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[ReRelease] UFM BOT Darkorbit Pixel Bot

Discussion on [ReRelease] UFM BOT Darkorbit Pixel Bot within the DarkOrbit forum part of the Browsergames category.

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Old 04/16/2014, 07:45   #271
 
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Yes, is a good thing add flee if too damaged.
I know is no easy but, do you remember the old packet bot like pbdo that flee away if feel a enemy near? Can you add it?
And is possible to add a "round flee" when the ship are shooting to npc like old bots?

Anyway you can add it later: they aren't important at moment.

What do you think about it?



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Old 04/16/2014, 10:52   #272
 
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Still working?
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Old 04/16/2014, 11:26   #273
 
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Originally Posted by delt0n View Post
Still working?
The old versions I don't know.
I know TheFallenAngel is realizing a new version.
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Old 04/16/2014, 13:02   #274
 
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Originally Posted by MrSeychelles View Post
The old versions I don't know.
I know TheFallenAngel is realizing a new version.
Thanks for the quick reply!
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Old 04/16/2014, 13:12   #275
 
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Thanks for the quick reply!
Thers thanks button for it^^
P.S sorry for spam
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Old 04/16/2014, 14:05   #276
 
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Quote:
Originally Posted by MrSeychelles View Post
Yes, is a good thing add flee if too damaged.
I know is no easy but, do you remember the old packet bot like pbdo that flee away if feel a enemy near? Can you add it?
And is possible to add a "round flee" when the ship are shooting to npc like old bots?

Anyway you can add it later: they aren't important at moment.

What do you think about it?



Mr.Seychelles
running away when the enemy comes near like pbdo did is impossible with pixel bot. im sorry.

i dont understand what you mean by round flee. can you try to explain that?
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Old 04/16/2014, 14:21   #277
 
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Quote:
Originally Posted by TheFallenAngel View Post
running away when the enemy comes near like pbdo did is impossible with pixel bot. im sorry.

i dont understand what you mean by round flee. can you try to explain that?
Making circles/dodging when attacking NPC.
Btw, how's going with bot? Progress?
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Old 04/16/2014, 14:26   #278
 
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Quote:
Originally Posted by TheFallenAngel View Post
i am adding a way to keep track of how much uri and credits you get per hour.

right now the flee only works in x-2 maps(since this bot was made for that map).

would you guys like me to add flee if too damaged?
anything else i should add?

@shopmaster: there shouldnt be a reason to need to repair. although i will look into it. the bot will probably have a maximum run time per start up so people dont abuse it and get banned from botting 24/7
I think repair should be added becuz what if ur botting npcs and you get killed with in say a hour becuz someone/npc killed you. and your not there to repair it that kinda sucks. And ya the fleeing and a run time would be nice.
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Old 04/16/2014, 16:45   #279
 
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Quote:
Originally Posted by TheFallenAngel View Post
running away when the enemy comes near like pbdo did is impossible with pixel bot. im sorry.

i dont understand what you mean by round flee. can you try to explain that?
You can search for the company sigil thing(left of the player's name) and run the opposite from where you found it or directly to a portal. Adding yet another search in the loop/s will of course make it react slower or cost more resources.

It wouldn't be as good as with packetbots of course.
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Old 04/16/2014, 20:26   #280
 
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Originally Posted by TskulT View Post
You can search for the company sigil thing(left of the player's name) and run the opposite from where you found it or directly to a portal. Adding yet another search in the loop/s will of course make it react slower or cost more resources.

It wouldn't be as good as with packetbots of course.
im saying it is impossible because the amount of resources that would take to constantly check for the enemy like that would be unreasonable to do, i looked into it earlier and tried adding it. my cpu usage went from the normal 5-6% to 92%. not worth it. and i have a decent cpu (3rd gen i7)



Quote:
Originally Posted by shopmaster View Post
I think repair should be added becuz what if ur botting npcs and you get killed with in say a hour becuz someone/npc killed you. and your not there to repair it that kinda sucks. And ya the fleeing and a run time would be nice.
i dont think the repair would be needed because it only bots npc in x-2. if you die from x-2 npc... thats just sad...

however i guess it would be possible for enemies to kill you. that would be correct. so i will add a repair if after the inital release people dont like that it doesnt repair. will keep that open for debate.



