I've fixed the trapmouse problem. And now I'm working on some small fixes. After that i will work on NPC logic using my new algorithm. I think just 2-3 days of testing.
I have problems with the boss npc,, because the system does not kill,,,,,,, and trying every way possible configuration but it really is a failure ... when you see npc boss does clik on the same ship not the boss npc ..
but this is a new bug x I remember that in your beta version did not have any problem with the npc boss ...
and I have to admit that the gathering of Bonux box makes much improved .....
thank you and I have 2 days to buy the license ........
as Friend truth from the beta I see you say it to change the image but do not understand how that time,,,, I'm just a silly poko and prefieron this all ready,,, but if I explain how I'm going to do fuso,,,, thanks ...
it is always safer to grab boxes and kill bugs while so you do not detect non fuso?
I will release today the new version without new npc logic. Just mousetrap fix and some other fixes.
Released v2.5
- Added option to repair MAX time
- Added movements at jump gate when enemy in x-2 (to avoid disconnections)
- Fixed small bugs in the code