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Packet Bot Developing

Discussion on Packet Bot Developing within the DarkOrbit forum part of the Browsergames category.

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Old 12/10/2015, 12:40   #16
 
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Originally Posted by parkemia View Post
Well i already have that and i am looking through it. Its really just looking for all the different variables i need. I am also considering making an updater program for the bot that will detect the current build of DO and if its a new build it will update the program itself so the bot will work.
First things are the first. Connect to DarkOrbit server's and login, then start interacting with the server, once you have that you can think in other things like automatic updates.
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Old 12/10/2015, 12:47   #17
 
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Even if u have auto updater how should he detect a packet change ? And "auto update" that
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Old 12/10/2015, 21:48   #18
 
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Originally Posted by delemojo View Post
Even if u have auto updater how should he detect a packet change ? And "auto update" that
Detecting packet change is naive. DO server will tell you this.
Auto update might be tricky part though.
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Old 12/11/2015, 00:10   #19
 
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Originally Posted by manulaiko3.0 View Post
First things are the first. Connect to DarkOrbit server's and login, then start interacting with the server, once you have that you can think in other things like automatic updates.
Got the bot to login and i am working on getting it to go to spacemap. Its a little obnoxious as it seems many of the ID's are changing and i have to see where it changed and where it saved that down.
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Old 12/11/2015, 06:44   #20
 
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Originally Posted by parkemia View Post
Got the bot to login and i am working on getting it to go to spacemap. Its a little obnoxious as it seems many of the ID's are changing and i have to see where it changed and where it saved that down.
U Neef to login to spacemap with adress&Dosid=...
Dosid u get from cookies after logging in.
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Old 12/11/2015, 06:59   #21
 
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can u show us some scrnshots ?
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