Quote:
Originally Posted by maris001 View Post
Making circles/dodging when attacking NPC.
Btw, how's going with bot? Progress?
no need to circle npc in x-2. also if you circle npc in x-2 it is a red flag that you are botting.
as for your question about progress. here is what i have left to do:

1.finish the function that keeps track of uri/credits earned. this is taking most of the time right now and is seemingly becoming fairly difficult.
2. right now the bot is hardcoded that you are an EIC player since that is the company of my test acc. i need to make this dynamic to check what company you are (should be a quick fix). this is probably the last thing i will fix
3. improve the anti ban by comparing the bot to myself. the antiban is unique for every computer right now. but i think it is doing a few things inhumanly fast.
4. add a time limit to how long the bot will run. this literally will take 10 seconds to add.
5. add a few things for the paid version on the back-end.

Versions of the bot that will be available:
There will be 2 versions available. free and paid. both will have all functions. the difference will be impact on system performance. the bot does not use trapdoor (i personally dont trust that and i think it is detectable but i have no proof). so it needs to run on the desktop. this means it will use your mouse. the paid version has a much lower system impact and should use little enough resources to be able to run in a VM. the free version isnt coded as efficiently and wont be able to run in a VM. well it might. but you will need a high end cpu to handle the workload. overall: if you choose to get the free one it mostly means you will only be able to bot while you are sleeping because it will use your mouse. if you want to use your computer while it bots you need to pay for it.

prices have NOT been determined. i dont wanna price stuff until it is done.

to the people that keep adding me on skype and asking me to beta test. stop. i do all my own testing. i test in win7 and win8. as i assume most people run these operating systems at this point.

if you are wondering about resources needed because of my blurb above:
i am using a 3rd gen i7. 3.2 ghz. 3.7ghz when cpu is doing turbo. my system has 32 gigs of ram. the bot uses between 4-6% of my cpu on average and less than 300 MB of ram. (paid version specs).
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Old 04/17/2014, 09:10   #281
 
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Quote:
Originally Posted by TheFallenAngel View Post
i dont think the repair would be needed because it only bots npc in x-2. if you die from x-2 npc... thats just sad...

however i guess it would be possible for enemies to kill you. that would be correct. so i will add a repair if after the inital release people dont like that it doesnt repair. will keep that open for debate.


no need to circle npc in x-2. also if you circle npc in x-2 it is a red flag that you are botting..
Ok, I agree to you in the major parts of your idea about bot use.
I think is correct let the possibility to be killed by enemies, but is same correct let the possibility to make a repair by npcs damage, maybe after flee on near gate in map.

I can be agree to you when I read you say "no need to circle npc in x-2. also if you circle npc in x-2 it is a red flag that you are botting", but my opinion and suggestion is for future UFM realeses: if your bot work very well about npcs killing like shown in your video, I think that many many players, like me, will ask you to upgrade your system for kill npcs on the others maps! So, do you understand that if it will happen, the sheep can't be stopped in npcs shooting. but at moment I will be happy to use it in x-2. My opinion is only a idea, that's all.

Thank you for you patience and for your work about UFM bot.

Mr.Seychelles
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Old 04/17/2014, 17:54   #282
 
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Quote:
Originally Posted by MrSeychelles View Post
Ok, I agree to you in the major parts of your idea about bot use.
I think is correct let the possibility to be killed by enemies, but is same correct let the possibility to make a repair by npcs damage, maybe after flee on near gate in map.

I can be agree to you when I read you say "no need to circle npc in x-2. also if you circle npc in x-2 it is a red flag that you are botting", but my opinion and suggestion is for future UFM realeses: if your bot work very well about npcs killing like shown in your video, I think that many many players, like me, will ask you to upgrade your system for kill npcs on the others maps! So, do you understand that if it will happen, the sheep can't be stopped in npcs shooting. but at moment I will be happy to use it in x-2. My opinion is only a idea, that's all.

Thank you for you patience and for your work about UFM bot.

Mr.Seychelles
yeah. i decided to tackle 1 map at a time. it will work in x-1 too. but no on bots there. it will also bonus box collect on any map. but it wont run from anything. right now the bot is only x-2 use. once i release i can probably look into other maps
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Old 04/17/2014, 19:22   #283
 
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Hi, I want test this bot if that is possibel I sent you pm
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Old 04/17/2014, 19:25   #284
 
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Originally Posted by SeaManCDF View Post
Hi, I want test this bot if that is possibel I sent you pm
because you spend the time to ask on here. AND send me a PM even though i specifically said not to



NO
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Old 04/17/2014, 20:41   #285
 
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Close request make a new topic when you release it
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