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Classic Bot

Discussion on Classic Bot within the Diablo 2 forum part of the Other Online Games category.

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Old 06/13/2010, 19:46   #46
 
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Quote:
Originally Posted by Mecco-Pekko View Post
seitdem ich das ding von snake drin hab mit der NTitemparser geht es hab sie gestern mal 20 runs machen lassen (das mit dem error is nur weil dort ein item lag das nicht in der pickit war oder so) bei 20runs gab es kein error und es lief gut (zwar nix gefunden aber das is ja kla in cl^^)
mit dem 3.1 oder 3.0 ?
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Old 06/13/2010, 19:59   #47
 
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Quote:
Originally Posted by King_killerko View Post
mit dem 3.1 oder 3.0 ?
ich hab den 3.0

also den allerersten^^
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Old 06/13/2010, 20:06   #48
 
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Quote:
Originally Posted by Mecco-Pekko View Post
ich hab den 3.0

also den allerersten^^
kannst mir deinen bot mal schicken? meiner will nicht funktionieren
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Old 06/13/2010, 20:12   #49
 
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Quote:
Originally Posted by King_killerko View Post
kannst mir deinen bot mal schicken? meiner will nicht funktionieren
kla wird aber lange dauern^^

pm mir deine icq nummer
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Old 06/14/2010, 10:06   #50
 
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so heute mal etwas länger laufen lassen

42run
0restarts
8chicken

soso hatte iratha set + shard + 3sox 3PDia schild und rest low cram halt und gefunden hat sie auch was
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Old 06/14/2010, 11:41   #51
 
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Also das Moatscript funzt bei mir nicht... und beim AndyDoorTrick hab ich massive Manaprobs... mache jetzt Andy, Duriel und Meph standard script und hab keine Probleme...

12 Runs 0 Chicken

Magefist 30%ed
Norkazons
Rare Prisma Schild mit fhr
Wächtertreue 33%

Die Pickit funzt ohne Problem.
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Old 06/14/2010, 15:19   #52
 
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Also. Ich habe den D2NT 3.1 runter geladen.
hab dort die vorhandene sorc config genommen. (ofc mit den einstellungen das meine sorc das macht was ich will ^_^)
und dann die pickit liste von Snake genommen. und das andere zeug was er ein paar post später gepostet hat ersetzt.

aber ich habe immernoch diesen fehler wie ein anderer user vor mir



und zwar denke ich das der fehler i.was mit dem item zu tun hat..
der fehler kommt immer beim "Grim helm". bei anderen itams ist es mir nicht auf gefallen.

aber zur sicherheit poste ich nochmal meine configs.


Pickit von Snake

Code:
//=======================================================================================
//====================================Uniques============================================
//=======================================================================================

//=========================
//==========Helms==========
//=========================
[Name] == Cap && [Quality] == unique // Biggins
[Name] == SkullCap && [Quality] == unique // Tarn
//[Name] == Helm && [Quality] == unique // Duskdeep
//[Name] == GreatHelm && [Quality] == unique // Howl Tusk
//[Name] == Mask && [Quality] == unique // The Face of Horror
//[Name] == Crown && [Quality] == unique // Undead Crown
//[Name] == BoneHelm && [Quality] == unique // Wormskull

//=========================
//==========Armors=========
//=========================
[Name] == QuiltedArmor && [Quality] == unique // Greyform
[Name] == LeatherArmor && [Quality] == unique // Blinkbat's Form
//[Name] == HardLeather Armor && [Quality] == unique // The Centurion
//[Name] == StuddedLeather && [Quality] == unique // Twitch
//[Name] == RingMail && [Quality] == unique // Darkglow
//[Name] == ScaleMail && [Quality] == unique // Hawkmail
//[Name] == BreastPlate && [Quality] == unique // Venom Ward
//[Name] == ChainMail && [Quality] == unique // Sparking Mail
//[Name] == SplintMail && [Quality] == unique // Iceblink
//[Name] == LightPlate && [Quality] == unique // Heavenly Garb
//[Name] == FieldPlate && [Quality] == unique // Rockfleece
//[Name] == PlateMail && [Quality] == unique // Boneflesh
//[Name] == GothicPlate && [Quality] == unique // Rattlecage
[Name] == FullPlateMail && [Quality] == unique // Goldskin
[Name] == AncientArmor && [Quality] == unique // Silks

//=========================
//=========Sheilds=========
//=========================
//[Name] == Buckler && [Quality] == unique // Pelta Lunata
//[Name] == SmallShield && [Quality] == unique // Umbral Disk
//[Name] == LargeShield && [Quality] == unique // Stormguild
//[Name] == KiteShield && [Quality] == unique // Steelclash
[Name] == SpikedShield && [Quality] == unique // Swordback Hold
//[Name] == TowerShield && [Quality] == unique // Bverrit Keep
[Name] == BoneShield && [Quality] == unique // Wall of the Eyeless
[Name] == GothicShield && [Quality] == unique // The Ward

