You'll have to find the address in memory which stores the latest timestamp related to your jumps and make sure it's over 500, best bet would be to freeze it at 1000 or so.
Also @ Lateralus you could make a proxy to do that, but you'd need to crack the new encryptions used. Unless the spanish client didn't get that update.
You'll have to find the address in memory which stores the latest timestamp related to your jumps and make sure it's over 500, best bet would be to freeze it at 1000 or so.
Also @ Lateralus you could make a proxy to do that, but you'd need to crack the new encryptions used. Unless the spanish client didn't get that update.
I understand that.. But how in the WORLD can I find the timestamp related to jumps? That's where I'm stuck. :P
easiest way to find speedhack(or any other values) address for foriegn clients is to make a reference to maglobal.inf
Firstly, find out the difference between addresses of a simple to find value(say, money you have), and the value you want to locate(in this case, char mode/speedhack).
In this example i am refering to maglobal.inf 5016(lazy to update)
MoneyInv=&H50BBF4
CharEffects=&H50ADF6
do a hex calculation, BBF4 - ADF6 = DFE
So the difference between money address and char address is DFE.
Now log into your foriegn client. find the address for money, i am sure even a ****** can do that without much prob. Substract DFE from the address for money and you will get your cyclone address. You will know what to do with other addresses.
However, this doesn't work for certain addresses. Then you will have to find it the traditional way.
As for timestamp thingy, i have no idea what is going on. I'd like to learn more about it.
easiest way to find speedhack(or any other values) address for foriegn clients is to make a reference to maglobal.inf
Firstly, find out the difference between addresses of a simple to find value(say, money you have), and the value you want to locate(in this case, char mode/speedhack).
In this example i am refering to maglobal.inf 5016(lazy to update)
MoneyInv=&H50BBF4
CharEffects=&H50ADF6
do a hex calculation, BBF4 - ADF6 = DFE
So the difference between money address and char address is DFE.
Now log into your foriegn client. find the address for money, i am sure even a ****** can do that without much prob. Substract DFE from the address for money and you will get your cyclone address. You will know what to do with other addresses.
However, this doesn't work for certain addresses. Then you will have to find it the traditional way.
As for timestamp thingy, i have no idea what is going on. I'd like to learn more about it.
hmmmm, i'll suggest this method. though i am very doubtful it will work. but here it goes.
Firstly, since that timestamp can be done client side, there has to be a way to locate it.
In normal conditions, the timestamp thingy is set to (eg) X. When cyclone activates, timestamp will be set to X+Y where Y is TQ programmer defined. When cyclone is over, it will be set back to X.
So, by doing a search for unknown value -> changed value -> initial value, it should give us a proper result. However, there are problems like, unknown type, and address not within the memory declaration of Conquer.exe (should be within, lmao)
In normal conditions, the timestamp thingy is set to (eg) X. When cyclone activates, timestamp will be set to X+Y where Y is TQ programmer defined. When cyclone is over, it will be set back to X.
The timestamp stores the amount of time between each jump, if this is less than a certain value it is allowed, if it is not then you are disconnected (set amount stored server side).
I have an idea, but I'm about to leave to go somewhere.. Can someone possibly find out for me?
My idea - search for unknown value, use cyclone and jump, search for increased value.. when cyclone ends, jump and search for decreased value until you are limited to only a few addresses.
Yeti told me that is it's actually a series of asm codes injected into conquer process. -.-?(i don't know what i am talking here, lol)
He did say it can be done by writing array-of-byte values to -->2<-- addresses. But didn't mention how the address is to be located. This timestamp thingy should be a kiddy thing for those who reverse engineered co. lol. Help!!! omfg..
Yeti told me that is it's actually a series of asm codes injected into conquer process. -.-?(i don't know what i am talking here, lol)
He did say it can be done by writing array-of-byte values to -->2<-- addresses. But didn't mention how the address is to be located. This timestamp thingy should be a kiddy thing for those who reverse engineered co. lol. Help!!! omfg..
Ok, this brings up more questions. How will we know what arrays to write to it?
Lol @ kiddy thing for those who reverse engineered conquer. *sigh*...
[ASK] about memory address 09/30/2010 - Perfect World - 46 Replies Can anyone please tell me things about memory address like base address/pointer/offset/base address ?
like in PWI, we have :
Base_Address=10862540 , or in hex = A5BFCC
Base_AddressFZ=10863676, or in hex = A5C43C
does Base_AddressFZ mean a pointer ? because we can directly use that memory address without using offset and Base_Address.
for example, we have the offset for HP in PWI -> HP_OffSet=1140, when using nomad memory in autoit, to get to this HP memory address, we have to...
Memory Address 03/05/2010 - CO2 Programming - 10 Replies Hey,
when i find a memory adress for Example :name = 0x5AC45(Example)
i add it to my bot and it shows my name but when i close co and open another one it doesnt show my name and when i search for the address it shows another address,i would like to know how to search for the Main address,som1 told me to look for the Pointer,am using cheat engine and idk how to look for the points i right click on the address and click search for pointer an empty box shows up plz help !!!
[Request]How i can find Cyclone/Speedhack Address ? 09/18/2009 - CO2 Programming - 3 Replies Hello , the title says everything , i want to revive co yeti , but i want to fix just the speedhack to use with divine hare/fly , if somebody can help me let me know :D , Thank u so much.
memory address 10/22/2008 - Eudemons Online - 0 Replies Hey could sumone please Post the new memory address for zoom for patch 1150? or tell me the memory values for zoomed in and out so i can try and find.
Nevermind i found the sucker the zoom address for patch 1150 is 0095D9EC enjoy!