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[Tutorial] Vac Hack Tutorial + Video

Discussion on [Tutorial] Vac Hack Tutorial + Video within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old 01/26/2008, 18:42   #16
 
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uh... where did u get your WINHEX?? i got mine from bt...so..
bt link is here

"http://torrentz.com/f44bc81a2a15f91572290fbc29ec4a659d083f83“
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Old 01/28/2008, 19:35   #17
 
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uh.. depends where did u get ur winhex.. i got it from torrent..
anyways.. i can give u the link

"http://torrentz.com/fa4f570991f0c3aaf49c624715a73cc95febd176"

in that .rar there is another file.. so basically u extract it to a new folder.. once u screw up.. u can delete that folder and extract again XD

also the key must be specialists..
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Old 01/30/2008, 10:51   #18
 
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ok so i have a problem...i get an error when i open TMME.exe...which reads
Quote:
Data file needs to be set, please set it now.
followed by:

Quote:
Run-time error '372':
Failed to load control 'CommonDialog' from COMDLG32.OCX. Your version of COMDLG32.OCX may be outdated. Make sure you are using the version of the control that was provided with you application.
any help is GREATLY appreciated
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Old 01/30/2008, 10:57   #19
 
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Quote:
Originally Posted by Himeki View Post
ok so i have a problem...i get an error when i open TMME.exe...which reads


followed by:



any help is GREATLY appreciated
Are you using vista by any chance?
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Old 01/30/2008, 16:40   #20
 
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Quote:
Originally Posted by DJMB View Post
nice thing dude but i got better 1

unpack your data.pak (download here )

you find there in data folder map name share

in share you find map named creature
ai

in those maps you find

creature/monster.csv
ia/info.csv

edit those 2 items and you got you vac hack ( use notepad )

and no lame hexeditor that ppl can't work whit them
and no more remove or add values to data to keep it the same.

after you done

make map usa in your data folder of 2moons
adn put back in this 2 items whit maps

usa/share/creature/monster.csv
/ai/info.csv

now it so easy

but you still need to know that to edit

THANX to DJMB

n1....but can u explain it more....i dont get it....doesnt work so far....maybe in a photostory?
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Old 01/31/2008, 03:45   #21
 
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lol... <short> does anyone get this tutorial though?
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Old 01/31/2008, 10:13   #22
 
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Quote:
Originally Posted by TOXSIN View Post
Are you using vista by any chance?
no i'm using XP...i hate vista for good reason
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Old 01/31/2008, 11:04   #23
 
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Don't even use TMME.exe then I know alot of people who it doesn't work for just use the unpacked usa folder method or a hex editor that way your learning at the same time.
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Old 01/31/2008, 11:12   #24
 
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Hi, my game is a little unstable at the moment with the latest update so i don't want to screw up anymore than i already have lol.

So people who uploaded their own versions of edited csv files (ex: monster.csv, info.csv) we can just take that and use it to overwrite existing ones?

Does this means i can also use a 'clean' unedited (monster.csv, info.csv) and replace my own edited .csv by not having to reinstall 2Moons and unpack it again? Anyone have copies of clean monster.csv & info.csv they backup please? =)

Will overwriting the existing .csv files reflect the changes on my edited data.pak immediately after saving or is it done during the loading of 2Moons?
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Old 01/31/2008, 11:48   #25
 
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the data.pak and .csv files only edit each other in the following scenarios, 1) you edit the data.pak then unpack your data.pak thus resulting in you having .csv files with the same info as your data.pak does, and 2) if you had a repacker and edit the .csv files and repack them then your data.pak will be like the .csv files, if you udnerstand what i mean.
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Old 01/31/2008, 18:36   #26
 
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thanks TOXSIN for your reply

Based on your description i have scenario 1 and since i don't have any 2Moons repacker i don't intend on repacking edited .csv files.

The thing is i wanted to edit the .csv files i unpacked since it's much easier to edit than WinHex. But like you said it contain changes already done prior to unpacking. So if edit these unpacked .csv files will it automatically make the same changes to data.pak?

I'm just confused because if i edit my .csv files without repacking and the data.pak remain the same it might cause my 2Moons to be corrupted or makes me dc all the time. Then i'll have to reinstall the game and start from scratch. =/
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Old 01/31/2008, 19:48   #27
 
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what if the number reads as
3526,9,99,99,6,2000,2000,1200,10,0,0,0,50,9,9,0,9,99,0,0,0,0,0,0,18,10,0,9,20,10,5,0,0,0,0,0,0,0,0,0, 0,1

instead of like this
3526,9,99,99,6,2000,2000,1200,10,0,0,0,50,9,9,0,9,9,0,0,0,0,0,0,18,10,0,9,20,10,5,0,0,0,0,0,0,0,0,0, 0,1


do i still put a 9 in the middle of the three 9's. if i do so that would make four 9's and it will look like this 9999 so what do i do when this happens?
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Old 02/01/2008, 16:30   #28
 
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opps my bad it suppose to me this...

3526,9,99,99,6,2000,2000,1200,10,0,0,0,50,9,9,0,9, 9,0,0,0,0,0,0,18,10,0,9,20,10,5,0,0,0,0,0,0,0,0,0, 0,1

3526,9,99,99,6,2000,2000,1200,10,0,0,0,50,9,9,0,99 9,0,0,0,0,0,0,18,10,0,9,20,10,5,0,0,0,0,0,0,0,0,0, 0,1
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Old 02/02/2008, 03:01   #29
 
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well i would do it without the monster editor since i cant use it, but i dont know how to find the monster IDs...could anyone help me on that?
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Old 02/02/2008, 03:49   #30
 
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it says "id" something.. gosh is in the bar..
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