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[RELEASE] Monster editor

Discussion on [RELEASE] Monster editor within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old 11/28/2007, 21:52   #106
 
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any1 got a backup data.pak?...
JW.

I might need 1 in the future
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Old 11/28/2007, 22:02   #107
 
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Quote:
Originally Posted by NateB View Post
any1 got a backup data.pak?...
JW.

I might need 1 in the future
make your own before you modify anything. or re download 2moons.

the installation file for 2moons is much smaller then the pak file.
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Old 11/28/2007, 22:26   #108
 
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2 late i have already edited. ohh well.
I will just re install and move my current modified data.pak
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Old 11/28/2007, 23:15   #109
 
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is any one else being dced more after they edit the pak file
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Old 11/28/2007, 23:34   #110
 
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depends what you edit
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Old 11/29/2007, 00:05   #111
 
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attack speeds.
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Old 11/29/2007, 00:31   #112
 
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are you doing batch edits?

try this edit only the monsters in the map you attack in.

if not you will edit things like treasure chests and I have reason to believe that might dc.
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Old 11/29/2007, 00:32   #113
 
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Quote:
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I know if you set agro to 1 ranged monsters will not attack u

AI Settings =

1: ranged will not attack you
2: Monsters will not attack you until you attack them
3: no one will attack you
6:Melee Mobs will run threw u, then away
7: will not follow you, but wont attack you
number 3 is not all the way true. if u look a monsters with range attack, there ai is set at 3
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Old 11/29/2007, 04:03   #114
 
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3 works for non-ranged monsters
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Old 11/29/2007, 14:35   #115
 
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just like to say thanks very much indeed to the author of this.

good of you to release publicly.

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Old 11/29/2007, 14:55   #116
 
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a friend got some trouble. The first time he edited the data.bak with the editor everything was fine. The second time he edited some draco mobs including the Gomeisa. The Gomeisa wasnt visible and he tried to set it back and destroyed the complete data.pak (each fields was in a different one).

He copied back his originial data.bak and tried to edit again only some mobs but he allways destroy the complete file (some mobs are modified which he didnt opened in the editor). It seems like it write some bytes too much.

He deleted the editor, clear his registry and unzip the editor new but it doenst ask him for the path to data.pak and destroys everything again after editing one or more monsters (he tried it arround 10 times then i stopped because no fun to copy allways the data.pak).

Anyone else got this problem? Or a fix?
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Old 11/29/2007, 15:02   #117
 
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Quote:
Originally Posted by CosmosTunes View Post
a friend got some trouble. The first time he edited the data.bak with the editor everything was fine. The second time he edited some draco mobs including the Gomeisa. The Gomeisa wasnt visible and he tried to set it back and destroyed the complete data.pak (each fields was in a different one).

He copied back his originial data.bak and tried to edit again only some mobs but he allways destroy the complete file (some mobs are modified which he didnt opened in the editor). It seems like it write some bytes too much.

He deleted the editor, clear his registry and unzip the editor new but it doenst ask him for the path to data.pak and destroys everything again after editing one or more monsters (he tried it arround 10 times then i stopped because no fun to copy allways the data.pak).

Anyone else got this problem? Or a fix?
Got the same problem with zombies in Crespo dung A. Havent found any fix for it tho.
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Old 11/29/2007, 17:07   #118
 
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which zombie????
i done Crespo Dung A... perfectly good
With my friend ( 1 AK + 1 Sumoner )
No mobs can touch me...)

from the beginning to the The Boss
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Old 11/29/2007, 17:43   #119
 
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works perfectly fine for me in dungeon, been soloing A for a while and getting the obsidian each time without fail.. but its getting boring now, havent done it in the past few days.
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Old 11/29/2007, 18:48   #120
 
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weird after 2x clicking tmme it runs Microsoft office xp installer 3x and looks for stuff >,<
and after canceling a few times it finally runs but it says error in data.pak and then after canceling it it shows item names w/ +'s on em but no monster names O_O
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