Stone are manual.
Exciting! If you're sharing it for free that's cool, but I would certainly pay money for fully-built ACR's in this game, as I'm sure many others would.
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Old 10/26/2025, 23:02   #49
 
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Quote:
Originally Posted by akns View Post
Stay tuned.




Fully working Mara (both Bleed & Finish builds)
C# WPF

Can easily extend to other heroes.

Current detection:
- Hero (only Mara for this moment)
- Player's CP
- Player's Energy
- Player's buffs
- Enemies's debuffs
- Enemies's casts
- Spells's statement (CD/Charges/OffGCD value)

Fully working rotation on Mara (But not defensives)
- Backstab
- Widow's Bite
- Hemorrhaging Strike
- Queen's Fang (w/ & w/o Malevolence)
- Maiden of Death
- Final Stratagem
- Brooding Shadows (and his buffs)
- Kick
- Enveloping Web
- Matriarch Macabre
- Weapon: Earthbreaker
- Skittering Blades
- Arachnid Assault (w/ & w/o Malevolence)

Working on a dynamic AoE function based on enemy count but no ETA. For this moment ST/AoE choice is an internal toggle under a specific keybind (registered on app)

Both defensives Shadow Protection & Sinbinding Stone are manual.
Where can we find your work to support or keep an eye on?
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Old 10/27/2025, 12:36   #50
 
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Quote:
Originally Posted by OnebyOne View Post
Where can we find your work to support or keep an eye on?
Hey

This thread is the only way to keep an eye on it
No Discord or PM, I doesn't want to be spam.
I'll tell here when ready

Currently I have:
- Rework Energy & CP to use thoses fromGroup Frame instead of the movable purple bars/cp
- Accelerated a bit the entire rotation by using a different capture method for energy&cp, whois faster.
- Added dual check on every buff/debuff to avoid false positive (useful especialy for Malevolence buffs)

Of course, it takes into account the fact that the frame group sometimes moves vertically by a few pixels (I noted three different positions) and that the CP's do not all have the same delta between them (the 4th CP is x+19 from the previous one, instead of x+20), etc.

Finally, the biggest challenge of the last ~8 hours was to translate the FR UI Settings into EN.
Since my game was in french, my UI doesn't work in EN (false positions on most frames).
The Export/Import function IG have localized anchors vars so even if I export into FR and import into EN it broke.
Had to go into \AppData\Local\fellowship\Saved\Config\Windows\Gam eUserSettings.ini and edit the HUDSettingsProfile with all the english anchor instead of french one.

The idea is to share a Game UI Profile for each resolution and code the resolution detection so that no adjustments are necessary, and the pixels will be in the same place.
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Old 10/27/2025, 14:44   #51
 
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Quote:
Originally Posted by akns View Post
Hey

This thread is the only way to keep an eye on it
No Discord or PM, I doesn't want to be spam.
I'll tell here when ready

Currently I have:
- Rework Energy & CP to use thoses fromGroup Frame instead of the movable purple bars/cp
- Accelerated a bit the entire rotation by using a different capture method for energy&cp, whois faster.
- Added dual check on every buff/debuff to avoid false positive (useful especialy for Malevolence buffs)

Of course, it takes into account the fact that the frame group sometimes moves vertically by a few pixels (I noted three different positions) and that the CP's do not all have the same delta between them (the 4th CP is x+19 from the previous one, instead of x+20), etc.

Finally, the biggest challenge of the last ~8 hours was to translate the FR UI Settings into EN.
Since my game was in french, my UI doesn't work in EN (false positions on most frames).
The Export/Import function IG have localized anchors vars so even if I export into FR and import into EN it broke.
Had to go into \AppData\Local\fellowship\Saved\Config\Windows\Gam eUserSettings.ini and edit the HUDSettingsProfile with all the english anchor instead of french one.

The idea is to share a Game UI Profile for each resolution and code the resolution detection so that no adjustments are necessary, and the pixels will be in the same place.
Amazing work, keep us updated
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Old 10/27/2025, 18:20   #52
 
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Quote:
Originally Posted by akns View Post
Hey

This thread is the only way to keep an eye on it
No Discord or PM, I doesn't want to be spam.
I'll tell here when ready

Currently I have:
- Rework Energy & CP to use thoses fromGroup Frame instead of the movable purple bars/cp
- Accelerated a bit the entire rotation by using a different capture method for energy&cp, whois faster.
- Added dual check on every buff/debuff to avoid false positive (useful especialy for Malevolence buffs)

Of course, it takes into account the fact that the frame group sometimes moves vertically by a few pixels (I noted three different positions) and that the CP's do not all have the same delta between them (the 4th CP is x+19 from the previous one, instead of x+20), etc.

Finally, the biggest challenge of the last ~8 hours was to translate the FR UI Settings into EN.
Since my game was in french, my UI doesn't work in EN (false positions on most frames).
The Export/Import function IG have localized anchors vars so even if I export into FR and import into EN it broke.
Had to go into \AppData\Local\fellowship\Saved\Config\Windows\Gam eUserSettings.ini and edit the HUDSettingsProfile with all the english anchor instead of french one.

The idea is to share a Game UI Profile for each resolution and code the resolution detection so that no adjustments are necessary, and the pixels will be in the same place.

This is really interesting
Did you need some help for the other rotation and optimisation?
I would like to spend time to a real project for the community.