//=========================
//==========Gloves==========
//=========================
[Name] == LeatherGloves && [Quality] == Unique // The Hand of Broc
[Name] == HeavyGloves && [Quality] == Unique // Blood Fist
[Name] == ChainGloves && [Quality] == Unique // Chance Guards
[Name] == LightGauntlets && [Quality] == Unique // Magefist
[Name] == Gauntlets && [Quality] == Unique // Frostburn

//=========================
//=========Boots===========
//=========================
[Name] == Boots && [Quality] == unique // Hotspurs
//[Name] == HeavyBoots && [Quality] == Unique // Gorefoot
//[Name] == ChainBoots && [Quality] == Unique // Treads of Cthon
[Name] == LightPlatedBoots && [Quality] == unique // Goblin Toe
//[Name] == Greaves && [Quality] == Unique // Tearhaunch

//=========================
//==========Belts==========
//=========================
[Name] == Sash && [Quality] == Unique // Lenymo
//[Name] == LightBelt && [Quality] == Unique // Snakecord
//[Name] == Belt && [Quality] == Unique // Nightsmoke
[Name] == HeavyBelt && [Quality] == Unique // Goldwrap
//[Name] == PlatedBelt && [Quality] == Unique // Bladebuckle

//=========================
//=========Weapons=========
//=========================
// ##### Axes #########################
//[Name] == HandAxe && [Quality] == Unique // The Gnasher
//[Name] == Axe && [Quality] == Unique // Deathspade
//[Name] == DoubleAxe && [Quality] == Unique // Bladebone
//[Name] == MilitaryPick && [Quality] == Unique // Skull Splitter
//[Name] == WarAxe && [Quality] == Unique // Rakescar
//[Name] == LargeAxe && [Quality] == Unique // Axe of Fechmar
//[Name] == BroadAxe && [Quality] == Unique // Goreshovel
//[Name] == BattleAxe && [Quality] == Unique // The Chieftain
//[Name] == GreatAxe && [Quality] == Unique // Brainhew
//[Name] == GiantAxe && [Quality] == Unique // Humongous
// ##### Bows #########################
//[Name] == ShortBow && [Quality] == Unique // Pluckeye
//[Name] == Hunter'sBow && [Quality] == Unique // Witherstring
//[Name] == LongBow && [Quality] == Unique // Raven Claw
//[Name] == CompositeBow && [Quality] == Unique // Roque's Bow
//[Name] == ShortBattleBow && [Quality] == Unique // Stormstrike
//[Name] == LongBattleBow && [Quality] == Unique // Wizendraw
//[Name] == ShortWarBow && [Quality] == Unique // Hellclap
//[Name] == LongWarBow && [Quality] == Unique // Blastbark
// ##### CrossBows ####################
//[Name] == LightCrossbow && [Quality] == Unique // Leadcrow
//[Name] == Crossbow && [Quality] == Unique // Ichorsting
//[Name] == HeavyCrossbow && [Quality] == Unique // Hellcast
//[Name] == RepeatingCrossbow && [Quality] == Unique // Doomslinger
// ##### Daggers ######################
[Name] == Dagger && [Quality] == Unique // Gull
//[Name] == Dirk && [Quality] == Unique // The Diggler
//[Name] == Kris && [Quality] == Unique // The jade Tan Do
[Name] == Blade && [Quality] == Unique // Spectral Shard
// ##### Maces ########################
//[Name] == club && [Quality] == Unique // Felloak
//[Name] == SpikedClub && [Quality] == Unique // Stoutnail
//[Name] == Mace && [Quality] == Unique // Crushflange
//[Name] == MorningStar && [Quality] == Unique // Bloodrise
//[Name] == Flail && [Quality] == Unique // The General's Tan Do Li Ga
//[Name] == WarHammer && [Quality] == Unique // Ironstone
//[Name] == Maul && [Quality] == Unique // Bonesnap
//[Name] == GreatMaul && [Quality] == Unique // Steeldriver
// ##### Polearms #####################
//[Name] == Bardiche && [Quality] == Unique // Dimoak's Hew
//[Name] == Voulge && [Quality] == Unique // Steelgoad
//[Name] == Scythe && [Quality] == Unique // Soul Harvest
//[Name] == Poleaxe && [Quality] == Unique // The Battlebranch
//[Name] == Halberd && [Quality] == Unique // Woestave
//[Name] == WarScythe && [Quality] == Unique // The Grim Reaper
// ##### Scepters #####################
//[Name] == Scepter && [Quality] == Unique // Knell Striker
//[Name] == GrandScepter && [Quality] == Unique // Rushhandle
//[Name] == WarScepter && [Quality] == Unique // Stormeye
// ##### Spears #######################
//[Name] == Spear && [Quality] == Unique // The Dragon Chang
//[Name] == Trident && [Quality] == Unique // Razortine
//[Name] == Brandistock && [Quality] == Unique // Bloodthief
//[Name] == Spetum && [Quality] == Unique // Lance of Yaggai
//[Name] == Pike && [Quality] == Unique // The Tannr Gorerod
// ##### Staffs #######################
//[Name] == ShortStaff && [Quality] == Unique // Bane Ash
//[Name] == LongStaff && [Quality] == Unique // Serpent Lord
//[Name] == GnarledStaff && [Quality] == Unique // Spire of Lazarus
//[Name] == BattleStaff && [Quality] == Unique // The Salamander
//[Name] == WarStaff && [Quality] == Unique // The Iron Jang Bong
// ##### Swords #######################
//[Name] == ShortSword && [Quality] == Unique // Rixot's Keen
//[Name] == Scimitar && [Quality] == Unique // Blood Cresent
//[Name] == Sabre && [Quality] == Unique // Skewer of Krintiz
//[Name] == Falchion && [Quality] == Unique // Gleamscythe
//[Name] == BroadSword && [Quality] == Unique // Griswold's Edge
//[Name] == LongSword && [Quality] == Unique // Hellplague
//[Name] == WarSword && [Quality] == Unique // Culwen's Point
//[Name] == TwoHandedSword && [Quality] == Unique // Shadowfang
//[Name] == Claymore && [Quality] == Unique // Soulflay
//[Name] == GiantSword && [Quality] == Unique // Kinemil's Awl
//[Name] == BastardSword && [Quality] == Unique // Blacktongue
//[Name] == Flamberge && [Quality] == Unique // Ripsaw
//[Name] == GreatSword && [Quality] == Unique // The Patriarch
// ##### Wands ########################
//[Name] == Wand && [Quality] == Unique // Torch of Iro
//[Name] == YewWand && [Quality] == Unique // Maelstrom
//[Name] == BoneWand && [Quality] == Unique // Gravespine
//[Name] == GrimWand && [Quality] == Unique // Ume's Lamen

