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Adept DragonSaga: Elemental Chaos

Discussion on Adept DragonSaga: Elemental Chaos within the Dragonica Private Server forum part of the Dragonica category.

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Old   #1
 
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Adept DragonSaga: Elemental Chaos

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Old 06/02/2023, 22:11   #2


 
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****, Can't belive its re-opening again!
The last time i played it, it was hella funny to play with friends and be in voice call and just grind! Good times, best of luck with the launch! Hopefully alot of people will have the same experience as before!
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Old 06/12/2023, 22:01   #3
 
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Added a full changelist for the server:

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Old 06/15/2023, 20:00   #4
 
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cant wait to play it!!!
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Old 06/16/2023, 11:49   #5
 
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Never try and play this server in the past, but the admin and dev are good people.
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Old 06/18/2023, 03:01   #6
 
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I like it!
Without a doubt, I find this server to have the highest potential. It’s a fantastic late game idea! The quests have been really well adjusted, and they work closely with the community. They provide quick assistance with any questions and so on. It’s definitely worth it!
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Old 06/19/2023, 11:41   #7
 
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Hello AdeptGamers,

This patch offers a wide variety of changes. The launch has been going fairly well, a few bugfixes are present in this patch and we are hoping we continue to see a positive trend. This patch will include bug fixes but also QoL changes and some adjustments to a few class issues that desperately needed addressing. More to come in the future.

Anywho, here are the notes:


QoL
  • Lavalon weapon: Granite (for Quest) required [S]100 [/S]-> 30
  • Lavalon Heart pity Quest: Runs required 3 -> 2
  • Aram Eye pity Quest: Runs required 3 -> 2
  • Mist Elf set bounty quest: Runs required 3 -> 1
  • Removed prequest of Convince Hel Krouzer (1) (from the Aram Quest line). This will allow you to skip all Quests in Pincone Hill.
  • Artis and Knight of Knights missions now scale up to Lv. 40

Skills:
Sorcerer and Savage have been struggling to keep up DPS for a very long time and have mostly been not viable for solo and group PvE content. These changes aim to not only increase their initial damage, but also act as proof of concept for better scaling into the game. Dragoon on the other hand has been doing the job of a tank to an abnormally high degree with ease (you could AFK and multibox yourself while not even having proper gear) that it's unavoidable to gut some gateway abilities. Dragoons have also profited a lot from the passive fixes, which makes these nerfs even more urgent considering players are starting to reach content where having a tank is advantegous.

Sorcerer:
  • Fire Emblem/Magic Missile/Snow Blues:
    • +30% Scaling
    • Critical strikes are now 130% efficient (you deal 30% extra critical damage).
  • Blizzard
    • +30% Scaling
  • Backdraft
    • Critical strikes are now 130% efficient.

Savage:
  • Final Decision/Upper ScrewDriver/Windmill/Headspin:
    • +30% scaling
    • Critical strikes are now 130% efficient.
  • Awakening: Hell Shouting:
    • +100% scaling
    • +30% crit efficiency
    • Awakening gauge required 400 -> 2000
  • Awakening: Marionette:
    • +100% scaling
    • +30% crit efficiency
    • Awakening gauge required 400 -> 2000
Dragoon:
  • Sacred Protection:
    • Duration: 3-5 minutes-> 2 minutes
    • Damage decreased for party: 10-30% -> 10-20%
    • Damage decrease for paladin: 10-50% -> 10-20%
  • Barricade
    • Damage decrease: 35-55% -> 10-20%

Increased duration of the following skills:
  • Diffusion cannon
  • Double shot
  • Aiming
  • Storm stepping
  • Smart shot

Bugfixes:
  • Fixed the guild inventory bug. Because of this bug, the base inventory had to be decreased. New characters will now additionally receive 1 inventory expansion to match the old size.
  • Fixed Dony's 1023rd request text objective
  • Fixed 1st time completion quests being unintentionally daily
  • Fixed Weapon pity quest giving the wrong Drakan weapon
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Old 06/21/2023, 00:30   #8
 
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Quote:
Originally Posted by Devilrider View Post


a new record xD

16 reopens and no one will play this server

GLHF !!!!
You need to practice your basic arithmetic's because 0 + 1 is only 1 not 16.

You may be confusing the owner of this server with the owner of yours.
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Old 06/30/2023, 09:27   #9
 
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Hello AdeptGamers,

A massive patch is arriving today with important bug fixes, tons of QoL and many more adjustments towards various progression related content. Let the notes speak.

