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[Release] Devil Bot

Discussion on [Release] Devil Bot within the DarkOrbit forum part of the Browsergames category.

View Poll Results: Does the bot work?
Yes its perfect! 32 28.57%
Yes, but it's slow. 55 49.11%
No. 25 22.32%
Voters: 112. You may not vote on this poll

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Old 08/06/2014, 18:51   #16
 
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Quote:
Originally Posted by manuelzierler View Post
when i start the thing for debugging i get the rezize window with only 0,1fps how can i fix this?
Its fixed in the next release. You have windows 7 right? Its a glitch with windows 7

Quote:
Originally Posted by lockstockctrl View Post
release for next versions or already implemented?? on download it says updated 37 hours ago?
no, not yet. The code is all there, I just need to update the GUI
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Old 08/06/2014, 20:34   #17
 
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u gonna update now?
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Old 08/07/2014, 00:14   #18
 
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Version 0.01

New version uploaded (0.01):

In this version:

- Fixed the lag on windows 7
- Fixed the bot thinking that the clan battle station is a bonus box
- Made a better GUI
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Old 08/07/2014, 05:45   #19
 
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Add palladium collector in this bot and its good
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Old 08/07/2014, 06:14   #20
 
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Originally Posted by ibizatwistt View Post
Add palladium collector in this bot and its good
Thats my next plan
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Old 08/07/2014, 13:29   #21
 
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it works good nice job
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Old 08/07/2014, 14:52   #22
 
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Originally Posted by byhugom6 View Post
it works good nice job
good to hear. Anyway, you guys will have to wait for palladium feature since i cant go anywhere near the palladium fileds in 5-3 without getting destroyed every 5 seconds by EIC
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Old 08/07/2014, 14:54   #23
 
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Since it seems to be working correctly, instead of implementing the palladium feature, why don't you make the bot works also in background ?

It could be more usefull I think for most of the user, and there aren't background bots at the moment...
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Old 08/07/2014, 16:06   #24
 
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Hey nice job ! no problem for now.
I test it 1day and i told you if i have some problem with the bot..

Do a background bot will be a very good idea because we can't do nothing with the pc when the bot run.

Can you add function for reconnect if the connexion lost? Because its a big problem. And if the ship will be destroy what happen? He repair?
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Old 08/07/2014, 16:35   #25
 
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Quote:
Originally Posted by Troolol555 View Post
Hey nice job ! no problem for now.
I test it 1day and i told you if i have some problem with the bot..

Do a background bot will be a very good idea because we can't do nothing with the pc when the bot run.

Can you add function for reconnect if the connexion lost? Because its a big problem. And if the ship will be destroy what happen? He repair?
reconnection and repair after destruction is easy to implement. That may be in the next release
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Old 08/07/2014, 19:27   #26
 
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Quote:
Originally Posted by hellgod_ View Post
reconnection and repair after destruction is easy to implement. That may be in the next release
Please add a option like fsbot to repair at the base and jump at map x-x with cpu jump
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Old 08/07/2014, 20:19   #27
 
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Quote:
Originally Posted by Troolol555 View Post
Please add a option like fsbot to repair at the base and jump at map x-x with cpu jump
By repair do you mean with repair robot or with repair vouchers?

I will add some functionality that makes the ship go to a safe place (base or jump gate) and repair. Also, what should the jump CPU function do?
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Old 08/07/2014, 20:43   #28
 
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Quote:
Originally Posted by hellgod_ View Post
By repair do you mean with repair robot or with repair vouchers?

I will add some functionality that makes the ship go to a safe place (base or jump gate) and repair. Also, what should the jump CPU function do?
no ^^', the ship repair automatically with the robot. I mean repair vouchers.
I told you about cpu AJP-01, if you can add a function for when the ship are destroy in pvp map ( or other map ) he can repair at the base and use the cpu jump for jump at pvp map ( or other map .. ) ^^'.
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Old 08/07/2014, 20:46   #29
 
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Quote:
Originally Posted by Troolol555 View Post
no ^^', the ship repair automatically with the robot. I mean repair vouchers.
I told you about cpu AJP-01, if you can add a function for when the ship are destroy in pvp map ( or other map ) he can repair at the base and use the cpu jump for jump at pvp map ( or other map .. ) ^^'.
oh, that's going to be easy to implement. I will add that. But you have to manually add what map you what to jump to in the settings panel.
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Old 08/07/2014, 20:59   #30
 
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cool, hope it will not be buggy like this fsbot
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