Hello guys.
Im creating standalone game called WarUniverse with gameplay like darkorbit at 2009 year. It would be native for Android and Desktop. So before first release, i need to test it.
I need 10 testers, who helped me to find major bugs.
Main features are ready: maps, npcs, ships, equipment system, drones, etc
Please contact me (strannik_himer on skype), if you want to play it first.
You've just called 'son of a *****' one of the guys that made the sources you're using. But wait, you are pro 2k17 Java developer who fixed SOMEONE'S else source. Congratulations.
Guys can you explain me the difference between DO's 2d and 3d code
I have intentions to create my own private server, but only browser games i ever worked on are pure html/php games similar to travian/ikariam and such...
I managed to create basic hangar and gg, but i just don't know where to start from in the actual game...
I looked for similar topics, but found none... i'm sorry if there is one
Guys can you explain me the difference between DO's 2d and 3d code
I have intentions to create my own private server, but only browser games i ever worked on are pure html/php games similar to travian/ikariam and such...
I managed to create basic hangar and gg, but i just don't know where to start from in the actual game...
I looked for similar topics, but found none... i'm sorry if there is one
It's not about whether it's 2D or 3D, it's more about the client version.
From client 1.6 to 4.1 all packets structure are the same, raw strings where each parameter is separated by a |
With client 6.3.5 to 7.5.1 packets changed and they became byte arrays, so instead of having 0|I|userID... you had something like this:
Code:
Packet version = new Packet(667);
version.writeShort(major);
version.writeShort(minor);
version.writeShort(build);
And from 8.5+ to current one they are the same as the byte arrays + encryption.
It's not about whether it's 2D or 3D, it's more about the client version.
From client 1.6 to 4.1 all packets structure are the same, raw strings where each parameter is separated by a |
With client 6.3.5 to 7.5.1 packets changed and they became byte arrays, so instead of having 0|I|userID... you had something like this:
Code:
Packet version = new Packet(667);
version.writeShort(major);
version.writeShort(minor);
version.writeShort(build);
And from 8.5+ to current one they are the same as the byte arrays + encryption.
Thanks for the info.
Is original DO written in Java ?
And is there a way to get packages from game that is no longer available on web?
It's not about whether it's 2D or 3D, it's more about the client version.
From client 1.6 to 4.1 all packets structure are the same, raw strings where each parameter is separated by a |
With client 6.3.5 to 7.5.1 packets changed and they became byte arrays, so instead of having 0|I|userID... you had something like this:
Code:
Packet version = new Packet(667);
version.writeShort(major);
version.writeShort(minor);
version.writeShort(build);
And from 8.5+ to current one they are the same as the byte arrays + encryption.
Buenas manu! Soy nuevo de por aqui! Me llamo David. Antes he estado hablando con Borja, menudo crack. Mi pregunta es, como interceptas los paquetes? he probado con wireshark en un server antiguo privado, pero no logro encontrar la cadena del paquete, siento responder en español! solo era para conocernos..
Thanks for the info.
Is original DO written in Java ?
And is there a way to get packages from game that is no longer available on web?
Original DO seems to be coded in either C++ or C#.
The way you retrieve packets is by decompiling main.swf and look for the onStreamData (for clients 1.6 to 4.1) or to the packet classes to get their structure (clients 6.3.5+)
I made a tutorial for retrieving packets for client 4.1 a lot ago, but it stills working. It's in the first post.
Quote:
Originally Posted by TheHanns
Buenas manu! Soy nuevo de por aqui! Me llamo David. Antes he estado hablando con Borja, menudo crack. Mi pregunta es, como interceptas los paquetes? he probado con wireshark en un server antiguo privado, pero no logro encontrar la cadena del paquete, siento responder en español! solo era para conocernos..
Decompilando main.swf es la manera más fácil y rápida de averiguarlo.
Hello guys.
Im creating standalone game called WarUniverse with gameplay like darkorbit at 2009 year. It would be native for Android and Desktop. So before first release, i need to test it.
I need 10 testers, who helped me to find major bugs.
Main features are ready: maps, npcs, ships, equipment system, drones, etc
Please contact me (strannik_himer on skype), if you want to play it first.
Screenshot:
Video of the game:
Now you can play it, link to download under video. I think its not ready to wide publish yet, so i just leave it here.
Private private server :P READ FOR MORE INFO 12/01/2010 - SRO Private Server - 12 Replies hey guys im wondering if there is anyway to make a real private server like ZSZC or SWSRO or MYSRO but to where i can only play and level a character and as if it was a real private server. but just for me, not like an emulator where im already lvl 90 or 120 or whatever. i mean one where i set the rates and i level. if not then ok u can close this. but i was just wondering.