General
  • Inventory Expansions cannot be put in account vault anymore as was first intended.
  • Removed Paris' 2nd form reflect skill.
  • Put trade restrictions on bone weapons again like intended.
  • Removed Paris' follower set from specters tower (see master mode).
  • Decreased price of soulcraft randomizers to 130g from 200g in daisy's shop.
  • Added feathers in daisy's shop.
  • Fixed the market bug.
  • The EXP event has ended. The rate returns back to 7x.
  • New continent dungeons are now accessible.
  • Removed % HP show of bosses with big HP bars (paris, elga 3rd form etc)
Account Quests
  • Added a section for account quests in the quest log UI
  • Fixed Account quests bugs. Here is some important info:
    • Your account quest progression should not have changed
    • If your progress was reset, all your quests are reset. In that case you are able to redeem your 1st time completion rewards again, but you will have to catch up on your progression again.
  • Weapon dust rewards have been cut in half because they shouldn't be as prevalent considering you only have one weapon to enchant compared to armor.
  • Doubled the daily account quests rewards for a few days to catch up with the days that they couldn't be completed due to their disablement.
Progression
  1. Lavalon:
    1. Halved Lavalon's HP
    2. Lowered Lavalon's dmg
  2. Bone Dragon (normal)
    1. Decreased bone's HP
    2. Decreased bone's damage
  3. Elga Changes:
    1. Minibosses do not reward guaranteed mats anymore. It turns out that you would have too many mats too fast
    2. Elga's 2nd form now is now always damageable but has 10x more HP
    3. Elga's 3rd form ribcage has massively increased HP, but the Eye's HP has been reduced by approximately 80%
  4. Nerfed Gaiden (story) HP
  5. Chaos Bone Dragon
    1. He is strong. Enchant your armor.
  6. Increased the Chaotic Bomb Dust requirement for the blue dragon tear quest (it was simply too low considering the guaranteed drops)
Master Mode
  1. Massively increased all stats on master mode mobs.
  2. Rare drops dropped from paris have higher chances.
  3. Rare drops can only be obtained starting from Lv. 80+
  4. Moved paris' follower set to master mode's rewards
Drop System
  • When dropping select rare drops, there will now be a server message.
  • Bone normal and Paris have had adjustments to their rare drops. The items listed were removed from their normal drops (reward screen) and moved to the new drop systems. The probabilities listed are as accurate as they can get.
  • REMEMBER: You get a chance for EVERY item. You could technically get all rare items at once if you are this incredibly lucky.
  • Bone:
    • Crystal Dragon Bone: 6%
    • Diamond Dragon Bone: 3%
  • Paris:
    • Curse Gem: 4%
    • Truth gem: 1.25%
    • Paris Wings: 0.5%
  • Paris Master:
    • Truth gem: 1.75%
    • Paris Wings: 0.7%
    • Any Paris' follower part: 1%
  • Chaos Bone:
    • Ruby Dragon Bone: 4%
    • Gold Anvil: 1%
  • Chaos VanCliff Mini bosses:
    • Ruby Dragon Bone: 3%
  • Elga
    • Decreased Bloody Crystal's drop rate to the auction.
    • Added a new drop chance for every player for the bloody crystal:
      • Bloody Crystal: 0.3%
QoL
  • Reduced the cost of following items in the bounty shop:
    • 500 souls (3 now)
    • 2x EXP potion (10 now)
    • Jack's Beans package (10 now)
    • Feather of Paris (5 now)
  • Added full stat reset scroll in bounty exchanger for 20 coins
  • Added a reward quest (bulletin board) that rewards 3 inventory expansions and feather of paris when reaching Lv. 60.
    • Quest is NOT account bound so you can redeem it on every character that hits Lv. 60.
  • Added a guaranteed Verglas Ridge Chaos Scroll as a direct drop when killing Kryos. This drop goes to the person who dealt the final blow on the boss.
  • Angel's Feathers can now be used up to Lv. 90
Classes
  • Buffed Ninja skills:
    • Ambush; +30% scaling
    • Violent blow: +40% scaling
    • Throwing Dagger: +20% scaling
    • Awakening: Crossblade: +30% scaling
    • Mist vanish: +30% scaling
BSQ

BSQ is now running 3 times per day (all times in UTC+2)
  • 10 AM
  • 3 PM
  • 8 PM
There are multiple rewards you can obtain:
  • Participation Rewards:
    • Souls 500-999 scaling from Lv. 40 to 70.
    • 3 Normal enchant scrolls from Lv. 40 to 59
    • 2 Reinforced enchant scrolls from Lv. 60-79
    • 2 Special enchant scrolls from Lv. 80 onwards
  • Individual point rewards:
    • 50g-1000g (maxing at 8000 points)
  • Winner rewards:
    • Lv. 40-59
      • 50-400 weapon dust
      • 1-4 enchant scrolls
    • Lv. 60-79
      • 50-400 weapon dust
      • 1-4 Reinforced scrolls
    • Lv. 80+
      • 40-160 advanced weapon dust
      • 1-4 Special scrolls
Remember that we have BSQ rules. Read them here:
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Old 07/29/2023, 10:27   #10
 
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Released a newbie guide on our forums

Check it out here


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Old 08/27/2023, 21:50   #11
 
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Hello AdeptGamer,


Very impactful patch ahead! A lot of bigger changes are ahead that will improve the overall QoL on the server especially when it comes to dailies. Boss Rush is finally here and you can fight almost all bosses ranging from Farrell to Elga all in a row and without cutscenes. Chaos VanCliff's dungeons are shortened to have direct access to the boss portals (requires key). Alternatively, you can also access the dungeons normally to enjoy the nostalgia. Let's get to it.


