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[Background bots] Technical idea for bot devs

Discussion on [Background bots] Technical idea for bot devs within the DarkOrbit forum part of the Browsergames category.

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Old 07/11/2014, 00:34   #16
 
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I don't see it like a very big problem, there is a working image for moving boxes atleast. And I think we'd best just wait for jd to release the way to make swf changers safe again.
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Old 07/11/2014, 09:18   #17
 
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SWF Changers can be safe again. To bypass that detection is really really easy. The tricky bit to bypass is the pixel tinting that would happen even if you can swap the SWF...

-jD
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Old 07/11/2014, 13:12   #18
 
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Quote:
Originally Posted by TskulT View Post
I don't see it like a very big problem, there is a working image for moving boxes atleast. And I think we'd best just wait for jd to release the way to make swf changers safe again.
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Originally Posted by »jD« View Post
SWF Changers can be safe again. To bypass that detection is really really easy. The tricky bit to bypass is the pixel tinting that would happen even if you can swap the SWF...

-jD

I'm agree with you.
But it would be better to avoid the use of SWF? Ok, maybe SWF can be made really sure, but what would prevent BP to study and implement a program that detects the use of SWF proxy? That's why for my point of view, perhaps it is better to study an alternative to SWF...
Devs wrong to say so? I'm not a programmer...
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Old 07/11/2014, 13:18   #19
 
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An image search just isn't efficient. To search the screen with 20+ different frames for each collectable, EACH frame, its not worth it. You'd have a bot that could run at like 1 FPS...

-jD
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Old 07/11/2014, 13:31   #20
 
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An image search just isn't efficient. To search the screen with 20+ different frames for each collectable, EACH frame, its not worth it. You'd have a bot that could run at like 1 FPS...

-jD
ok now I understand better, thanks
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Old 07/11/2014, 13:39   #21
 
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Okay, so, test1 has a new SWF up there now. Looks like they no longer check pixels but they still check the hash. The hash check is easily bypassed however the tinting is still there!

-jD
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Old 07/11/2014, 15:52   #22
 
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Okay, so, test1 has a new SWF up there now. Looks like they no longer check pixels but they still check the hash. The hash check is easily bypassed however the tinting is still there!

-jD
Ok very good!

Anyway SWF is solution "of the moment". What others solution could be realize like "alternative"?
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Old 07/11/2014, 23:21   #23
 
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dont make bots all Bots unsave
i have bot with palla by palavia
for 4 h and i get a ban
guys play not with bots you
lose your Acc! is only a Tipp
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Old 07/12/2014, 02:30   #24
 
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Ok very good!

Anyway SWF is solution "of the moment". What others solution could be realize like "alternative"?
Crack encryption :P
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Old 07/12/2014, 05:34   #25
 
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but why tinting is a problem? if you would usually search for a pixel with color color 0,0,0 , make the bot search pixels wich are almost that, so if it founds a 1,0,5 it takes that as valid too, then it's just a bit of tweaking to see what the good value is, for example max search up to 15,15,15, if the value is higher, then it means it isnt a bonus box
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Old 07/12/2014, 05:35   #26
 
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but why tinting is a problem? if you would usually search for a pixel with color color 0,0,0 , make the bot search pixels wich are almost that, so if it founds a 1,0,5 it takes that as valid too, then it's just a bit of tweaking to see what the good value is, for example max search up to 15,15,15, if the value is higher, then it means it isnt a bonus box
Because the tinting is much higher than that and is also random!

-jD
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Old 07/12/2014, 07:02   #27
 
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well, at naked eye no one sees the tint on the boxes, so make the program have more tolerance, if they can tint them by a 10%, make the bot see them up to 15% tinted if you understeand me
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Old 07/12/2014, 14:01   #28
 
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Originally Posted by -popcorn- View Post
but why tinting is a problem? if you would usually search for a pixel with color color 0,0,0 , make the bot search pixels wich are almost that, so if it founds a 1,0,5 it takes that as valid too, then it's just a bit of tweaking to see what the good value is, for example max search up to 15,15,15, if the value is higher, then it means it isnt a bonus box
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Because the tinting is much higher than that and is also random!

-jD
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well, at naked eye no one sees the tint on the boxes, so make the program have more tolerance, if they can tint them by a 10%, make the bot see them up to 15% tinted if you understeand me
In ahk it's called shades of variation, and it is perfectly possible to detect moving boxes with it using something like a white square.
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Old 07/12/2014, 14:12   #29
 
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An easier way than bypass swf stuff is to replace game.xml with the new hashes
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Old 07/12/2014, 14:26   #30
 
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Originally Posted by manulaiko3.0 View Post
An easier way than bypass swf stuff is to replace game.xml with the new hashes
But they still check for VISUAL pixels on the resources
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