//=========================
//==========Rings==========
//=========================
//[Type] == ring && [Quality] == unique # [ItemMagicBonus] == 30 // Nagelring
//[Type] == ring && [Quality] == unique # [ManaLeech] >= 7 // Manald Heal
[Type] == ring && [Quality] == unique # [ItemMaxManaPercent] == 25 // Stone of Jordan
//[Type] == ring && [Quality] == unique # [MaxHP] == 40 // Dwarf Star
 

//=========================
//==========Amulets========
//=========================
//[Type] == Amulet && [Quality] == Unique # [FHR] == 20 // Nokozan Relic
//[Type] == Amulet && [Quality] == Unique # [ItemAllSkills] == 1 // The Eye of Etlich
//[Type] == Amulet && [Quality] == Unique # [EnhancedDefense] >= 10 // The Mahim-Oak Curio

//=======================================================================================
//======================================Sets=============================================
//=======================================================================================

// ##### Angelic Raiment ###############
//[Name] == RingMail && [Quality] == set // Angelic Mantle
//[Name] == Sabre && [Quality] == set // Angelic Sickle
[Type] == ring && [Quality] == set # [MaxHP] == 20 // Angelic Halo
[Type] == amulet && [Quality] == set # [ItemLightRadius] == 3 && [ItemDamageToMana] == 20 // Angelic Wings

// ##### Arcanna's Tricks ##############
//[Type] == amulet && [Quality] == set # [MaxMana] == 15 // Arcanna's Sign
//[Name] == SkullCap && [Quality] == set // Arcanna's Head
//[Name] == LightPlate && [Quality] == set // Arcanna's Flesh
//[Name] == WarStaff && [Quality] == set // Arcanna's Deathwand

// ##### Cathan's Traps ################
//[Type] == ring && [Quality] == set # [LifeLeech] == 6 && [NormalDamageReduction] == 2 // Cathan's Seal
//[Type] == amulet && [Quality] == set # [FHR] == 10 && [LightMaxDam] == 5 // Cathan's Sigil
//[Name] == ChainMail && [Quality] == set // Cathan's Mesh
//[Name] == Mask && [Quality] == set // Cathan's Visage

// ##### Civerb's Vestment #############
//[Name] == GrandScepter && [Quality] == set // Civerb's Cudgel
//[Type] == amulet && [Quality] == set # [ManaRecovery] == 40 && [HPRegen] == 4 // Civerb's Icon
//[Name] == LargeShield && [Quality] == set // Civerb's Ward

// ##### Cleglaw's Brace ###############
//[Name] == LongSword && [Quality] == set // Cleglaw's Tooth
//[Name] == ChainGloves && [Quality] == set // Cleglaw's Pincers
//[Name] == SmallShield && [Quality] == set // Cleglaw's Claw

// ##### Death's Disguise ##############
//[Name] == WarSword && [Quality] == set // Death's Touch
[Name] == LeatherGloves && [Quality] == set // Death's Hand
[Name] == Sash && [Quality] == set // Death's Guard

// ##### Hsaru's Defense ###############
//[Name] == Buckler && [Quality] == set // Hsarus' Iron Fist
//[Name] == Belt && [Quality] == set # [ColdResist] == 20 && [MaxHP] == 20 // Hsarus' Iron Stay
//[Name] == ChainBoots && [Quality] == set // Hsarus' Iron Heel

