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Private Server Info and Support Thread
Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.
06/28/2015, 13:41
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#1891
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elite*gold: 0
Join Date: Dec 2014
Posts: 341
Received Thanks: 221
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Cryz35, Skype adresin varsa verebilirmisin burdan konuşmak zor oluyor ?
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06/28/2015, 13:54
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#1892
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elite*gold: 0
Join Date: Dec 2008
Posts: 288
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Hello,
we saw that bigpoint want to release a bigger update "3d update" in the next months. So the time is come to bring the same update to our private servers.
This update bring us a new client version. The coming client with the 3d feature has the client version 10.0. The client is under testing so maybe the client has some buggs. The client is available at and has currently the build version 3082. The encryption/decryption is nearly the same as in the 9.0 client. It seems that they have some new log reports maybe for bot detection ?
How to decrypt the coming main.swf ?
[C#]
Code:
var main = File.ReadAllBytes ("main.swf");
uint key = 113;
for (var i = 0; i < main.Length; i++) {
key++;
key = key & 255;
main[i] = (byte)(main[i] ^ key);
}
File.WriteAllBytes ("main_decrypted.swf", main);
FYI.
With regards,
Anohros
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06/28/2015, 16:02
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#1893
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elite*gold: 0
Join Date: May 2014
Posts: 662
Received Thanks: 1,154
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Quote:
Originally Posted by Anohros
Hello,
we saw that bigpoint want to release a bigger update "3d update" in the next months. So the time is come to bring the same update to our private servers.
This update bring us a new client version. The coming client with the 3d feature has the client version 10.0. The client is under testing so maybe the client has some buggs. The client is available at and has currently the build version 3082. The encryption/decryption is nearly the same as in the 9.0 client. It seems that they have some new log reports maybe for bot detection ?
How to decrypt the coming main.swf ?
[C#]
Code:
var main = File.ReadAllBytes ("main.swf");
uint key = 113;
for (var i = 0; i < main.Length; i++) {
key++;
key = key & 255;
main[i] = (byte)(main[i] ^ key);
}
File.WriteAllBytes ("main_decrypted.swf", main);
FYI.
With regards,
Anohros
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I'm still not seeing the sense of main's xor...
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06/29/2015, 02:53
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#1894
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elite*gold: 0
Join Date: Sep 2011
Posts: 193
Received Thanks: 70
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Hello , somebody have the link for download IN-ORBIT CMS . If can share the link
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06/30/2015, 01:59
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#1895
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elite*gold: 0
Join Date: May 2015
Posts: 116
Received Thanks: 37
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hello guys i have spacebattles work files we edit we worked but dont see drones brothers help me plz user id 1 : see drones but users dont have drones how to fix
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06/30/2015, 04:28
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#1896
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elite*gold: 0
Join Date: Jan 2014
Posts: 466
Received Thanks: 446
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Quote:
hello guys i have spacebattles work files we edit we worked but dont see drones brothers help me plz user id 1 : see drones but users dont have drones how to fix
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woh you got spacebattles to work :OOOO you must be pro...Seriously if you want any help we need information...not many people will help you but its worth a try
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06/30/2015, 08:57
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#1897
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elite*gold: 0
Join Date: May 2015
Posts: 116
Received Thanks: 37
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06/30/2015, 16:06
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#1898
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elite*gold: 61
Join Date: Oct 2010
Posts: 1,188
Received Thanks: 2,403
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Hmm building something that will run super fast and that is ready for PHP 7, is a bit messed up..
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06/30/2015, 16:38
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#1899
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elite*gold: 0
Join Date: Jan 2011
Posts: 1,130
Received Thanks: 3,260
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Quote:
Originally Posted by Αnonymous
Hmm building something that will run super fast and that is ready for PHP 7, is a bit messed up..
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A fourth company?
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06/30/2015, 16:50
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#1900
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elite*gold: 61
Join Date: Oct 2010
Posts: 1,188
Received Thanks: 2,403
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Quote:
Originally Posted by shooteram
A fourth company?
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Was playing around with the idea of Saturn or pirate factions.
It could be fun
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06/30/2015, 16:51
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#1901
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elite*gold: 0
Join Date: Jan 2011
Posts: 1,130
Received Thanks: 3,260
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Quote:
Originally Posted by Αnonymous
Was playing around with the idea of Saturn or pirate factions.
It could be fun
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I was thinking about it too.
