It is not high on my priority list at the moment but they already work as is.
they are compiled using visual studio 2019
ArchangelAll.sln is for compiling the server exe's
FreedomAll.sln is for compiling the client exe's
You will need to install the correct compilers etc from this screenshot:
I can try to respond to any compile errors you get but keep in mind I am not a programmer so my knowledge is limited.
You should first setup the server / client that is already existing and get logged in and make it playable first.
you can learn how to do that through our dragonica dev discord (check my signature for link)
Some of the tools are unmodified and compile in vs2005 still as well.
Note: Build the client in "Release" for Dev/GM build of .exe
Dragonica_INB_Adept is for the public/user .exe I believe
server should be compiled in LibMD.
To test a new compiled exe to see if you can modify client source code as a starting point
open FreedomAll.sln > Search in lwUILogin.cpp
for (" Players Online")
change it to anything you like (for testing) like (" Pepes Connected")
and compile the client .exe (replace when updated in your client) to see if your modification is working
will change the displayed text on the channel select screen where it displays the player count.
Basics:
