You last visited: Today at 15:17
Advertisement
DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source
Discussion on DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source within the DarkOrbit forum part of the Browsergames category.
12/05/2021, 15:58
#406
elite*gold: 0
Join Date: Apr 2012
Posts: 56
Received Thanks: 67
Quote:
Originally Posted by
-=Flavio=-
As a matter of fact I would understand if they were asking the packages to do this, but the emulator? XD
I don't know. Probably, he also demands goods for free... I don't understand this person.
----------
Auto Resource Collector for
PET -
COMPLETE (It's not too hard though, but still awesome
)
----------
Palladium Field disable cloak.
Before
After
12/05/2021, 17:08
#407
elite*gold: 0
Join Date: Jul 2012
Posts: 624
Received Thanks: 270
I just finished the maps, fixed some problems with the AI's and now the re-spawn should work correctly when you are on the
"new" maps (if level 12+)
Since we had a user looking for this a while ago here it is:
Code:
public int GetBaseMapId()
{
int basemap = FactionId == 1 ? 1 : FactionId == 2 ? 5 : 9;
if ((Spacemap.Id >= 16 && Spacemap.Id <= 29) && Level >= 12)
basemap = FactionId == 1 ? 20 : FactionId == 2 ? 24 : 28;
return basemap;
}
public Position GetBasePosition()
{
var baseposition = FactionId == 1 ? Position.MMOPosition : FactionId == 2 ? Position.EICPosition : Position.VRUPosition;
if ((Spacemap.Id >= 16 && Spacemap.Id <= 29) && Level >= 12)
baseposition = FactionId == 1 ? Position.NewMMOPosition : FactionId == 2 ? Position.NewEICPosition : Position.NewVRUPosition;
return baseposition;
}
4-5 wormhole
1 in 1000 chance to get on "???" map
Npcs now move and spawn correctly at 4-5
By the way, this is how the wormhole in map 4-5 works:
12/05/2021, 21:11
#408
elite*gold: 0
Join Date: Apr 2012
Posts: 56
Received Thanks: 67
Quote:
Originally Posted by
-=Flavio=-
4-5 wormhole
1 in 1000 chance to gat on "???" map
They will be waiting for you
12/05/2021, 21:42
#409
elite*gold: 20
Join Date: Nov 2014
Posts: 192
Received Thanks: 156
Quick tip, add the SAB SHOT to the uProtegits
12/05/2021, 22:27
#410
elite*gold: 0
Join Date: Nov 2021
Posts: 17
Received Thanks: 2
Quote:
Originally Posted by
Prototype2597
I don't know. Probably, he also demands goods for free... I don't understand this person.
----------
Auto Resource Collector for
PET -
COMPLETE (It's not too hard though, but still awesome
)
----------
Palladium Field disable cloak.
Before
After
I give you server files, with your emulator is awesome.
12/05/2021, 22:50
#411
elite*gold: 0
Join Date: Apr 2012
Posts: 56
Received Thanks: 67
Quote:
Originally Posted by
TriplaxXx991
I give you server files, with your emulator is awesome.
Thank you, but I don’t need this. I can do everything myself.
I have already set up emulator, database, website and the game itself. And now it works correctly. I'm even afraid to imagine that I'll dig into other people's files again. It's like getting lost in a dense forest.
—————
Quote:
Originally Posted by
#Heizer™
Quick tip, add the SAB SHOT to the uProtegits
+TODO
Thanks.
12/06/2021, 16:06
#412
elite*gold: 0
Join Date: Jul 2012
Posts: 624
Received Thanks: 270
And here we go
12/07/2021, 07:56
#413
elite*gold: 0
Join Date: May 2014
Posts: 663
Received Thanks: 1,154
Quote:
Originally Posted by
-=Flavio=-
1 in 1000 chance to gat on "???" map
Code:
public static int GetRandomMap(int minid, int maxid, bool enablesecretmap) {
if (enablesecretmap && random.Next(1, 1000) == 1) {
return 42;
}
return random.Next(minid, maxid);
}
12/07/2021, 14:06
#414
elite*gold: 0
Join Date: Jul 2012
Posts: 624
Received Thanks: 270
Quote:
Originally Posted by
manulaiko3.0
Code:
public static int GetRandomMap(int minid, int maxid, bool enablesecretmap) {
if (enablesecretmap && random.Next(1, 1000) == 1) {
return 42;
}
return random.Next(minid, maxid);
}
Ohh
Now this is a face I haven't seen in a long time
12/08/2021, 15:38
#415
elite*gold: 0
Join Date: Apr 2012
Posts: 56
Received Thanks: 67
Repairer & Combo Ship Repair (PET Gears)
Repairer for
PET -
COMPLETE
----------
Combo Ship Repair for
PET -
COMPLETE
12/15/2021, 17:10
#416
elite*gold: 0
Join Date: Mar 2020
Posts: 24
Received Thanks: 2
how can you play if adobe flashplayer is gone?
12/15/2021, 17:25
#417
elite*gold: 0
Join Date: Apr 2012
Posts: 56
Received Thanks: 67
Quote:
Originally Posted by
borsbence
how can you play if adobe flashplayer is gone?
Old version of any browser + latest version of flash.
12/15/2021, 18:05
#418
elite*gold: 0
Join Date: Mar 2020
Posts: 24
Received Thanks: 2
what browser are you using?
12/15/2021, 18:39
#419
elite*gold: 0
Join Date: Apr 2012
Posts: 56
Received Thanks: 67
Quote:
Originally Posted by
borsbence
what browser are you using?
Opera & Chrome. In some cases, both are needed.
And don't forget to turn off auto-update for them. Otherwise, immediately after starting the browsers, they will be updated to the latest version.
12/18/2021, 10:53
#420
elite*gold: 0
Join Date: Dec 2021
Posts: 1
Received Thanks: 0
Hello, this is localhost only? I sent files (only cms .zip) to the web server (online, not localhost) and I receive the error:
The error occurs when trying register new account and logging in.
No api folder in .zip from first post download links.
All times are GMT +1. The time now is 15:18 .