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[Release]My source...

Discussion on [Release]My source... within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 05/17/2010, 06:18   #106
 
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this source is good guys ?
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Old 05/17/2010, 06:21   #107
 
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Quote:
Originally Posted by Gerculy View Post
this source is good guys ?
That yellow color is hard to read ;O
And to answer your question
Yes this source is good
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Old 05/17/2010, 16:42   #108
 
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I'II check this.
I think to make a good source you have to look at the example of hybrid.
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Old 05/17/2010, 17:33   #109
 
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Its a good source if you want to learn unlike many members of elitepvpers.
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Old 05/17/2010, 18:37   #110
 
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Quote:
Originally Posted by Luiz01 View Post
I'II check this.
I think to make a good source you have to look at the example of hybrid.
No you don't have to, you have to put the pieces of the puzzle together(knowledge + problem) and solve it the logical way.
Amazing piece impulse
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Old 05/17/2010, 20:04   #111
 
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Originally Posted by Nullable View Post
No you don't have to, you have to put the pieces of the puzzle together(knowledge + problem) and solve it the logical way.
Nice!
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Old 05/21/2010, 20:32   #112
 
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Anybody working on this ?
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Old 05/21/2010, 23:45   #113
 
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Yah i did a bit. I was getting annoyed by it though cause my test cmd's weren't working for some reason even though i rewrote part of the cmd checks so it was hard for me to test new packets or features i tried to add. I mostly just did some npc system upgrades and minor fixes/additions so far.
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Old 05/22/2010, 00:06   #114
 
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Hey. could you help me with somethin ??

I made a jail system for now itl just jail me @arrest minutes and it all works they get let out after minutes is up to the dot only problem is if they are in jail and cannot get out untill there time is up they can just relog and then they can get out ? is there a way to stop that ?
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Old 05/22/2010, 01:46   #115
 
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have it use system time and not just a timer.
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Old 05/22/2010, 13:26   #116
 
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All you should do is just, add twp new variables in entity table(mysql) named arresttime as INT(20) and arrestedsince as BIGINT(20), and in source you'll use an int and a datetime. I managed to make my mysql handler to be able to read/write datetime from mysql(in mysql it is a long number). It could just read/write it as a mysql datetime but datetime to long would be just more effective.

And when it comes to check you should do like:

[code]
if(DateTime.Now > client.ArrestedSince.AddMinutes(client.ArrestTime) )
{
//...
}
else
{
Text(You still need to wait " + (new TimeSpan(DateTime.Now.Ticks).AllMinutes - new TimeSpan(client.ArrestedSince.Ticks).AllMinutes) +" to wait. Be patient!");
}
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Old 05/22/2010, 16:46   #117
 
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what does this source have??
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Old 05/22/2010, 17:09   #118
 
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Quote:
Originally Posted by ElectricZebra View Post
In lotf the code is MaxHP what is it for this source?
MaxHP would be
Code:
client.Entity.Hitpoints = client.Entity.MaxHitpoints;
and for a certian amount
Code:
client.Entity.Hitpoints = 0;
xD
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Old 05/22/2010, 17:13   #119
 
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Quote:
Originally Posted by nuhali View Post
what does this source have??
It's a BASE source.


It's a well written, efficient, virtually bugless 5165 source. You will need to code all the features yourself though (or wait till people release them)

Unless he updated the file again this doesn't even have monster spawns by default. Basically EVERYTHING will have to be coded.

That being said the source is written in such a way that new things are quite easy to add because it's not a complete mess like lotf (or even coemu to an extent). It is structured in a way that will accommodate additions very well.

Eg: This already has the enums and packets setup for things like reborn weapons and skills, status effects, general data packets, etcetc... the features themselves though are not coded but part of your job is already done (and in quite a nice way)
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Old 05/22/2010, 17:27   #120
 
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I agree with 100%
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