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[OFFICAL]Conquer Online graphical modification request thread

Discussion on [OFFICAL]Conquer Online graphical modification request thread within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.

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Old 06/25/2010, 18:45   #46
 
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Quote:
Originally Posted by Crestx View Post
Request:
Item:sword skill nix and spear skill speedgun
Edited: fixed nix to have lvl 7s color and fixed speedgun to have lvl 5s color
Enjoy.
Attached Files
File Type: rar c3.rar (40.4 KB, 71 views)
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Old 07/01/2010, 08:06   #47
 
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Request:
Name:Jok3rBlade/Jok3rSword
Level:185
Edit:[Red,Blue,White,Black,Yellow]
Type:Jok3r

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Old 07/09/2010, 00:17   #48
 
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yo can u make me a lvl 185 and 215 wepon edits ?? i got them on my server but cant see them .. only the icons ..
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Old 08/10/2010, 23:03   #49
 
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I was wondering if i could know what folder/.dds to edit to make a goldbar edit?

On a private server it lags me like crazy!!

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Old 08/12/2010, 07:12   #50
 
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Quote:
Originally Posted by SparksPwnsAll View Post
I was wondering if i could know what folder/.dds to edit to make a goldbar edit?

On a private server it lags me like crazy!!

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Hmm , they should be in Data > Map Item Icon : 1090000 , 1090010 , 1090020 ,1091000 , 1091010 & 1091020.
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Old 08/16/2010, 17:26   #51
 
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Hey what files do you switch around to make 1 weapon look like another. For example if I want to make a lvl 110 Blade look like a lvl 115 blade, so switch the looks, how would I do it? Explain please if anyone doesn't mind.
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Old 08/16/2010, 18:04   #52
 
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A weapon look is basically composed of a texture (.dds) and a mesh file (.c3)
(+ effect and icons, in option )
Texture is (obviously) the color and texture of a weapon, it's in Conquer/c3/texture
Mesh is the 3d model, the shape and size of a weapon, it's in Conquer/c3/mesh

Just switch the two files of a weapon with the two other files of the weapon you want; with your exemple :

lvl 115 blade :
TEXTURE: Conquer/c3/texture/410225(normal) 410226(refined+unique) 410228(elite+super)
MESH: Conquer/c3/mesh/410220.C3

switch with

lvl 110 blade :
TEXTURE: Conquer/c3/texture/410215(normal) 410216(refined+unique) 410218(elite+super)
MESH: Conquer/c3/mesh/410210.C3

That easy ^^

After, you have to swap weapon effect folders ( conquer/c3/effect/blade-/weapon ), and item icon files ( conquer/data/ItemMinIcon+MapItemIcon ) so it looks exactly the same

You gotta have a fully unbatched client!

thats all, i think.



lol im bored?
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Old 08/16/2010, 19:51   #53
 
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Quote:
Originally Posted by Opale View Post
A weapon look is basically composed of a texture (.dds) and a mesh file (.c3)
(+ effect and icons, in option )
Texture is (obviously) the color and texture of a weapon, it's in Conquer/c3/texture
Mesh is the 3d model, the shape and size of a weapon, it's in Conquer/c3/mesh

Just switch the two files of a weapon with the two other files of the weapon you want; with your exemple :

lvl 115 blade :
TEXTURE: Conquer/c3/texture/410225(normal) 410226(refined+unique) 410228(elite+super)
MESH: Conquer/c3/mesh/410220.C3

switch with

lvl 110 blade :
TEXTURE: Conquer/c3/texture/410215(normal) 410216(refined+unique) 410218(elite+super)
MESH: Conquer/c3/mesh/410210.C3

That easy ^^

After, you have to swap weapon effect folders ( conquer/c3/effect/blade-/weapon ), and item icon files ( conquer/data/ItemMinIcon+MapItemIcon ) so it looks exactly the same

You gotta have a fully unbatched client!

thats all, i think.



lol im bored?
What do you mean fully unbatched client?
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Old 08/16/2010, 20:16   #54
 
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Download this extractor, to unbatch all the files, cause some files, textures and effects meshes were "hidden" by TQ

Just use it as it's described in Korvac's thread so u'll have every single meshes and textures , you'll be able to swap every weapon , armors, and etc, as you wish ^^
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Old 08/16/2010, 22:50   #55
 
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Quote:
Originally Posted by Opale View Post


Download this extractor, to unbatch all the files, cause some files, textures and effects meshes were "hidden" by TQ

Just use it as it's described in Korvac's thread so u'll have every single meshes and textures , you'll be able to swap every weapon , armors, and etc, as you wish ^^
I don't get it..
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Old 08/17/2010, 02:50   #56
 
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TQ hides some of their files in the c3.wdf & data.wdf use the extra Opale gave you to extract them to get all the files.
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Old 08/17/2010, 05:52   #57
 
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Quote:
Originally Posted by edwardvuong View Post
TQ hides some of their files in the c3.wdf & data.wdf use the extra Opale gave you to extract them to get all the files.
Okay I found out how to do it.
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Old 08/17/2010, 10:33   #58
 
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My english sucks =/

Oh and you gotta extract 3dtexture.ini to get every .dds, and 3dEffectObj.ini for .c3s .
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Old 08/17/2010, 17:21   #59
 
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Quote:
Originally Posted by Opale View Post
My english sucks =/

Oh and you gotta extract 3dtexture.ini to get every .dds, and 3dEffectObj.ini for .c3s .
When I browse with the extractor it doesn't show .ini types... I only extracted cd.wdf and data.wdf but I am still having problems because I search the item I'm trying to change into another in c3/texture I already have the ID for it from itemtype and I don't see it it's not in there here's a screeny.

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Old 08/19/2010, 15:57   #60
 
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Itemtype ID and texture id's aren't the same
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