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Picture Tutorial [Vac Hack]
Discussion on Picture Tutorial [Vac Hack] within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
09/17/2008, 16:32
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#106
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elite*gold: 0
Join Date: Aug 2008
Posts: 11
Received Thanks: 3
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@Mychal89: take a look at Topic " NEW patch, New hacks [TUT] "
So far i got i working for Crepso Dungeon C, but only for the monsters:
-Dark Devil Worker
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-Horace Ghost
The next one would be Dark Lupain...but i couldn't login so far...will try it again
Someone maybe figured out a way to bypass crc-Check? We would need to know the source-code to see which crc check (Polynomial Division) is used.
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09/17/2008, 16:33
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#107
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elite*gold: 0
Join Date: Apr 2008
Posts: 26
Received Thanks: 1
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Not working at all i cant get in .. i tryed to many things also
Sorry but this is useless
(invilde Client)
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09/17/2008, 17:10
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#108
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elite*gold: 0
Join Date: Jul 2008
Posts: 13
Received Thanks: 1
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How could I safely and properly edit this?
zieloganwarrior,ÀÛ¼ºÁß,0,0,0,4069,0,0,0,1,1,0,86,8 6,76,76,3,20,0,1207,1509,35,83,3,1800,1000101,0,0, 0,0,0,0,0,0,1207,1509,35,83,3,1800,1100307,32
I dont suppose this would work?
zieloganwarrior,ÀÛ¼ºÁß,0,0,0,4069,0,0,0, 3,1, 1,86,86,76,76,3,20,0,1207,1509,35,83, 0,1800,1000101,0,0,0,0,0,0,0,0,1207,1509,35,83,3,18 00,1100307,32
any and all help is GREATLY appreciated!
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09/17/2008, 19:00
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#109
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elite*gold: 0
Join Date: Sep 2008
Posts: 56
Received Thanks: 0
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@dekarun thanks for the topic it helped lol but now i need to figure out how to get those pesky vaced monsters to not run to the end of my screen when i vac to me lol or i should just figure out a way to keep them near me as a lvl 63 hunter... probably dead spin to traingle to rolling to slient should keep them with me and kill them before they run to end of screen lol well we will see.. I hope someone figures it out soon and thanks for the pic tut ( i know i already pressed thanks) but i think its better to say it then click a button lmao
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09/17/2008, 19:17
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#110
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elite*gold: 0
Join Date: Aug 2008
Posts: 11
Received Thanks: 3
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A nice way to keep the mobs in your atk zone is to use Speedhack at the same time...so you can just run around them and they stay in your "virtual" circle =)
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09/17/2008, 19:39
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#111
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elite*gold: 0
Join Date: Sep 2008
Posts: 56
Received Thanks: 0
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hmmm i will try that will it work for a dagger hunter whos aoes doesnt really have a larger atking area?
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09/17/2008, 19:59
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#112
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elite*gold: 0
Join Date: Sep 2008
Posts: 6
Received Thanks: 1
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Ok im really noob at all this lol, but is there any way in WinHex to edit the exp you get?? I mean like, say heres a REALLY low level mob (Mofa) for example, and you are lets say lvl 50, and make it give you 100k Exp instead of 5?... Just a thought plz no rude comments
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09/17/2008, 20:04
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#113
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elite*gold: 0
Join Date: Jul 2008
Posts: 31
Received Thanks: 1
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great...now it gives me invalid client..and i did nothing wrong...
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09/17/2008, 20:05
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#114
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elite*gold: 20
Join Date: Aug 2008
Posts: 2,763
Received Thanks: 4,397
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Quote:
Originally Posted by Chester9367233
Ok im really noob at all this lol, but is there any way in WinHex to edit the exp you get?? I mean like, say heres a REALLY low level mob (Mofa) for example, and you are lets say lvl 50, and make it give you 100k Exp instead of 5?... Just a thought plz no rude comments
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The exp is on the server  . Imagine how fast it would rape the game if it would be client editable. Ur not the only one with the idea.