Boss Rush

Boss rush is a new gameplay mode that let's you fight bosses from Farrell to Elga. You can currently choose between three modes, two of which are already accessible. Mode 1 grants solo rewards through the new drop system and party rewards when defeating Elga. You can run mode 1 with other people, but only one person receives rewards until Elga's reward screen. Mode 2 grants rewards to everyone by beating the bosses but bosses have significantly higher HPs. Mode 3 is the same as mode 2, however, it requires a key/ticket to enter. This ticket is not yet available. The mode will reward higher rarity items. Boss Rush bosses do not count towards your bounty board quests (character). However, beating Elga will grant a progression point on the Elga Weapon Pity quest. Boss Rush has also been added a source of points for the daily account quests/rested quests.


Rewards for beating the bosses include:

Gold
Weapon & Armor Enchant dust
Lv. 6/7 1* Socket hammers (for Paris and Elga)
End loot includes:

Gold
Souls
Socket Hammers
SoulCraft Option plus stones
SoulCraft Expander Insurances
3x EXP Potions (rare)
4x EXP Potions (rare)


Daily Account Quest Resting System

So far, if you didn't have time on one day or didn't feel like doing your dailies, you were out of luck. A new item has been created that acts as a requirement for a character bound daily quest so you can run your dailies on another day. An instant completion quest has been implemented that rewards a Daily Account Quest Ticket and disables your daily account quests. The bulletin board where all these quests are located have character bound rested daily quests that you can do alongside your normal account daily quests.


Chaos VanCliff Access

Chaos VanCliff had a lot of design issues that stemmed from it's original version:

It does not require anybody other than the lead to run the dungeon
Running an individual dungeon takes quite a while
Some dungeons can be difficult to traverse and sometimes lead to a softlock
The bosses have some difficulty, making it punishing when going in solo and failing and then having to re-run the dungeon.
With the original system, running 1x bone would require every other dungeon before that to be run once, which takes some time too
Running bone's part of the dungeon is 2 dungeons by itself. 1) and 2) apply there again

Because of this, I have chosen to split the bosses entirely from the dungeons. You can still run the dungeons if you would like, but you can directly access the bosses through the Chaos VanCliff lobby.

While the points above are significant, a few important changes have happened somewhere else as well.


Character Progression, Bounty Quests & using mats on account

If you have read the guide or known about this trick, you were able to significantly boost your alts by putting your boss weapons before equipping them into your account vault and then enchant and soul craft it on your other characters, effectively enabling you to get the weapon to any strength you want before equipping it with your alt. While this isn't fundamentally bad, it comes with a few caveats. Character bound bounty quests can be done on every character. However, since this weapon sharing is possible AND scrolls tend to stack up on characters which have already enchanted their primary weapon, it becomes almost like a must to do dailies on every character to play "effectively". This isn't something I want so multiple changes have happened. I didn't want to remove the weapon share entirely just because it's convenient to start new characters with, but for the higher tier weapons (Elga and Chaos Bone), they will not be account vault-able anymore. Bounty quests have also been adjusted. They should feel rewarding and worth doing on alts if you wish to progress that specific character. How much you play is up to you.

Increased Bounty Token count for daily account quests.
Removed Bounty Tokens as reward from normal bounty quests.
Increased Enchant Scrolls rewarded by normal bounty quests.
Added Enchant Scrolls to Chaos Tier normal bounty quests.
Elga weapons and Chaos Bone weapons cannot be account vaulted anymore.
Increased gold for some normal bounty quests
General

Disabled Party breakin for superground dungeons (Bone, Paris, Boss Rush).
Removed the B11 scroll from Veron in Chaos VanCliff Lobby.
Fixed HP/MP Eternity potions which are given to new characters.
Increased stack count for Misc production items to 9999 from 999.
Element Accessory is tradable again.
Fixed a bug where chaos bounty quests were only available Lv. 80+ when the requirement quests were changed to be Lv. 75+
Fixed a bug where rare mode paris would not drop some mats through the new drop system.
Added an exchange option to Gacha Vending Machine for 5x [Event] Enchant Insurance Scrolls -> 1x [Event] Reinforced Enchant Insurance Scroll.
Decreased Chaos Bone Dragon's ATK & HP.
Thank you for your patience.


A lot of stuff (big and small) is in planning and in the works. You can be excited and look forward to them.
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Old 09/07/2023, 12:33   #12
 
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I have a question how Codex ( using if I'm not mistaken in 2022 reoil client ) to make money and you Fisolino =)
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Old 09/07/2023, 13:10   #13
 
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Quote:
Originally Posted by nikdra View Post
I have a question how Codex ( using if I'm not mistaken in 2022 reoil client ) to make money and you Fisolino =)
What are you even saying?
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