// ##### Infernal Tools ################
//[Name] == Cap && [Quality] == set # [FireResist] == 10 && [LightResist] == 10 && [ColdResist] == 10 && [PoisonResist] == 10 // Infernal Cranium
//[Name] == GrimWand && [Quality] == set // Infernal Touch
//[Name] == HeavyBelt && [Quality] == set # [MaxHP] == 20 && [EnhancedDefense] == 25 // Infernal Sign

// ##### Iratha's Finery ###############
[Name] == HeavyBelt && [Quality] == set # [MinDamage] == 5 // Iratha's Cord
[Name] == Crown && [Quality] == set # [FireResist] == 30 && [LightResist] == 30 // Iratha's Coil
[Type] == amulet && [Quality] == set # [PoisonResist] == 30 && [PoisonLength] == -75 // Iratha's Collar
[Name] == LightGauntlets && [Quality] == set # [ColdResist] == 30 // Iratha's Cuff

// ##### Isenhart's Armory #############
//[Name] == BroadSword && [Quality] == set // Isenhart's Lightbrand
//[Name] == FullHelm && [Quality] == set // Isenhart's Horns
//[Name] == BreastPlate && [Quality] == set // Isenhart's Case
//[Name] == GothicShield && [Quality] == set // Isenhart's Parry

// ##### Milabrega's Regalia ###########
//[Name] == KiteShield && [Quality] == set // Milabrega's Orb
//[Name] == AncientArmor && [Quality] == set // Milabrega's Robe
//[Name] == WarScepter && [Quality] == set // Milabrega's Rod
//[Name] == Crown && [Quality] == set # [MaxHP] == 15 && [MaxMana] == 15 // Milabrega's Diadem

// ##### Sigon's Steel #################
//[Name] == GreatHelm && [Quality] == set // Sigon's Visor
//[Name] == GothicPlate && [Quality] == set // Sigon's Shelter
//[Name] == Greaves && [Quality] == set // Sigon's Sabot
//[Name] == TowerShield && [Quality] == set // Sigon's Guard
//[Name] == PlatedBelt && [Quality] == set // Sigon's Warp
//[Name] == Gauntlets && [Quality] == set // Sigon's Gage

// ##### Tancred's Battlegear ##########
//[Name] == BoneHelm && [Quality] == set // Tancred's Skull
[Name] == FullPlateMail && [Quality] == set // Tancred's Spine
[Name] == Boots && [Quality] == set # [StaminaRecoveryBonus] == 25 && [Dexterity] == 10 // Tancred's Hobnails
//[Name] == MilitaryPick && [Quality] == set // Tancred's Crowbill
[Type] == amulet && [Quality] == set # [MagicDamageReduction] == 1 && [NormalDamageReduction] == 2 // Tancred's Weird

// ##### Vidala's Rig ##################
//[Type] == amulet && [Quality] == set # [ColdResist] == 20 && [MaxMana] == 15 // Vidala's Snare
//[Name] == LongBattleBow && [Quality] == set // Vidala's Barb
//[Name] == LeatherArmor && [Quality] == set // Vidala's Ambush
//[Name] == LightPlatedBoots && [Quality] == set // Vidala's Fetlock

//=======================================================================================
//======================================Magics/Rares=====================================
//=======================================================================================

//=========================
//==========Helmet=========
//=========================
[Type] == helm && [Quality] == rare # ([FHR] >= 10 || [ToHit] >= 30 || [EnhancedDefense] >= 90) && ([MaxHP] >= 20 || [MaxMana] 20 || [Strength] >= 5 || [Dexterity] >= 5) && [FireResist]+[ColdResist]+[LightResist]+[PoisonResist] >= 35
[Name] == GrimHelm && [Quality] == rare # [EnhancedDefense] >= 90

//=========================
//==========Armor==========
//=========================
[Type] == armor && [Quality] == rare # [FHR] >= 10 && ([MaxHP] >= 25 || [MaxMana] >= 25 || [Strength] >= 8 || [Dexterity] >= 8) && [FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 35
[Name] == Ornate Plate && [Quality] == rare # [EnhancedDefense] >= 90
[Type] == armor && [Quality] == normal # ([Sockets] == 3 || [Sockets] == 4)

//=========================
//==========Weapons========
//=========================
// ##### Axes #########################
[Type] == axe && [Quality] == rare # [BarbarianSkills] >= 2
[Type] == axe && [Quality] == magic # [BarbarianSkills] >= 2
[Name] == Naga && [Quality] == rare # [EnhancedDamage] >= 150
[Name] == AncientAxe && [Quality] == rare # [EnhancedDamage] >= 150

// ##### Bows #########################
[Name] == RuneBow && [Quality] == rare # [EnhancedDamage] >= 150
[Name] == GothicBow && [Quality] == rare # [EnhancedDamage] >= 150

