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[Release] Drop Command

Discussion on [Release] Drop Command within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 09/04/2008, 12:12   #16
 
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Were can i find the Client.cs?
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Old 09/04/2008, 13:36   #17
 
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Lolz i edited the range of the dropp command to 25 now it drops dbs arount the whole jail map xD!
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Old 09/06/2008, 04:39   #18
 
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Quote:
Originally Posted by Rechocto View Post
Code:
                                    if (Splitter[0] == "/drop")
                                    {
                                        if (Status != 8 && Status != 7)
                                            return;
                                        uint MoneyDrops = 0;
                                        byte Repeat = byte.Parse(Splitter[2]);
                                        for (int i = 0; i < Repeat; i++)
                                        {
                                            if (Splitter[1] == "db")
                                            {
                                                string Item = "1088000-0-0-0-0-0";
                                                DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops);
                                                World.ItemDrops(item);
                                            }
                                            if (Splitter[1] == "met")
                                            {
                                                string Item = "1088001-0-0-0-0-0";
                                                DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops);
                                                World.ItemDrops(item);
                                            }
                                            if (Splitter[1] != "met" && Splitter[1] != "db")
                                            {
                                                string Item = Splitter[1] + "-0-0-0-0-0";
                                                DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops);
                                                World.ItemDrops(item);
                                            }
                                        }
                                    }
/drop met <AMOUNT>
/drop db <AMOUNT>
/drop <ITEM ID> <AMOUNT>
Yes, you can do it like this. I prefer not to, but good contribution to everyone else.
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Old 09/06/2008, 04:59   #19
 
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Quote:
Originally Posted by Rechocto View Post
Code:
                                    if (Splitter[0] == "/drop")
                                    {
                                        if (Status != 8 && Status != 7)
                                            return;
                                        uint MoneyDrops = 0;
                                        byte Repeat = byte.Parse(Splitter[2]);
                                        for (int i = 0; i < Repeat; i++)
                                        {
                                            if (Splitter[1] == "db")
                                            {
                                                string Item = "1088000-0-0-0-0-0";
                                                DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops);
                                                World.ItemDrops(item);
                                            }
                                            if (Splitter[1] == "met")
                                            {
                                                string Item = "1088001-0-0-0-0-0";
                                                DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops);
                                                World.ItemDrops(item);
                                            }
                                            if (Splitter[1] != "met" && Splitter[1] != "db")
                                            {
                                                string Item = Splitter[1] + "-0-0-0-0-0";
                                                DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops);
                                                World.ItemDrops(item);
                                            }
                                        }
                                    }
/drop met <AMOUNT>
/drop db <AMOUNT>
/drop <ITEM ID> <AMOUNT>
What would make this more effective than the original? I could see rewriting it to act like the /item command, except dropping the item created instead of putting in inventory.
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Old 09/07/2008, 03:40   #20
 
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I need help... heres my client.cs if u can do it for me? :S sorry for this does not work when i do it..
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Old 09/10/2008, 04:55   #21
 
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sry im a noob

ok ive been here for a lil while i even gogled it but what is clint cs and how do i use it
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Old 09/11/2008, 01:25   #22
 
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Is this for real co or for a private server?
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Old 09/11/2008, 02:39   #23
 
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Quote:
Originally Posted by cloud4571 View Post
ok ive been here for a lil while i even gogled it but what is clint cs and how do i use it
Quote:
Originally Posted by pwnintro View Post
Is this for real co or for a private server?
These are examples of people who should NOT be working on private servers. I'm not flaming, I'm suggesting you guys check out a different area of this forum.
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Old 09/11/2008, 04:41   #24
 
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Quote:
Originally Posted by cloud4571 View Post
ok ive been here for a lil while i even gogled it but what is clint cs and how do i use it
Quote:
Originally Posted by pwnintro View Post
Is this for real co or for a private server?
Quote:
Originally Posted by taguro View Post
These are examples of people who should NOT be working on private servers. I'm not flaming, I'm suggesting you guys check out a different area of this forum.
Rofl... That was possibly the saddest two posts I've seen in a row in this section... Actually I dunno... but wow.. I totally agree Tagure D=
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Old 11/15/2008, 03:27   #25
 
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thanks its working
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Old 01/26/2009, 01:25   #26
 
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If i go to Client.cs, i see ALOT of text, WEre can i place it?????


if (Splitter[0] == "/drop")
{
uint MoneyDrops = 0;
byte Repeat = byte.Parse(Splitter[2]);
for (int i = 0; i < Repeat; i++)
{
if (Splitter[1] == "db")
{
string Item = "1088000-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops);
World.ItemDrops(item);
}
if (Splitter[1] == "met")
{
string Item = "1088001-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops);
World.ItemDrops(item);
}
}
}



Thanks for help!
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Old 01/26/2009, 02:40   #27
 
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Control + F

search for /level

you see
Quote:
if (Splitter[0] == "/level")
, right above that

press thx if this helped
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Old 01/26/2009, 02:46   #28
 
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Quote:
Originally Posted by pintser View Post
If i go to Client.cs, i see ALOT of text, WEre can i place it?????


if (Splitter[0] == "/drop")
{
uint MoneyDrops = 0;
byte Repeat = byte.Parse(Splitter[2]);
for (int i = 0; i < Repeat; i++)
{
if (Splitter[1] == "db")
{
string Item = "1088000-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops);
World.ItemDrops(item);
}
if (Splitter[1] == "met")
{
string Item = "1088001-0-0-0-0-0";
DroppedItem item = DroppedItems.DropItem(Item, (uint)(MyChar.LocX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(MyChar.LocY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)MyChar.LocMap, MoneyDrops);
World.ItemDrops(item);
}
}
}



Thanks for help!

search for a command ... /item then go one line up were the } is press enter and put that code there and place the code above that
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Old 01/26/2009, 02:53   #29
 
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Quote:
Originally Posted by hio77 View Post
search for a command ... /item then go one line up were the } is press enter and put that code there and place the code above that
are you like repeating what i say? just using different command? lol xD
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Old 01/26/2009, 06:43   #30
 
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no my net dropped then u posted while it was down
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