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[RELEASE] Monster editor

Discussion on [RELEASE] Monster editor within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old 02/22/2008, 23:06   #466
 
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hey man can u make something and make it edit data.pak of EU dekaron, cuze i found out how to vack hack in eu dekaron, but since i cant change AI, not much of a use (at low lvls that is... )
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Old 02/23/2008, 00:30   #467
 
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ccmon people now, somone with an higher INTELECT as a noob, plz give me a rly good tip for free

I keep gettin kicked after 10 Minutes 2moons freezes for few secs than shutdown.

What I do:

-edit the .pak with the monster editor of the Ishuma Monster
-the distance ones to AI 6 and range to 00
-the melee ones to 9
-I got a copy of orginal on desktop in a folder
-So think I did all right guys,I am happy login in and I keep being happy
-I take a look at the ping and I see 185ms- 500ms
-Then after like 10 mins everytime it freezes and shutdown the process just get killed

Do I need to use HEX to get it working?

Plz comon somone help
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Old 02/23/2008, 03:19   #468
 
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Quote:
Originally Posted by syberx View Post
Are u using vista by any chance?
I'm using XP + sp2.
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Old 02/23/2008, 05:35   #469
 
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Quote:
Originally Posted by Athenelol View Post
ccmon people now, somone with an higher INTELECT as a noob, plz give me a rly good tip for free

I keep gettin kicked after 10 Minutes 2moons freezes for few secs than shutdown.

What I do:

-edit the .pak with the monster editor of the Ishuma Monster
-the distance ones to AI 6 and range to 00
-the melee ones to 9
-I got a copy of orginal on desktop in a folder
-So think I did all right guys,I am happy login in and I keep being happy
-I take a look at the ping and I see 185ms- 500ms
-Then after like 10 mins everytime it freezes and shutdown the process just get killed

Do I need to use HEX to get it working?

Plz comon somone help
Sounds like a noob asking for advice hmm......Anyway it's a common problem if your connection isn't stable. Another reason is there are so many ppl in valley ( why r u even hacking there ) so it might affect the scanning rates thus dc...

Quote:
Originally Posted by Matt.dk View Post
I'm using XP + sp2.
Shouldn't be a problem....Repaste it if not redownload....
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Old 02/23/2008, 06:09   #470
 
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after gameguard update no working anymore on me, any1 have same problem?
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Old 02/23/2008, 06:17   #471
 
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Still working for me....
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Old 02/24/2008, 14:44   #472
 
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umm i have a question????when i download it and want to open it ..and when i have opened it should there be monsters data???or should the blocks be all empty ???help me fast plz
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Old 02/24/2008, 15:31   #473
 
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No u must select data.pak 1st then names start appearing....
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Old 02/25/2008, 18:16   #474
 
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Hi i try this on laiden monster of crespo dungeon c and i put 9 on ai but the laiden follow me but he attack whit his illusions and in 10 sec a lot of laiden illusion appear so much that mi pc dcs so what i must put in the editor i wnat that the laiden follow me but dont create copies

pdta sorry for bad english =)
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Old 02/25/2008, 18:21   #475
 
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Quote:
Originally Posted by icedraggon View Post
Hi i try this on laiden monster of crespo dungeon c and i put 9 on ai but the laiden follow me but he attack whit his illusions and in 10 sec a lot of laiden illusion appear so much that mi pc dcs so what i must put in the editor i wnat that the laiden follow me but dont create copies

pdta sorry for bad english =)

again.... -_-

Melee Monsters ai set to 6

Range Monsters ai set to 1 and cellrange set to 0

This is all you need to set for all monsters...
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Old 02/28/2008, 00:42   #476
 
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DC

Everything seems to be working just fine but everytime I enter crespo dungeon I get DC'ed after like 5 min... normally I can enter with a party and I never got DCed... Is this caused by the editor or am I the only one experiencing this? Some other regular people seem to also have some DC problems when they pay to enter dun, so it might just be because of the game, but I was curious if anyone else is having this problem? or maybe anyone knows a way to fix this? Thanks
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Old 02/28/2008, 05:15   #477
 
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All hacks adds to the lag u will experience so hack only if you have a stable connection and no fear of DCing....

After all 2moons = 2lags
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Old 02/28/2008, 06:34   #478
 
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Guys hello, well first nice things here but i did everything well. i get mobs to follow me arround at every map i edit with winhex the only problem is some monsters out run me lol or run in other directions they dont follow me always. and when i stop some keep running and come back.

I would like to know if anyone knows why this can be happening and if u know a way to fix it.

al i want is for mobs to follow me always and when i stop they stop on me and dont keep running.

if anyone knows what i could have done wrong i would love the answer.

thanks a lot!
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Old 02/28/2008, 09:51   #479
 
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Cause you are using the lazy method aka AI 9, if you want them to stop, set cellrange of mob skills to 00
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Old 02/28/2008, 13:20   #480
 
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Quote:
Originally Posted by syberx View Post
Cause you are using the lazy method aka AI 9, if you want them to stop, set cellrange of mob skills to 00
but it only lets me put one 0
how do i put double 0?
for example in peccares i heard it was cellrange like it is and only AI9
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