// ##### CrossBow #####################

// ##### Dagger #######################

// ##### Mace #########################
[Name] == BattleHammer && [Quality] == rare # [EnhancedDamage] >= 150
[Name] == MarteldeFer && [Quality] == rare # [EnhancedDamage] >= 150 

// ##### Polearms #####################
[Name] == GrimScythe && [Quality] == rare # [EnhancedDamage] >= 150

// ##### Scepter ######################
[Type] == scepter && [Quality] == magic # [PaladinSkills] >= 2 && ([FCR] >= 10 || [SkillConcentration] >= 3 || [SkillBlessedHammer] >= 3 || [SkillVigor] >= 3 || [SkillBlessedAim] >= 3)
[Type] == scepter && [Quality] == rare # [PaladinSkills] >= 2 && ([FCR] >= 10 || [SkillConcentration] >= 3 || [SkillBlessedHammer] >= 3 || [SkillVigor] >= 3 || [SkillBlessedAim] >= 3)

// ##### Spears #######################
[Name] == Lance && [Quality] == rare # [EnhancedDamage] >= 150

// ##### Staffs #######################
[Type] == staff && [Quality] == rare # [SorceressSkills] >= 2 && ([SkillBlizzard] >= 3 || [SkillEnergyShield] >= 3 || [SkillFrozenOrb] >= 3 || [SkillThunderstorm] >= 3 || [SkillEnchant] >= 3 || [SkillShiverArmor] >= 3 || [SkillFireBall] >= 3 || [SkillNova] >= 3 || [SkillFrostNova] >= 3)

// ##### Swords #######################
[Type] == sword && [Quality] == rare # [BarbarianSkills] >= 2
[Name] == AncientSword && [Quality] == rare # [EnhancedDamage] >= 150
[Name] == ExecutionerSword && [Quality] == rare # [EnhancedDamage] >= 150

// ##### Wands ########################
[Type] == wand && [Quality] == magic # ([FCR] == 20 || [NecromancerSkills] == 2) && ([SkillBoneSpear] >=3 || [SkillBoneSpirit] >= 3) && ([SkillDecrepify] >=1 || [SkillAmplifyDamage] >=1 || [SkillIronMaiden] >=1) && ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60)

//=========================
//==========Shield=========
//=========================
[Type] == shield && [Quality] == normal # [Sockets] == 3
[Type] == shield && [Quality] == rare # ([ItemAddClassSkills] == 1 || [ItemAddClassSkills] == 2 || [FHR] >= 10 || [FBR] >= 15 || [Strength] >= 5 || [EnhancedDefense] >= 90) && ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60)
[Type] == shield && [Quality] == magic # ([ItemAddClassSkills] == 1 || [ItemAddClassSkills] == 2 || [FHR] >= 10 || [FBR] >= 15 || [Strength] >= 5 || [EnhancedDefense] >= 90) && ([FireResist]+[LightResist]+[ColdResist]+[PoisonResist] >= 60)

//=========================
//==========Glove==========
//=========================
[Type] == gloves && [Quality] == rare # ([EnhancedDefense] >= 90 || [IAS] == 10 || [ManaLeech] == 3 || [LifeLeech] == 3 || [Dexterity] >= 5 || [Strength] >= 5 || [MaxMana] >= 20) && ([ColdResist]+[LightResist]+[PoisonResist]+[FireResist] >= 35)

//=========================
//==========Belt===========
//=========================
[Type] == belt && [Quality] == rare # ([EnhancedDefense] >= 90 || [Strength] >= 10 || [FHR] >= 10 || [MaxHP] >= 20 || [MaxMana] >= 20) && ([ColdResist]+[LightResist]+[FireResist]+[PoisonResist] >= 35)

//=========================
//==========Boots==========
//=========================
[Type] == Boots && [Quality] == rare # ([FRW] == 10 || [FHR] == 10 || [EnhancedDefense] >= 90 || [Dexterity] >= 5 || [Strength] >= 5 || [MaxMana] >= 20) && ([ColdResist]+[LightResist]+[PoisonResist]+[FireResist] >= 40)

//=========================
//==========Rings==========
//=========================
[Type] == ring && [Quality] == rare # ([FCR] >= 10 || [ToHit] >= 70 || [MaxDamage] >= 7 || [MinDamage] >= 7 || [LifeLeech] >= 5 || [ManaLeech] >= 4 || [Strength] >= 8 || [Dexterity] >= 8) && ([ColdResist]+[LightResist]+[PoisonResist]+[FireResist] >= 35)
[Type] == ring && [Quality] == magic # [ItemMagicBonus] >= 30

//=========================
//==========Amulets========
//========================= 
[Type] == amulet && [Quality] == rare # ([ItemAddClassSkills] >= 2 || [ItemAddClassSkills] >= 1) && ([FCR] >= 10 || [MaxHP] >= 20 || [MaxMana] >= 20 || [Strength] >= 10 || [Dexterity] >= 10) && ([ColdResist]+[LightResist]+[PoisonResist]+[FireResist] >= 35)

//=======================================================================================
//=========================================Misc==========================================
//=======================================================================================

