I have hit thanks because it will help others out It does not help me because I had fixed my problem already I just simply can not change the Guards name at all. Try to use a magic attack on WHSGuardian and you will understand what I mean lol. Any NPC with the name Guard is protected >.<
But the normal NPCs you can still use magic attack on lol. I have tried before with the mesh thing but I like to experiment with changing the meshes around AND the names around but for now the Guards are staying as Conquer guards hehe
I figured out your problem. In 5165 original source.. GetNPCTarget method was include, with it players may take a particular NPC as there target. So for you to resolve your problem just modify the codes under that method. or you may try this to simple fix.
1. open Skills.cs and search for this code
Quote:
GetNPCTargets(Single);
2. comment that line of code like this (intended only for noob just incase they don't know how to comment a line of code
I have hit thanks because it will help others out It does not help me because I had fixed my problem already I just simply can not change the Guards name at all. Try to use a magic attack on WHSGuardian and you will understand what I mean lol. Any NPC with the name Guard is protected >.<
But the normal NPCs you can still use magic attack on lol. I have tried before with the mesh thing but I like to experiment with changing the meshes around AND the names around but for now the Guards are staying as Conquer guards hehe
Check the flags, thats what its mostlikely causing it, since you can attack it its mostlikeyly using the flag just how the Pilar is POLE in gw, check it out not so sure tho.
Check the flags, thats what its mostlikely causing it, since you can attack it its mostlikeyly using the flag just how the Pilar is POLE in gw, check it out not so sure tho.
Rename a shop flag and make a CTF sort of thing, when the flag gets hit it drops an item called "Flag", you return it to your base for a score.
It would be really simple, but then you have problems with the flag dropping or not.
You would have to make the flag, when picked up... lock or bind your gear then make you black name.
Then after the flag drops and is no longer in your inventory return your characters items and pk status to normal.
Rename a shop flag and make a CTF sort of thing, when the flag gets hit it drops an item called "Flag", you return it to your base for a score.
It would be really simple, but then you have problems with the flag dropping or not.
You would have to make the flag, when picked up... lock or bind your gear then make you black name.
Then after the flag drops and is no longer in your inventory return your characters items and pk status to normal.
its sound like a quest... i think that would be out of the topic. but thanks for giving some inputs...
[Release]Reviver Guard[5165] 10/02/2010 - CO2 PServer Guides & Releases - 46 Replies Sup,
I have not released anything yet so I will release a reviver guard....
go into Program.cs and find
foreach (Hashtable H in Game.World.H_Mobs.Values)
{
foreach (Mob M in H.Values)
{
[RELEASE] 5165 attack bug fixed. and Vote npc! 04/01/2010 - CO2 PServer Guides & Releases - 27 Replies Ok so Snow and Para (coders and owners of Conquer 3.0) are releasing a few codes to solve the bugs on all 5165 sources. The main and major bug everyone has problems with is WeaponMaster (item upgrading) seems to give every brilliant attack unless they relog. So we have coded it so it disconnects you. But you have otpion to continue upgrading so you dont have to keep dcin every single upgrade. Here it is.
#region WeaponMaster
case...