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the bullet on the server side will not look the same as on your system. Bullet TP only happens on your client, but since the hit reg is on client side it still registers. This is easy to detect and admins will just see the normal bullet trajectory as if you were shooting the gun into the direction you were aiming
The only actual way to do "silent aim" on servers like rearmed is by hooking the function that creates the bullet and changing the direction. Else the trajectory is going to be different on the client / server side (also other clients on the server). For devs, no you can't just write to the direction in the visual state, it is set within the function you need to hook
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