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Private Server Info and Support Thread

Discussion on Private Server Info and Support Thread within the DarkOrbit forum part of the Browsergames category.

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Old 06/28/2015, 13:41   #1891
 
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Cryz35, Skype adresin varsa verebilirmisin burdan konuşmak zor oluyor ?
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Old 06/28/2015, 13:54   #1892
 
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Hello,

we saw that bigpoint want to release a bigger update "3d update" in the next months. So the time is come to bring the same update to our private servers.

This update bring us a new client version. The coming client with the 3d feature has the client version 10.0. The client is under testing so maybe the client has some buggs. The client is available at and has currently the build version 3082. The encryption/decryption is nearly the same as in the 9.0 client. It seems that they have some new log reports maybe for bot detection ?

How to decrypt the coming main.swf ?
[C#]
Code:
var main = File.ReadAllBytes ("main.swf");

uint key = 113;
for (var i = 0; i < main.Length; i++) {
	key++;
	key = key & 255;

	main[i] = (byte)(main[i] ^ key);
}

File.WriteAllBytes ("main_decrypted.swf", main);
FYI.

With regards,
Anohros
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Old 06/28/2015, 16:02   #1893
 
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Quote:
Originally Posted by Anohros View Post
Hello,

we saw that bigpoint want to release a bigger update "3d update" in the next months. So the time is come to bring the same update to our private servers.

This update bring us a new client version. The coming client with the 3d feature has the client version 10.0. The client is under testing so maybe the client has some buggs. The client is available at and has currently the build version 3082. The encryption/decryption is nearly the same as in the 9.0 client. It seems that they have some new log reports maybe for bot detection ?

How to decrypt the coming main.swf ?
[C#]
Code:
var main = File.ReadAllBytes ("main.swf");

uint key = 113;
for (var i = 0; i < main.Length; i++) {
	key++;
	key = key & 255;

	main[i] = (byte)(main[i] ^ key);
}

File.WriteAllBytes ("main_decrypted.swf", main);
FYI.

With regards,
Anohros
I'm still not seeing the sense of main's xor...
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Old 06/29/2015, 02:53   #1894
 
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Hello , somebody have the link for download IN-ORBIT CMS . If can share the link
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Old 06/30/2015, 01:59   #1895
 
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hello guys i have spacebattles work files we edit we worked but dont see drones brothers help me plz user id 1 : see drones but users dont have drones how to fix
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Old 06/30/2015, 04:28   #1896
 
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Quote:
hello guys i have spacebattles work files we edit we worked but dont see drones brothers help me plz user id 1 : see drones but users dont have drones how to fix
woh you got spacebattles to work :OOOO you must be pro...Seriously if you want any help we need information...not many people will help you but its worth a try
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Old 06/30/2015, 08:57   #1897
 
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i am really bro but i dont find drones see user

İam Really Bro But İ dont Fix See Drones Users
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Old 06/30/2015, 16:06   #1898

 
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Hmm building something that will run super fast and that is ready for PHP 7, is a bit messed up..

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Old 06/30/2015, 16:38   #1899
 
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Quote:
Originally Posted by Αnonymous View Post
Hmm building something that will run super fast and that is ready for PHP 7, is a bit messed up..

A fourth company?
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Old 06/30/2015, 16:50   #1900

 
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Quote:
Originally Posted by shooteram View Post
A fourth company?
Was playing around with the idea of Saturn or pirate factions.
It could be fun
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Old 06/30/2015, 16:51   #1901
 
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Quote:
Originally Posted by Αnonymous View Post
Was playing around with the idea of Saturn or pirate factions.
It could be fun
I was thinking about it too.

You're right, it could be fun.
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Old 06/30/2015, 20:21   #1902
 
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Quote:
Originally Posted by Αnonymous View Post
Hmm building something that will run super fast and that is ready for PHP 7, is a bit messed up..

Not messed up but a lack of a standard coding way.
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Old 07/02/2015, 10:24   #1903
 
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hi all users epvp am having problem to creating a PvP server darkorbit

1:remove ships from the shop and design from the hangar

2:in the hangars there are engines but only shield and LF-4

3:remove maps and link the remaining

4:there are skills in ships

5:how to add more slot for generators?

6:when I try to delete a table tells me=





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Old 07/02/2015, 20:15   #1904
 
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Hi community,

I gona ask a simple question,
How I can add pet to my private server?

Screens of the server:




By: 45the45
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Old 07/03/2015, 09:14   #1905


 
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Quote:
Originally Posted by coltellino View Post
hi all users epvp am having problem to creating a PvP server darkorbit

1:remove ships from the shop and design from the hangar

2:in the hangars there are engines but only shield and LF-4

3:remove maps and link the remaining

4:there are skills in ships

5:how to add more slot for generators?

6:when I try to delete a table tells me=





Quote:
Originally Posted by 45the45 View Post
Hi community,

I gona ask a simple question,
How I can add pet to my private server?

Screens of the server:




By: 45the45
For both of you. Learn coding and reversing. There are enough tutorials for reversing the main.swf

Because I've seen people still use this crappy method for configs in their public servers (i cried a lot.) I wrote some example class in like 5 minutes.

Old crappy bullshit:

Better class
Code:
namespace Example
{
	public class UserShip
	{
		private List<ShipConfig> _configs = new List<ShipConfig>();
		private ShipConfig _currentConfig;
		
		public UserShip()
		{
			_configs.Add(new ShipConfig()); //Deserialize or whatever
			_currentConfig = _configs.FirstOrDefault();
		}
		
		public List<ShipConfig> Configs
		{
			get
			{
				return _configs;
			}
			private set { }
		}
		
		public ShipConfig Config
		{
			get
			{
				return _currentConfig;
			}
			set
			{
				_currentConfig = value;
			}
		}
	}
	
	public class ShipConfig
	{
		private List<ShipLaser> _lasers = new List<ShipLaser>();
		private List<ShipGenerator> _generators = new List<ShipGenerator>();
		
		public List<ShipLaser> Lasers
		{
			get
			{
				return _lasers;
			}
			set
			{
				_lasers = value;
			}
		}
		
		public List<ShipGenerator> Generators
		{
			get
			{
				return _generators;
			}
			set
			{
				_generators = value;
			}
		}
	}
	
	public class ShipGenerator
	{
		private int _power; //shield or speed
		private GeneratorType _type;
		
		public int Power
		{
			get
			{
				return _power;
			}
			set
			{
				_power = value;
			}
		}
		
		public GeneratorType Type
		{
			get
			{
				return _type;
			}
			set
			{
				_type = value;
			}
		}
	}
	
	public enum GeneratorType
	{
		Speed,
		Shield
	};

	public class ShipLaser
	{
		private int _damage;
		private LaserType _type;
		
		public int Damage
		{
			get
			{
				return _damage;
			}
			set
			{
				_damage = value;
			}
		}
		
		public LaserType Type
		{
			get
			{
				return _type;
			}
			set
			{
				_type = value;
			}
		}
		
	}

	public enum LaserType
	{
		MP_1,
		MP_2,
		LF_1,
		LF_2,
		LF_3,
		LF_4
	};
}
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