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DayZ SA Private Injector/Executer

Discussion on DayZ SA Private Injector/Executer within the DayZ Trading forum part of the Shooter Trading category.

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Old 03/24/2016, 09:54   #1366 Trade Status: Unverified(?)
 
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not banned either, and i used out of date version
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Old 03/24/2016, 11:19   #1367 Trade Status: Unverified(?)
 
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Will all these downtime days be compensated?
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Old 03/24/2016, 12:01   #1368 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Johnaudi View Post
The public hack isn't detected.

Is private hack ( 5 slots ) was detected ?
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Old 03/24/2016, 12:03   #1369 Trade Status: Unverified(?)
 
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yes, they will be compensated. You will have an undetected cheat.

Quote:
Originally Posted by adrianrud View Post
Is private hack ( 5 slots ) was detected ?

I have a privat slot and i'm not ban.
The cheat was not detected I think, but John updates it as a precaution.
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Old 03/24/2016, 12:54   #1370
 
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Originally Posted by RaidSnake View Post
yes, they will be compensated. You will have an undetected cheat.
You. I like you.

And I can compensate the days lost on request.
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Old 03/24/2016, 13:03   #1371 Trade Status: Unverified(?)
 
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New version tomorrow or today?
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Old 03/24/2016, 13:03   #1372
 
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Originally Posted by LelKek1337 View Post
New version tomorrow or today?
Today.
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Old 03/24/2016, 13:11   #1373 Trade Status: Unverified(?)
 
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Today.
Thanks John means a lot that you take care of us this much. much love bud.
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Old 03/24/2016, 13:32   #1374 Trade Status: Unverified(?)
 
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Last time I used the hack was 24 hours ago. Now today I played DayZ without the hack and I was banned. I guess BE detected it also for me yesterday.
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Old 03/24/2016, 13:58   #1375 Trade Status: Unverified(?)
 
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Update us when the beast is updated pal
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Old 03/24/2016, 15:21   #1376 Trade Status: Unverified(?)
 
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Is it possible that BE is using Behavior-based detection? For example server-side it might monitor how quickly a player has changed its position on the map; if it's above reasonable speed, BE bans the player. And to avoid false detection it might ban only frequent speed limit breakers. Of course ESP can't be detected this way; only speed hack.
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Old 03/24/2016, 15:29   #1377 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by pekhe View Post
Is it possible that BE is using Behavior-based detection? For example server-side it might monitor how quickly a player has changed its position on the map; if it's above reasonable speed, BE bans the player. And to avoid false detection it might ban only frequent speed limit breakers. Of course ESP can't be detected this way; only speed hack.
I don't think this is the case but if a Bohemia employee does see you hacking in game they could Manual Ban your GUID or if you go crazy in a Popular server, a admin of that server might send the logs to BE/Bohemia and they might ban you this way but this is all conspiracy..
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Old 03/24/2016, 15:45   #1378
 
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Quote:
Originally Posted by pekhe View Post
Is it possible that BE is using Behavior-based detection? For example server-side it might monitor how quickly a player has changed its position on the map; if it's above reasonable speed, BE bans the player. And to avoid false detection it might ban only frequent speed limit breakers. Of course ESP can't be detected this way; only speed hack.
Well these checks are on client-side, it may cause chaos to the server.
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Old 03/24/2016, 15:54   #1379 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by pekhe View Post
Is it possible that BE is using Behavior-based detection? For example server-side it might monitor how quickly a player has changed its position on the map; if it's above reasonable speed, BE bans the player. And to avoid false detection it might ban only frequent speed limit breakers. Of course ESP can't be detected this way; only speed hack.
But does Remote Teleport count as speed hack or no?
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Old 03/24/2016, 15:58   #1380 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by daltonpless View Post
But does Remote Teleport count as speed hack or no?
I always thought that they SURELY must have a system that counts kills. There has to be something regarding it.

I was only banned once in the past, and It was because I used other then John's injector.

No idea how they detect only certain users. It would be cool to know what options and what steps did each of them do so we can compare but It's nearly impossible to know.
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Tags
dayz, executer, hack, injector, standalone


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