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Old 06/03/2018, 05:26   #16
 
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Quote:
Originally Posted by giacometti View Post
Here is other of my research's project:

From current official patch 6719 (from 31/may/2018)

Code:
enum Type : WORD
	{
		Message =		2109, //2137,
		MapItem =		2286, //2173,
		PlayerSpawn =	2009, //2275,
		Action =		2322, //2102,
		Walk =			2303, //2245,
		TaskDialog =	2026, //2055
		LoginCharInfo = 2117
	};
Code:
struct MsgMapItem { 
	WORD wSize;
	WORD wType;               //Type = 2286
	DWORD dwTimestamp;  //timestamp mesh with +plus composition?
	DWORD dwItemDropID;
	DWORD dwItemTypeID;
	WORD wPosX;
	WORD wPosY;
	WORD wUnknown;		//always  = 0?
	MapItemAction wAction;
}
This one does not use protocol buffer.
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