in WindowStats,more not work D:
Img TQ 2.0:
My WindowStats
public static byte[] WindowStats(Client.GameClient client)
{
Byte[] mData = new Byte[140 + 8];
Writer.WriteUInt16((UInt16)(mData.Length - 8), 0, mData);
Writer.WriteUInt16((UInt16)1040, 2, mData);
Writer.WriteUInt32((UInt32)Time32.timeGetTime().Ge tHashCode(), 4, mData);
Writer.WriteUInt32(client.Entity.UID, 8, mData);
Writer.WriteUInt32(client.Entity.MaxHitpoints, 12, mData);
Writer.WriteUInt32((UInt32)client.Entity.MaxMana, 16, mData);
Writer.WriteUInt32((UInt32)client.Entity.MaxAttack , 20, mData);
Writer.WriteUInt32((UInt32)client.Entity.MinAttack , 24, mData);
Writer.WriteUInt32((UInt32)client.Entity.Defence, 28, mData);
Writer.WriteUInt32((UInt32)client.Entity.MagicAtta ck, 32, mData);
Writer.WriteUInt32((UInt32)client.Entity.MagicDefe nce, 36, mData);
Writer.WriteUInt32((UInt32)client.Entity.Dodge, 40, mData);
Writer.WriteUInt32((UInt32)client.Entity.Agility, 44, mData);
Writer.WriteUInt32((UInt32)(client.Entity.Gems[13] * 100), 56, mData); // not working too D:
Writer.WriteUInt32((UInt32)client.Entity.ItemBless , 68, mData);
Writer.WriteUInt32((UInt32)client.Entity.CriticalS trike, 72, mData);
Writer.WriteUInt32((UInt32)client.Entity.SkillCStr ike, 76, mData);
Writer.WriteUInt32((UInt32)client.Entity.Immunity, 80, mData);
Writer.WriteUInt32((UInt32)client.Entity.Penetrati on, 84, mData);
Writer.WriteUInt32((UInt32)client.Entity.Block, 88, mData);
Writer.WriteUInt32((UInt32)client.Entity.Breaktrou gh, 92, mData);
Writer.WriteUInt32((UInt32)client.Entity.Counterac tion, 96, mData);
Writer.WriteUInt32((UInt32)client.Entity.Detoxicat ion, 100, mData);
Writer.WriteUInt32((UInt32)client.Entity.PhysicalD amageIncrease, 104, mData);
Writer.WriteUInt32((UInt32)client.Entity.MagicDama geIncrease, 108, mData);
Writer.WriteUInt32((UInt32)client.Entity.PhysicalD amageDecrease, 112, mData);
Writer.WriteUInt32((UInt32)client.Entity.MagicDama geDecrease, 116, mData);
Writer.WriteUInt32((UInt32)client.Entity.MetalResi stance, 120, mData);
Writer.WriteUInt32((UInt32)client.Entity.WoodResis tance, 124, mData);
Writer.WriteUInt32((UInt32)client.Entity.WaterResi stance, 128, mData);
Writer.WriteUInt32((UInt32)client.Entity.FireResis tance, 132, mData);
Writer.WriteUInt32((UInt32)client.Entity.EarthResi stance, 136, mData);
return mData;
}
{
Byte[] mData = new Byte[140 + 8];
Writer.WriteUInt16((UInt16)(mData.Length - 8), 0, mData);
Writer.WriteUInt16((UInt16)1040, 2, mData);
Writer.WriteUInt32((UInt32)Time32.timeGetTime().Ge tHashCode(), 4, mData);
Writer.WriteUInt32(client.Entity.UID, 8, mData);
Writer.WriteUInt32(client.Entity.MaxHitpoints, 12, mData);
Writer.WriteUInt32((UInt32)client.Entity.MaxMana, 16, mData);
Writer.WriteUInt32((UInt32)client.Entity.MaxAttack , 20, mData);
Writer.WriteUInt32((UInt32)client.Entity.MinAttack , 24, mData);
Writer.WriteUInt32((UInt32)client.Entity.Defence, 28, mData);
Writer.WriteUInt32((UInt32)client.Entity.MagicAtta ck, 32, mData);
Writer.WriteUInt32((UInt32)client.Entity.MagicDefe nce, 36, mData);
Writer.WriteUInt32((UInt32)client.Entity.Dodge, 40, mData);
Writer.WriteUInt32((UInt32)client.Entity.Agility, 44, mData);
Writer.WriteUInt32((UInt32)(client.Entity.Gems[13] * 100), 56, mData); // not working too D:
Writer.WriteUInt32((UInt32)client.Entity.ItemBless , 68, mData);
Writer.WriteUInt32((UInt32)client.Entity.CriticalS trike, 72, mData);
Writer.WriteUInt32((UInt32)client.Entity.SkillCStr ike, 76, mData);
Writer.WriteUInt32((UInt32)client.Entity.Immunity, 80, mData);
Writer.WriteUInt32((UInt32)client.Entity.Penetrati on, 84, mData);
Writer.WriteUInt32((UInt32)client.Entity.Block, 88, mData);
Writer.WriteUInt32((UInt32)client.Entity.Breaktrou gh, 92, mData);
Writer.WriteUInt32((UInt32)client.Entity.Counterac tion, 96, mData);
Writer.WriteUInt32((UInt32)client.Entity.Detoxicat ion, 100, mData);
Writer.WriteUInt32((UInt32)client.Entity.PhysicalD amageIncrease, 104, mData);
Writer.WriteUInt32((UInt32)client.Entity.MagicDama geIncrease, 108, mData);
Writer.WriteUInt32((UInt32)client.Entity.PhysicalD amageDecrease, 112, mData);
Writer.WriteUInt32((UInt32)client.Entity.MagicDama geDecrease, 116, mData);
Writer.WriteUInt32((UInt32)client.Entity.MetalResi stance, 120, mData);
Writer.WriteUInt32((UInt32)client.Entity.WoodResis tance, 124, mData);
Writer.WriteUInt32((UInt32)client.Entity.WaterResi stance, 128, mData);
Writer.WriteUInt32((UInt32)client.Entity.FireResis tance, 132, mData);
Writer.WriteUInt32((UInt32)client.Entity.EarthResi stance, 136, mData);
return mData;
}