Dm me if you are interested
maloris is offline  
Old 10/27/2025, 21:00   #53
 
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Looks promising
addictyo is online now  
Old 10/29/2025, 21:25   #54
 
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Any new projects that people are aware of?
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Old 10/30/2025, 01:27   #55
 
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Quote:
Originally Posted by akns View Post
Hey

This thread is the only way to keep an eye on it
No Discord or PM, I doesn't want to be spam.
I'll tell here when ready

Currently I have:
- Rework Energy & CP to use thoses fromGroup Frame instead of the movable purple bars/cp
- Accelerated a bit the entire rotation by using a different capture method for energy&cp, whois faster.
- Added dual check on every buff/debuff to avoid false positive (useful especialy for Malevolence buffs)

Of course, it takes into account the fact that the frame group sometimes moves vertically by a few pixels (I noted three different positions) and that the CP's do not all have the same delta between them (the 4th CP is x+19 from the previous one, instead of x+20), etc.

Finally, the biggest challenge of the last ~8 hours was to translate the FR UI Settings into EN.
Since my game was in french, my UI doesn't work in EN (false positions on most frames).
The Export/Import function IG have localized anchors vars so even if I export into FR and import into EN it broke.
Had to go into \AppData\Local\fellowship\Saved\Config\Windows\Gam eUserSettings.ini and edit the HUDSettingsProfile with all the english anchor instead of french one.

The idea is to share a Game UI Profile for each resolution and code the resolution detection so that no adjustments are necessary, and the pixels will be in the same place.
Early access is coming soon for 3440x1440 Mara players.

I promise, this is not one of those typical $50 "bot" where you spend hours configuring their broken spaghetti code. Paying 50 bucks then spending 3 hours figuring out which pixel goes where and why , for a $25 early access game, is a shame.

The setup for my bot is simple:
  • Import the UI profile (only 3440x1440 at this moment)
  • Bind your spells correctly in the spell bars.

That's it. Zero configuration time.

I'm starting with Mara in 3440x1440 because it's what i play, and I’ll try to tackle other heroes later, but I do have a full-time job that pays rent and I prefer to work alone, it's the only way to be sure of producing clean, polished code.

The next res will be 2560x1440 then 2560x1600 (because it's my Zephyrus Duo 16 res meh)

We'll have to discuss the price at some point. I like money and I have lots of plans in life that are more or less expensive (I could make a very long list here, but nobody cares, we're here for Fellows).

Here's the truth: Nobody works for free. When it's free, it means you're getting f*ckd somewhere.

But I'm not one to put a price on a pixel bot for a game that's in early access.

The price will be up to you, depending on your finances and preferences. Don't break the bank.

Stay tuned
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Old 10/30/2025, 02:44   #56
 
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I got $20 for you when you're ready
Quote:
Originally Posted by akns View Post
[B]
But I'm not one to put a price on a pixel bot for a game that's in early access.

The price will be up to you, depending on your finances and preferences. Don't break the bank.

Stay tuned

Warning everyone a user on here named Dawnat is DMing people to have them add a discord user and is impersonating akns...messages.
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Old 10/30/2025, 03:56   #57
 
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Got mine from here
GNJOY_DIG is offline  
Old 10/30/2025, 10:42   #58
 
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Quote:
Originally Posted by cr80pro View Post
I got $20 for you when you're ready


Warning everyone a user on here named Dawnat is DMing people to have them add a discord user and is impersonating akns... Below is pictures of the PM, and Discord messages.


Ofc i'm not "Peanuts" (pex.zty).
And I haven't any admin panel haha

I opened a discord here

They released the Halloween patch with the new UI feature "Important Hero Buff" who now are separated from basic buffs. I'll have to cook them since it broke buff reading.
akns is offline  
Old 10/30/2025, 13:40   #59
 
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Oh yeah I laughed as soon as they tried to hit me with the Inspect Element of the website with your name on it lol just wanted to warn others


Quote:
Originally Posted by akns View Post
Ofc i'm not "Peanuts" (pex.zty).
And I haven't any admin panel haha

I opened a discord here

They released the Halloween patch with the new UI feature "Important Hero Buff" who now are separated from basic buffs. I'll have to cook them since it broke buff reading.
cr80pro is offline  
Old 10/30/2025, 21:20   #60
 
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Join Date: Mar 2015
Posts: 35
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Quote:
Originally Posted by akns View Post
Early access is coming soon for 3440x1440 Mara players.

I promise, this is not one of those typical $50 "bot" where you spend hours configuring their broken spaghetti code. Paying 50 bucks then spending 3 hours figuring out which pixel goes where and why , for a $25 early access game, is a shame.

The setup for my bot is simple:
  • Import the UI profile (only 3440x1440 at this moment)
  • Bind your spells correctly in the spell bars.

That's it. Zero configuration time.

I'm starting with Mara in 3440x1440 because it's what i play, and I’ll try to tackle other heroes later, but I do have a full-time job that pays rent and I prefer to work alone, it's the only way to be sure of producing clean, polished code.

The next res will be 2560x1440 then 2560x1600 (because it's my Zephyrus Duo 16 res meh)

We'll have to discuss the price at some point. I like money and I have lots of plans in life that are more or less expensive (I could make a very long list here, but nobody cares, we're here for Fellows).

Here's the truth: Nobody works for free. When it's free, it means you're getting f*ckd somewhere.

But I'm not one to put a price on a pixel bot for a game that's in early access.

The price will be up to you, depending on your finances and preferences. Don't break the bank.

Stay tuned
Early access released since some hours!

The price is open (whatever you want) via Ko-Fi.



Currently only working for 3440x1440 with Mara, but working on lower resolution. Other heroes will come later, I need to finish my res template before
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