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[Release] FsBot vBeta by fuso98

Discussion on [Release] FsBot vBeta by fuso98 within the DarkOrbit forum part of the Browsergames category.

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Old 08/19/2014, 21:26   #856
 
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Uff I SOLVED problem.

If someone OFF "PepperFlash\pepflashplayer.dll" bot will doesnt reconnect because bot will block keyboard (he will click webiste link and he cant unlick this). I just ON PepperFlash and bot reconnecting very nice .
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Old 08/19/2014, 23:03   #857
 
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Quote:
Originally Posted by home9999 View Post
Uff I SOLVED problem.

If someone OFF "PepperFlash\pepflashplayer.dll" bot will doesnt reconnect because bot will block keyboard (he will click webiste link and he cant unlick this). I just ON PepperFlash and bot reconnecting very nice .
Yeah i had pepperflash off because of merkava. Thx for ur help,ill check does this work 6
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Old 08/19/2014, 23:10   #858
 
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Wow thanks for all positive feedbacks ^^
In next versions there will be these improvements:
- To search NPC the bot will be first find the red pixel on the minimap and then will search for it
- I'm try to adding a function to come back to the default map -> so if you have been destroyed you can repair at your base map and the bot will come back to the last map.
I've made an algorithm to detect what jumpgate use to go to the right map. Now i need to find a way to detect the current map very fast and to detect all jumpgate position on the map
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Old 08/19/2014, 23:22   #859
 
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Quote:
Originally Posted by fuso98 View Post
Wow thanks for all positive feedbacks ^^
In next versions there will be these improvements:
- To search NPC the bot will be first find the red pixel on the minimap and then will search for it
- I'm try to adding a function to come back to the default map -> so if you have been destroyed you can repair at your base map and the bot will come back to the last map.
I've made an algorithm to detect what jumpgate use to go to the right map. Now i need to find a way to detect the current map very fast and to detect all jumpgate position on the map
That default map function sounds really good ^^ this is going to be the best bot ever !
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Old 08/19/2014, 23:31   #860
 
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my bot fly around map but collect just few boxes lol like 20/h lol..he don;t see boxes around lol :}
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Old 08/19/2014, 23:32   #861
 
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How fast is your ship? Have you follow all the video tutorial?
Are your color on the screen setted to 32 bit?
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Old 08/19/2014, 23:37   #862
 
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I unchecked " run when ennemy are near ", and the bot work nice
2h without problem.

"so if you have been destroyed you can repair at your base map and the bot will come back to the last map. "

Ohhhhh, it was so great .


I have see the " tuto " of home999, i have check on PepperFlash\pepflashplayer.dll
so, when we check on that, the reconnect function work, but the function for revive at position too or not?
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Old 08/20/2014, 00:25   #863
 
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yes and yes
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Old 08/20/2014, 00:58   #864
 
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Fuso also u should try to make it circle npc`s like the kbot and ibot and the other bots were doing u know waht i mean ? if you can do that that would be awesome
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Old 08/20/2014, 01:11   #865
 
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revive function don't work
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Old 08/20/2014, 02:54   #866
 
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Unhappy Lags very fast

My Problem is right in the title...
My Computer is as well as needed for Darkorbit and other progs like palavia's donīt lag but yours let my Darkorbit begin to lag after 10-20 min...
Can you fix this?

Btw: Sorry for that English I'm from Germany

Greetz

GameTriiXHD
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Old 08/20/2014, 10:42   #867
 
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I will try to make use less cpu. I need to find a way
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Old 08/20/2014, 19:20   #868
 
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when i go pvp map it thinks everything is a bonus box even portals and npcsxD
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Old 08/20/2014, 19:25   #869
 
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Quote:
Originally Posted by ibizatwistt View Post
when i go pvp map it thinks everything is a bonus box even portals and npcsxD
WTF?? Npc on pvp maps?? for jumpgates just replace jumpdebug.bmp and jumpdebug2.bmp

News from Fs-Team
Also this afternoon i worked on come back features, and this is my work until now:
- Detection of the right jumpgate to use to go to specific map (lowers and uppers) (done)
- Detection of all jumpgates on the map (done)
- Detection of the current map (not done) -> for this i need the picture of the map name on the minimap of all maps, so if some one could help me can send here the pics ^^
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Old 08/20/2014, 19:34   #870
 
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Quote:
Originally Posted by fuso98 View Post
WTF?? Npc on pvp maps?? for jumpgates just replace jumpdebug.bmp and jumpdebug2.bmp

News from Fs-Team
Also this afternoon i worked on come back features, and this is my work until now:
- Detection of the right jumpgate to use to go to specific map (lowers and uppers) (done)
- Detection of all jumpgates on the map (done)
- Detection of the current map (not done) -> for this i need the picture of the map name on the minimap of all maps, so if some one could help me can send here the pics ^^
nvm lol im retarded and i thought there is boxes in 4-5 xDDdd
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