Quote:
Originally Posted by NUMANDERBUHMAN
That's the hero movement packet. In fact that's the only packet you should send about your own movement. The other one which is the global move command you should send to all the rest of the entities however I tested it and well it doesn't make much of a difference to me but can do to you =)
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If I'm reading the main correct, the Hero movement packet is:
Code:
"0|T|heroToX|heroToY"
But what I'm really asking is why the last parameter in the code of movement (mills) doesn't match with the time the ship takes to reach toX toY point. Because when I send it, it takes more time (visually / client side) to reach the point.