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[Release] Some needed stuff for Coemu

Discussion on [Release] Some needed stuff for Coemu within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #136
 
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sale shops...
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Old   #137
 
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Smile Working on TC npc's =D\

Guild Conductress - Done
Luna - done (teleports to bi pk map instead of moonplatform. coz of the map bug on moonplatform)
Guide - done (gives newbie players normal +2 items to help them start off)

tomorrow i should have all of tc working hopefully. except for:
GuildDirector - i don't no how that gonna work
WHguardian - same.


also, if anyone knows how to add npcs, please help me out lol. i kinda stuck on that too =)
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Quote:
Originally Posted by lukejonesy View Post
Guild Conductress - Done
Luna - done (teleports to bi pk map instead of moonplatform. coz of the map bug on moonplatform)
Guide - done (gives newbie players normal +2 items to help them start off)

tomorrow i should have all of tc working hopefully. except for:
GuildDirector - i don't no how that gonna work
WHguardian - same.


also, if anyone knows how to add npcs, please help me out lol. i kinda stuck on that too =)
good work, i noticed u did the shopboy code ,if u still need it let me know

* Guild Director depends on your guild system structure and vars so some codes will work with someone and wont for you

WH Guardian

i'll add it to post 3 for u soon
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almsot get tc working

so far i have been doing really well i only have a few npcs left =)

with shopboy, i have trouble keeping the armor dyed black and also with the other colours.

Whguardian: can't wait =) (thanks samehvan)

Guild Director: yeah, i just needa figure out how to have those typing boxes to input the guild name and fugure out how to regester the guild name +)

but all is good.

you wouldn't happen to know the map ID for furniture shop? if not, i'm gonna make furniture NPC sell the items straight up rather then teleport to the map.


(this thread had been a really big help =) )
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Quote:
Originally Posted by lukejonesy View Post
so far i have been doing really well i only have a few npcs left =)
Congratz for that

Quote:
with shopboy, i have trouble keeping the armor dyed black and also with the other colours.
add the color to DataBase.cs/UpdateItem void so it will save the new color

Quote:
Guild Director: yeah, i just needa figure out how to have those typing boxes to input the guild name and fugure out how to regester the guild name +)

but all is good.
check the WH Guardian code it contains the input and get values codes it will help

Quote:
you wouldn't happen to know the map ID for furniture shop? if not, i'm gonna make furniture NPC sell the items straight up rather then teleport to the map.

(this thread had been a really big help =) )
i think it's 5011

------
WH Guardian and full WareHouse password system added to post 3
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Hey all after a long time I'm back,
I was working a while on the Quiz show system.
I am about to release it after i done some things,
Ill list the progress here.

Quote:
Quiz show points - 100%
Letting the quiz show dialogue pop up - 100%
Asking all question listed in a .INI file.
Each question gives you 3 points - 100%
You get exp rewards for each question based on the answer - 100%
Calculating the winner - 0% << This has to be done so that i can release it.
Showing the winners - 100%
Responding to the client's answer - 100%
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awsome Wh guardian!

:O

it almost works! i only have 1 error tho =S it is:

Error 1 The name 'CData' does not exist in the current context C:\Users\Luke\Desktop\My server\CoEmu v2\CoEmu v2 GameServer\Handlers\NpcTalk.cs 51 51 CoEmu v2 GameServer

i have to define it right? which i have no clue how lol.

other then that, awsome release on Wh gaurdian.
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what is your NpcTalk void arguments ?? mine is

Code:
public static void NpcTalk(ClientSocket CSocket, int ID, byte LinkBack,[COLOR="Red"]byte[]CData[/COLOR])
if that last Red Colored word is different than yours then change every CData in my code to the variable name u have whatever it is

Quote:
Originally Posted by ImmortalYashi View Post
Hey all after a long time I'm back,
I was working a while on the Quiz show system.
I am about to release it after i done some things,
Ill list the progress here.
nice work
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lols, be leave it or not. i don't even have that line in NPCtalk o_0

ohhh its up the top?

found it!

mine reads differently =/

public static void NpcTalk(ClientSocket CSocket, int ID, int LinkBack)
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could i see your Game server packet processor,
parts:

#region NPC Talks
case 2031: //Initial NPC talk

and

case 2032: //Reply NPC Talk

because i think i need to add somthing there as well

if i add byte[]CData on the end of NPCtalk void, i get a 3 arguement error:

Error 1 No overload for method 'NpcTalk' takes '3' arguments.
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Quote:
Originally Posted by lukejonesy View Post
could i see your Game server packet processor,
parts:

#region NPC Talks
case 2031: //Initial NPC talk

and

case 2032: //Reply NPC Talk

because i think i need to add somthing there as well

if i add byte[]CData on the end of NPCtalk void, i get a 3 arguement error:

Error 1 No overload for method 'NpcTalk' takes '3' arguments.
Code:
#region NPC Talks 2031
                    case 2031: //Initial NPC talk
						{
							int ID = ReadLong(Data, 4);
							Handler.NpcTalk(CSocket, ID, 0,Data);
							break;
						}
					case 2032: //Reply NPC Talk
						{	
							int ID = CSocket.Client.LastNPC;
							int LinkBack = Data[10];
							if(LinkBack != 255)
								Handler.NpcTalk(CSocket, ID, (byte)LinkBack,Data);
                            else if (CSocket.Client.LastNPC==10002)
                                CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Hair, Struct.StatusTypes.HairStyle));
							break;
						}
						#endregion
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i was missing:

Handler.NpcTalk(CSocket, ID, (byte)LinkBack,Data);


=) ty
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Old   #148

 
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So any progress on FatalStrike?
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Old   #149
 
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i got mine working with everything just the teleport to mob is missing : X
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look at this screen all chracters look to me like this i cant see them moving and i cant evern trade em
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