//=========================
//==========Potions========
//========================= 
//[Name] == RejuvenationPotion
[Name] == FullRejuvenationPotion
//[Name] == MinorHealingPotion
//[Name] == Light HealingPotion
//[Name] == HealingPotion
[Name] == GreaterHealingPotion
[Name] == SuperHealingPotion
//[Name] == MinorManaPotion
//[Name] == LightManaPotion
//[Name] == ManaPotion
[Name] == GreaterManaPotion
[Name] == SuperManaPotion

//=========================
//==========Gems===========
//=========================
//[Name] == ChippedAmethyst
//[Name] == ChippedDiamond
//[Name] == ChippedEmerald
//[Name] == ChippedRuby
//[Name] == ChippedSapphire
//[Name] == ChippedSkull
//[Name] == ChippedTopaz
//[Name] == FlawedAmethyst
//[Name] == FlawedDiamond
//[Name] == FlawedEmerald
//[Name] == FlawedRuby
//[Name] == FlawedSapphire
//[Name] == FlawedSkull
//[Name] == FlawedTopaz
//[Name] == Amethyst
//[Name] == Diamond
//[Name] == Emerald
//[Name] == Ruby
//[Name] == Skull
//[Name] == Sapphire
//[Name] == Topaz
//[Name] == FlawlessAmethyst
//[Name] == FlawlessDiamond
//[Name] == FlawlessEmerald
//[Name] == FlawlessRuby
//[Name] == FlawlessSapphire
//[Name] == FlawlessSkull
//[Name] == FlawlessTopaz
//[Name] == PerfectAmethyst
//[Name] == PerfectDiamond
//[Name] == PerfectEmerald
//[Name] == PerfectRuby
//[Name] == PerfectSapphire
//[Name] == PerfectSkull
//[Name] == PerfectTopaz

//=========================
//==========Gold===========
//=========================
[Type] == gold # [Gold] >= 250

//=========================
//========GoldMaker========
//=========================
//[Type] == armor && [Quality] == magic # [EnhancedDamage] >= 10

//============================================================
//=============Created by: E.Basas AKA Machavelli=============
//============================================================
Meine sorc config

Code:
var NTConfig_CastStatic;

function NT_LoadConfig()
{
	//------------------------------------------------------------------------------
	// Boss configuration
	//------------------------------------------------------------------------------
	//NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
	//NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
	//NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
	//NTConfig_Script.push("NTThreshSocket.ntj");
	//NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
	//NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
	//NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
	//NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
	//NTConfig_Script.push("NTDiablo.ntj");
	//NTConfig_Script.push("NTHephasto.ntj");
	//NTConfig_Script.push("NTIzual.ntj");
	//NTConfig_Script.push("NTMephisto.ntj");
	//NTConfig_Script.push("NTTravincal.ntj");
	//NTConfig_Script.push("NTKurastTravel.ntj");
	//NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
	//NTConfig_Script.push("NTDuriel.ntj");
	//NTConfig_Script.push("NTAncientTunnels.ntj");
	//NTConfig_Script.push("NTColdworm.ntj");
	//NTConfig_Script.push("NTRadament.ntj");
	NTConfig_Script.push("NTAndariel.ntj");
	//NTConfig_Script.push("NTCountess.ntj");
	//NTConfig_Script.push("NTTreehead.ntj");
	//NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
	//NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true;

	//------------------------------------------------------------------------------
	//------------------------------------------------------------------------------
	me.maxgametime = 180; // time in seconds, maximum game length (0 is infinite)
	NTConfig_StartDelay = 0;	// Delay time in milliseconds to start;
	NTConfig_AreaDelay = 500;	// Delay time in milliseconds to change area;
	NTConfig_SnagDelay = 500;	// Delay time in milliseconds to wait before starting picking items

	//------------------------------------------------------------------------------
	//------------------------------------------------------------------------------
	NTConfig_SkipHealLife = 90;	// If you have more than this percent of life, you won't go to a healer
	NTConfig_SkipHealMana = 40;	// If you have more than this percent of mana, you won't go to a healer
	NTConfig_UseMerc = false;	// Set to true if you use a mercenary, will revive merc at a reviver npc.
	NTConfig_ResetWeapon = false;	// Set to true to reset weapon when reviving merc

	NTConfig_LifeThresh = 80;	// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 40;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 60;	// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 10;	// Drink a rejuvenation potion if under this percent of mana.
	NTConfig_LifeChicken = 30;	// This is your chicken life percent. If you go below this life total, exit game.
	NTConfig_ManaChicken = 0;	// This is your chicken mana percent. If you go below this mana total, exit game.

	NTConfig_MercLifeThresh = 50;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 30;	// This is the threshold to use a rejuv potion on your merc in percent.
	NTConfig_MercChicken = 20;	// This is your mercs chicken life percent. If he goes below this, exit game.

	//------------------------------------------------------------------------------
	//------------------------------------------------------------------------------
	NTConfig_FreeSpace = 4;		// Number of free columns. If less full columns are free stashing is set.

	// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
	NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,1,0];
	NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,1,0];
	NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,1,0];
	NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,1,0];

	NTConfig_MinGoldToStash = 100000;	// Maximum gold amount carried before going to stash

	//----------------------------------------------------------------------------------------------
	// Type of potion used in each belt column
	// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
	// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
	// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
	// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
	// To use rejuvenations only, put "rv" in all columns.
	//----------------------------------------------------------------------------------------------
	NTConfig_BeltColType[0] = "hp";
	NTConfig_BeltColType[1] = "hp";
	NTConfig_BeltColType[2] = "mp";
	NTConfig_BeltColType[3] = "mp";

	//-----------------------------------------------------------------------------------
	// SnagIt configuration
	// Select one group only (normal / advance / extreme)
	//-----------------------------------------------------------------------------------
	//NTConfig_NIPFilePath.push("normal/normal.nip");
	//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
	//NTConfig_NIPFilePath.push("normal/set.nip");
	//NTConfig_NIPFilePath.push("normal/unique.nip");
	//NTConfig_NIPFilePath.push("normal/craft.nip");

	//NTConfig_NIPFilePath.push("advance/normal.nip");
	//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
	//NTConfig_NIPFilePath.push("advance/set.nip");
	//NTConfig_NIPFilePath.push("advance/unique.nip");
	//NTConfig_NIPFilePath.push("advance/craft.nip");

	NTConfig_NIPFilePath.push("extreme/classic.nip");

	NTConfig_SnagRange = 40;	// Radius to check for dropped items. 40 is a good number here

	//------------------------------------------------------------------------------
	// Cubing configuration
	//------------------------------------------------------------------------------
	NTConfig_Cubing = false;		// Enable cubing

	//NTConfig_CubingItem.push([NTCU_GEM, 560]);	// Flawless Amethyst
	//NTConfig_CubingItem.push([NTCU_GEM, 565]);	// Flawless Topaz
	//NTConfig_CubingItem.push([NTCU_GEM, 570]);	// Flawless Saphire
	//NTConfig_CubingItem.push([NTCU_GEM, 575]);	// Flawless Emerald
	//NTConfig_CubingItem.push([NTCU_GEM, 580]);	// Flawless Ruby
	//NTConfig_CubingItem.push([NTCU_GEM, 585]);	// Flawless Diamond
	//NTConfig_CubingItem.push([NTCU_GEM, 600]);	// Flawless Skull

	//NTConfig_CubingItem.push([NTCU_MAGIC, 420]);	// Magic Tiara
	//NTConfig_CubingItem.push([NTCU_MAGIC, 421]);	// Magic Diadem

	//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);	// Magic Small Charm
	//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);	// Magic Grand Charm

	//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);	// Craft Heavy Bracers
	//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);	// Craft Vambraces

	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);		// Craft Casque
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);		// Craft Armet
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);	// Craft Battle Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);	// Craft Mirrored Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);	// Craft Sharkskin Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);	// Craft Vampirebone Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);		// Craft Mesh Belt
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);		// Craft Mithril Coil
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);	// Craft Amulet
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);		// Craft Ring

	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);	// Craft Amulet

	//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);	// Craft Monarch
	//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);	// Craft Amulet

	//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

	//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
	//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
	//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
	//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
	//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
	//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
	//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
	//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
	//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
	//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
	//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
	//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
	//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
	//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
	//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
	//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
	//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
	//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
	//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
	//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

	//***** Include the following, Primary item must be setted in item_configs folder *****

	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);	// Socket Sacred Armor

	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);	// Socket Thresher
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);	// Socket Cryptic Axe
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);	// Socket Great Poleaxe
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);	// Socket Giant Thresher

	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);	// Titan's Revenge : Exceptional -> Elite

	//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);	// Magefist : Normal -> Exceptional
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);	// Skin of the Vipermagi : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);	// Magefist or Lava Gout : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);	// Gore Rider : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);	// Arreat's Face : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);	// Herald Of Zakarum : Exceptional -> Elite

	//------------------------------------------------------------------------------
	// Gamble configuration
	// To specify what items to gamble, adjust the array with the desired item codes
	//------------------------------------------------------------------------------
	NTConfig_Gamble = true;		// Enable gambling
	NTConfig_GambleStartGold = 1000000;	// Gold amount to start the gambling
	NTConfig_GambleStopGold = 100000;	// Gold amount to stop the gambling

	NTConfig_GambleItem.push(520);	// Amulets
	//NTConfig_GambleItem.push(522);	// Rings
	//NTConfig_GambleItem.push(418);	// Circlets
	//NTConfig_GambleItem.push(419);	// Coronets
	//NTConfig_GambleItem.push(334);	// Leather Gloves
	//NTConfig_GambleItem.push(335);	// Heavy Gloves
	//NTConfig_GambleItem.push(336);	// Chain Gloves
	//NTConfig_GambleItem.push(337);	// Light Gauntlets
	//NTConfig_GambleItem.push(338);	// Gauntlets