You're right, it could be fun.
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06/30/2015, 20:21
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#1902
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elite*gold: 0
Join Date: May 2014
Posts: 662
Received Thanks: 1,154
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Quote:
Originally Posted by Αnonymous
Hmm building something that will run super fast and that is ready for PHP 7, is a bit messed up..
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Not messed up but a lack of a standard coding way.
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07/02/2015, 10:24
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#1903
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elite*gold: 0
Join Date: Apr 2010
Posts: 9
Received Thanks: 0
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hi all users epvp am having problem to creating a PvP server darkorbit
1:remove ships from the shop and design from the hangar
2:in the hangars there are engines but only shield and LF-4
3:remove maps and link the remaining
4:there are skills in ships
5:how to add more slot for generators?
6:when I try to delete a table tells me=
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07/02/2015, 20:15
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#1904
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elite*gold: 0
Join Date: Sep 2014
Posts: 540
Received Thanks: 158
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Hi community,
I gona ask a simple question,
How I can add pet to my private server?
Screens of the server:
By: 45the45
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07/03/2015, 09:14
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#1905
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elite*gold: 3800
Join Date: Dec 2012
Posts: 13,039
Received Thanks: 8,243
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Quote:
Originally Posted by coltellino
hi all users epvp am having problem to creating a PvP server darkorbit
1:remove ships from the shop and design from the hangar
2:in the hangars there are engines but only shield and LF-4
3:remove maps and link the remaining
4:there are skills in ships
5:how to add more slot for generators?
6:when I try to delete a table tells me=
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Quote:
Originally Posted by 45the45
Hi community,
I gona ask a simple question,
How I can add pet to my private server?
Screens of the server:
By: 45the45
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For both of you. Learn coding and reversing. There are enough tutorials for reversing the main.swf
Because I've seen people still use this crappy method for configs in their public servers (i cried a lot.) I wrote some example class in like 5 minutes.
Old crappy bullshit:
Code:
this.Ship.shield1 = this.Ship.shield;
this.Ship.damage = this.Ship.damage2;
this.Ship.speed = this.Ship.speed2;
this.Ship.shield = this.Ship.shield2;
this.Ship.maxShield = this.Ship.maxShield2;
this.Ship.maxHP = this.Ship.maxHP2;
this.Ship.speed = this.Ship.speed22;
this.Ship.RepBot = this.Ship.RepBot2;
this.Ship.ARepBot = this.Ship.ARepBot2;
this.Ship.SMBCPU = this.Ship.SMBCPU2;
this.Ship.ISHCPU = this.Ship.ISHCPU2;
this.Ship.AROCKET = this.Ship.AROCKET2;
this.Ship.AHSTRM = this.Ship.AHSTRM2;
this.Ship.HSTRM = this.Ship.HSTRM2;
Better class
Code:
namespace Example
{
public class UserShip
{
private List<ShipConfig> _configs = new List<ShipConfig>();
private ShipConfig _currentConfig;
public UserShip()
{
_configs.Add(new ShipConfig()); //Deserialize or whatever
_currentConfig = _configs.FirstOrDefault();
}
public List<ShipConfig> Configs
{
get
{
return _configs;
}
private set { }
}
public ShipConfig Config
{
get
{
return _currentConfig;
}
set
{
_currentConfig = value;
}
}
}
public class ShipConfig
{
private List<ShipLaser> _lasers = new List<ShipLaser>();
private List<ShipGenerator> _generators = new List<ShipGenerator>();
public List<ShipLaser> Lasers
{
get
{
return _lasers;
}
set
{
_lasers = value;
}
}
public List<ShipGenerator> Generators
{
get
{
return _generators;
}
set
{
_generators = value;
}
}
}
public class ShipGenerator
{
private int _power; //shield or speed
private GeneratorType _type;
public int Power
{
get
{
return _power;
}
set
{
_power = value;
}
}
public GeneratorType Type
{
get
{
return _type;
}
set
{
_type = value;
}
}
}
public enum GeneratorType
{
Speed,
Shield
};
public class ShipLaser
{
private int _damage;
private LaserType _type;
public int Damage
{
get
{
return _damage;
}
set
{
_damage = value;
}
}
public LaserType Type
{
get
{
return _type;
}
set
{
_type = value;
}
}
}
public enum LaserType
{
MP_1,
MP_2,
LF_1,
LF_2,
LF_3,
LF_4
};
}
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