Discussion on [OFFICAL]Conquer Online graphical modification request thread within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.
Hey what files do you switch around to make 1 weapon look like another. For example if I want to make a lvl 110 Blade look like a lvl 115 blade, so switch the looks, how would I do it? Explain please if anyone doesn't mind.
A weapon look is basically composed of a texture (.dds) and a mesh file (.c3)
(+ effect and icons, in option )
Texture is (obviously) the color and texture of a weapon, it's in Conquer/c3/texture
Mesh is the 3d model, the shape and size of a weapon, it's in Conquer/c3/mesh
Just switch the two files of a weapon with the two other files of the weapon you want; with your exemple :
After, you have to swap weapon effect folders ( conquer/c3/effect/blade-/weapon ), and item icon files ( conquer/data/ItemMinIcon+MapItemIcon ) so it looks exactly the same
A weapon look is basically composed of a texture (.dds) and a mesh file (.c3)
(+ effect and icons, in option )
Texture is (obviously) the color and texture of a weapon, it's in Conquer/c3/texture
Mesh is the 3d model, the shape and size of a weapon, it's in Conquer/c3/mesh
Just switch the two files of a weapon with the two other files of the weapon you want; with your exemple :
After, you have to swap weapon effect folders ( conquer/c3/effect/blade-/weapon ), and item icon files ( conquer/data/ItemMinIcon+MapItemIcon ) so it looks exactly the same
Download this extractor, to unbatch all the files, cause some files, textures and effects meshes were "hidden" by TQ
Just use it as it's described in Korvac's thread so u'll have every single meshes and textures , you'll be able to swap every weapon , armors, and etc, as you wish ^^
Download this extractor, to unbatch all the files, cause some files, textures and effects meshes were "hidden" by TQ
Just use it as it's described in Korvac's thread so u'll have every single meshes and textures , you'll be able to swap every weapon , armors, and etc, as you wish ^^
Oh and you gotta extract 3dtexture.ini to get every .dds, and 3dEffectObj.ini for .c3s .
When I browse with the extractor it doesn't show .ini types... I only extracted cd.wdf and data.wdf but I am still having problems because I search the item I'm trying to change into another in c3/texture I already have the ID for it from itemtype and I don't see it it's not in there here's a screeny.
[REQUEST] PRIME KNIGHT JF - GRAPHICAL HACK 05/18/2011 - Grand Chase Philippines - 9 Replies PRIME KNIGHT JF - GRAPHICAL HACK
Purpose to make the Blue Halo Light more visible and clearer or an indicator when to press Z
http://images2.wikia.nocookie.net/__cb20100617083 443/grandchase/images/5/50/JF_Activation_Halo.png
http://images2.wikia.nocookie.net/__cb20100617083 506/grandchase/images/thumb/2/2b/Prime_Knight_Dash _Attack_JF1.png/600px-Prime_Knight_Dash_Attack_JF1 .png
another purpose:
To Practice JF Skillz (because some JF skill is hard to see like the 3MP bar charge in rage...
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Certain small words that you can put in your bio that can trigger this.
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Now everytime someone reads your bio on their overview at the top right, they will have "die" in whatever color you put it. Also if they check their skills, when the mouse is over the skill "die" apears in the background Smile...