	//------------------------------------------------------------------------------
	// General configuration
	//------------------------------------------------------------------------------
	NTConfig_PublicMode = false;
	NTConfig_CheckCloneDiablo = false;	// Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
	NTConfig_OpenChest = true;			// Set to true to open chest
	me.quitonhostile = false;

	//------------------------------------------------------------------------------
	// Attack configuration
	//------------------------------------------------------------------------------
	NTConfig_AttackSkill[0] = 59;	// First skill. Set to 0 if you won't
	NTConfig_AttackSkill[1] = 59;	// Primary skill to boss.
	NTConfig_AttackSkill[2] = 42;	// Primary untimed skill to boss. Set to 0 if you won't
	NTConfig_AttackSkill[3] = 59;	// Primary skill to others.
	NTConfig_AttackSkill[4] = 59;	// Primary untimed skill to others. Set to 0 if you won't
	NTConfig_AttackSkill[5] = 0;	// Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
	NTConfig_AttackSkill[6] = 0;	// Secondary untimed skill. Set to 0 if you won't
	NTConfig_ClearPosition = false;	// Set to true if you want to clear area after killing boss.

	// Check self safe in field (NOT in town). Set to 0 if you won't
	// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
	NTConfig_CheckSelfSafe = 0x04|0x40;
	// Check merc's safe in field (NOT in town). Set to 0 if you won't
	// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
	NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;

	NTConfig_CastStatic = 60;	// Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}
Ich hoffe ihr könnt damit was anfangen ^^. danke schonmal.

/e: Okay leute.. ich habe herraus gefunden das ich den error nur bekomme wenn ein helm dropt.. also egal was für eine art von helm.. sobald einer dropt bekomme ich den fehler. .also was tun :O ?
xAim.eXe22 is offline  
Old 06/14/2010, 15:50   #53
 
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naja solange wie der läuft isses mir egal ob er helme nimmt oder nit^^ hauptsache er läuft :P

bzw wieso das nur beim helm ist weiß ich auch nicht
Mecco-Pekko is offline  
Old 06/14/2010, 16:22   #54
 
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das ist nicht meine pickit !!!!!!!!!!!!!!!!!!!
//================================================== ==========
//=============Created by: E.Basas AKA Machavelli=============
//================================================== ==========
der hat die gebaut (me nur copy&paste)
mach halt // vor Grimhelm und gut ist ^^
Snake1972 is offline  
Old 06/14/2010, 16:32   #55
 
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Klar liegt das an der Pickit! Der Fehler kommt immer wenn die Syntax der Pickit falsch ist!

Guck dir doch mal deine an! Wo der Fehler liegt hast ja schon gefunden (beim Helm), dann sollte dir auch auffallen, dass dort (MaxMana) 20 steht! Sprich: Da fehlt ein >= oder ==! Setzt das mal dazwischen und schon wirds klappen...

Viel Erfolg
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Old 06/14/2010, 17:35   #56
 
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imo sind die pickits käse, nimm dir 2 stunden zeit und guck dir die affixe von den einzelnen items an, die unique items haste ja schon fertig, auch wenn du die eh so gut wie nie vertraden wirst :P ausnahme: soj
Diablofarmer is offline  
Old 06/14/2010, 19:40   #57
 
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Quote:
Originally Posted by Diablofarmer View Post
imo sind die pickits käse, nimm dir 2 stunden zeit und guck dir die affixe von den einzelnen items an, die unique items haste ja schon fertig, auch wenn du die eh so gut wie nie vertraden wirst :P ausnahme: soj
Die addice kenn ich auswendig :P spiele 7 jahre d2 nur leider bin ich mit bots nicht so vertraut.. Danke an alle die geholfen haben

und ja. ich erstelle mir gleich meine eigene pickit. da diese liste nur **** zeug pickt :/
xAim.eXe22 is offline  
Old 06/14/2010, 19:48   #58
 
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Hey liebe Community,
wollte fragen, ob sich ein Freiwilliger findet, der mir einen Bot für mich upsettet?
Schonmal danke
othello22 is offline  
Old 06/14/2010, 20:56   #59
 
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Quote:
Originally Posted by xAim.eXe22 View Post
Die addice kenn ich auswendig :P spiele 7 jahre d2 nur leider bin ich mit bots nicht so vertraut.. Danke an alle die geholfen haben

und ja. ich erstelle mir gleich meine eigene pickit. da diese liste nur **** zeug pickt :/
hoffe ja mal das DU deine "Pickit" hier uns allen zu Verfügung stellst .
Snake1972 is offline  
Old 06/14/2010, 23:21   #60
 
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[Type] == helm && [Quality] == rare # ([FHR] >= 10 || [ToHit] >= 30 || [EnhancedDefense] >= 90) && ([MaxHP] >= 20 || [MaxMana] >= 20 || [Strength] >= 5 || [Dexterity] >= 5) && [FireResist]+[ColdResist]+[LightResist]+[PoisonResist] >= 35

daran hats gelegen xD
King_killerko is offline  
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