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[Release] Devil Bot
Discussion on [Release] Devil Bot within the DarkOrbit forum part of the Browsergames category.
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View Poll Results: Does the bot work?
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Yes its perfect!
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32 |
28.57% |
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Yes, but it's slow.
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55 |
49.11% |
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No.
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25 |
22.32% |
08/06/2014, 18:51
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#16
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elite*gold: 0
Join Date: Jan 2011
Posts: 60
Received Thanks: 66
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Quote:
Originally Posted by manuelzierler
when i start the thing for debugging i get the rezize window with only 0,1fps how can i fix this?
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Its fixed in the next release. You have windows 7 right? Its a glitch with windows 7
Quote:
Originally Posted by lockstockctrl
release for next versions or already implemented?? on download it says updated 37 hours ago?
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no, not yet. The code is all there, I just need to update the GUI
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08/06/2014, 20:34
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#17
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elite*gold: 0
Join Date: Dec 2011
Posts: 234
Received Thanks: 57
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u gonna update now?
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08/07/2014, 00:14
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#18
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elite*gold: 0
Join Date: Jan 2011
Posts: 60
Received Thanks: 66
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Version 0.01
New version uploaded (0.01):
In this version:
- Fixed the lag on windows 7
- Fixed the bot thinking that the clan battle station is a bonus box
- Made a better GUI
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08/07/2014, 05:45
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#19
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elite*gold: 0
Join Date: Jul 2014
Posts: 211
Received Thanks: 21
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Add palladium collector in this bot and its good
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08/07/2014, 06:14
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#20
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elite*gold: 0
Join Date: Jan 2011
Posts: 60
Received Thanks: 66
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Quote:
Originally Posted by ibizatwistt
Add palladium collector in this bot and its good 
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Thats my next plan
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08/07/2014, 13:29
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#21
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elite*gold: 0
Join Date: Aug 2014
Posts: 166
Received Thanks: 90
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it works good nice job
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08/07/2014, 14:52
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#22
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elite*gold: 0
Join Date: Jan 2011
Posts: 60
Received Thanks: 66
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Quote:
Originally Posted by byhugom6
it works good nice job 
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good to hear. Anyway, you guys will have to wait for palladium feature since i cant go anywhere near the palladium fileds in 5-3 without getting destroyed every 5 seconds by EIC
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08/07/2014, 14:54
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#23
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elite*gold: 0
Join Date: May 2011
Posts: 238
Received Thanks: 25
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Since it seems to be working correctly, instead of implementing the palladium feature, why don't you make the bot works also in background ?
It could be more usefull I think for most of the user, and there aren't background bots at the moment...
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08/07/2014, 16:06
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#24
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elite*gold: 0
Join Date: Nov 2012
Posts: 135
Received Thanks: 33
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Hey nice job ! no problem for now.
I test it 1day and i told you if i have some problem with the bot..
Do a background bot will be a very good idea  because we can't do nothing with the pc when the bot run.
Can you add function for reconnect if the connexion lost? Because its a big problem. And if the ship will be destroy what happen? He repair?
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08/07/2014, 16:35
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#25
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elite*gold: 0
Join Date: Jan 2011
Posts: 60
Received Thanks: 66
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Quote:
Originally Posted by Troolol555
Hey nice job ! no problem for now.
I test it 1day and i told you if i have some problem with the bot..
Do a background bot will be a very good idea  because we can't do nothing with the pc when the bot run.
Can you add function for reconnect if the connexion lost? Because its a big problem. And if the ship will be destroy what happen? He repair?
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reconnection and repair after destruction is easy to implement. That may be in the next release
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08/07/2014, 19:27
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#26
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elite*gold: 0
Join Date: Nov 2012
Posts: 135
Received Thanks: 33
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Quote:
Originally Posted by hellgod_
reconnection and repair after destruction is easy to implement. That may be in the next release
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Please add a option like fsbot to repair at the base and jump at map x-x with cpu jump
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08/07/2014, 20:19
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#27
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elite*gold: 0
Join Date: Jan 2011
Posts: 60
Received Thanks: 66
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Quote:
Originally Posted by Troolol555
Please add a option like fsbot to repair at the base and jump at map x-x with cpu jump 
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By repair do you mean with repair robot or with repair vouchers?
I will add some functionality that makes the ship go to a safe place (base or jump gate) and repair. Also, what should the jump CPU function do?
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08/07/2014, 20:43
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#28
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elite*gold: 0
Join Date: Nov 2012
Posts: 135
Received Thanks: 33
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Quote:
Originally Posted by hellgod_
By repair do you mean with repair robot or with repair vouchers?
I will add some functionality that makes the ship go to a safe place (base or jump gate) and repair. Also, what should the jump CPU function do?
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no ^^', the ship repair automatically with the robot. I mean repair vouchers.
I told you about cpu AJP-01, if you can add a function for when the ship are destroy in pvp map ( or other map ) he can repair at the base and use the cpu jump for jump at pvp map ( or other map .. ) ^^'.
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08/07/2014, 20:46
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#29
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elite*gold: 0
Join Date: Jan 2011
Posts: 60
Received Thanks: 66
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Quote:
Originally Posted by Troolol555
no ^^', the ship repair automatically with the robot. I mean repair vouchers.
I told you about cpu AJP-01, if you can add a function for when the ship are destroy in pvp map ( or other map ) he can repair at the base and use the cpu jump for jump at pvp map ( or other map .. ) ^^'.
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oh, that's going to be easy to implement. I will add that. But you have to manually add what map you what to jump to in the settings panel.
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08/07/2014, 20:59
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#30
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elite*gold: 0
Join Date: Aug 2014
Posts: 38
Received Thanks: 23
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cool, hope it will not be buggy like this fsbot
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