Quote:
Originally Posted by cosmin7
great...now it gives me invalid client..and i did nothing wrong... 
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When you edit monster data in the packfile you ALMOST ALWAYS get Invalid Client. You just have to keep trying to get in. Relog, relog, relog ...
Quote:
YAH !! My 100'th post !! Celebration time, LMAO
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09/17/2008, 20:16
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#115
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elite*gold: 0
Join Date: Aug 2008
Posts: 60
Received Thanks: 0
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im trying to do the noob monster out side of loa.. seem monsters name are spell differently for some for exampler 123Langrama.................rangrama(%$%$%)..... and my client still runs normally, it doesnt skip to the login screen, gg still runs.. (i am using vista btw) any help??
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09/17/2008, 20:22
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#116
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elite*gold: 20
Join Date: Aug 2008
Posts: 2,763
Received Thanks: 4,397
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Quote:
Originally Posted by greypimps01
im trying to do the noob monster out side of loa.. seem monsters name are spell differently for some for exampler 123Langrama.................rangrama(%$%$%)..... and my client still runs normally, it doesnt skip to the login screen, gg still runs.. (i am using vista btw) any help??
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DON'T HACK IN LOA !! That is just a way to get caught by GM and getting Acclaim to focus on patching Hacks. Only Hack in dungeons or maps with minimal ppl amount.
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09/17/2008, 20:27
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#117
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elite*gold: 0
Join Date: Aug 2008
Posts: 11
Received Thanks: 3
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Langrama is the name you see in the game the other "rangrama,#"$/(&%" or whatever is the name in the game itself(the name the program deals with), its normal  so dont worry
@Mychal89: you have to be fast, because if you run around them, they will stand very close to eachother...so if you spawn your spell fast enough, you will hit all of them...and then again run around them  and so on
And if you stand still after your atk and dont move, they sometimes also stand still until you move (they cant see you until you move  , but its not always like this.
EDIT: @Mychal89: Now I know how  just run around them and than straight into a corner...after the first atk they will stand there and wait for their own death  It's that easy
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09/18/2008, 02:04
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#118
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elite*gold: 0
Join Date: Aug 2008
Posts: 60
Received Thanks: 0
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ok i wont , but is your gg suppose to run with this bypass? I thought it suppose to go straight to login screen when you open the client thru the shourtcut.
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09/18/2008, 03:45
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#119
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elite*gold: 0
Join Date: Sep 2008
Posts: 56
Received Thanks: 0
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@deka hey i did the map sped hack but still the monsters are running away. So i tried putting the monsters from 500 to 100 and still the same thing... So i was searching the forums and i found the monster speeed hack topic but problem is that the parameters that are posted in the topic and the ones in the pack file are differnt... heres an example
The original Gomesa from the topic is
1919,Gomeisa,0,18,78,26894,0,455,651,10,50,2,6,0,0 ,0,0,0,0,6,0,0,0,1.6,6,1,1,gomeisa
But in the pack file its something like
1919,Gomeisa,0,18,78,26894,0,455,651,10,50,2,6,0,0 ,0,0,0,0,60,0,0,0,1.6,6.8,1,1,gomeisa
so its not like i can just change the 6.8 to a 20 or 30... what do you think would be the best way of making the monster speed increase without messing up the pack file?
[EDIT]
hmm im going to test something right now that i think should work. Heres an example
2252,Carbon,1,19,85,38503,0,509,728,20,70,2,6,0,0, 0,0,0,0,55,0,5,0,0,2.5,40,1,1
when the original looks like this
2252,Carbon,1,19,85,38503,0,509,728,20,70,2,6,0,0, 0,0,0,0,55,0,50,0,0,2.5,4,1,1
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09/18/2008, 07:32
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#120
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elite*gold: 0
Join Date: Aug 2008
Posts: 11
Received Thanks: 3
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Hey
Never thought of decreasing the speed of the mobs. Is this one working?
I do it, like i wrote in my last post...i just lure them and then ran straight into a corner...there they stand still until i kill them.
But if it would work with the monsters speed..
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