im trying to figure out where or when exactaly it all get meesd up on tmme ...
anyways ... i think that when the frogram was frist developed the dat.pak file was diferent, like the offsets or compression or what ever ...
so ... for some mobs when u try to change the AI for exemple ... all the values get messedup .... like the description gets the name of the mob, the min dil drop get the index value and it goes on ... and it affects the mob´s values near to the original mosnter ... so, for example, when u change clay´s ai to 7 and save it, its description changes to "clay", its ai changes to 0007 its min dil drop changes to 00000000. and ... cap ice wich is right b4 it get all values messedup too !
so ... tmme is working fine ..it is just its strings that are looking for a value that is no longer there !
one other thnig ive realized is that this problem have something to do with agro monster AI 1 ! every time i try to chanve the behaviour of a monster ai 1 something goes wrong .. BUT ... if i try to change the ai from a monster ai 2 ... every thing works fine !
we can edit it using winhex .. or we could help yeso to update it and get it working!