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Ninja promotion NPC

Discussion on Ninja promotion NPC within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 08/06/2009, 17:54   #16
 
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what are u guys looking for ??

may i can help
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Old 08/06/2009, 17:57   #17
 
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He's looking for Ninja Promotion NPC no one knows what source he is using because everytime we ask he'll take something out of your reply and ask where it is.. or ask another question.. but I'm guessing CoEmuV2 because that's the only source you'd want Ninja Promotion.. but he already has it >.>
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Old 08/06/2009, 17:59   #18
 
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Quote:
Originally Posted by n0mansland View Post
He's looking for Ninja Promotion NPC no one knows what source he is using because everytime we ask he'll take something out of your reply and ask where it is.. or ask another question.. but I'm guessing CoEmuV2 because that's the only source you'd want Ninja Promotion.. but he already has it >.>


sorry for double theread
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Old 08/06/2009, 18:00   #19
 
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Quote:
Originally Posted by n0mansland View Post
He's looking for Ninja Promotion NPC no one knows what source he is using because everytime we ask he'll take something out of your reply and ask where it is.. or ask another question.. but I'm guessing CoEmuV2 because that's the only source you'd want Ninja Promotion.. but he already has it >.>


he is looking for ninja npc look face ?
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Old 08/06/2009, 18:10   #20
 
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im looking for the data of NPC promotion NPC
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Old 08/06/2009, 18:17   #21
 
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Quote:
Originally Posted by madrat88 View Post
im looking for the data of NPC promotion NPC


im working on it for binary 2.7 and its easy so much to make

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Old 08/06/2009, 18:20   #22
 
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Ok this time I'm going to baby you...

Go into NPCTALK.CS.. now Ctrl+F in the little text box put
Code:
ninja
Press Search then again and again until you find this line!
Code:
 what can i do for you skillful ninja?
Then thats the windsage code.. If you scroll down there's the skills etc..
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Old 08/06/2009, 18:24   #23
 
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Quote:
Originally Posted by n0mansland View Post
Ok this time I'm going to baby you...

Go into NPCTALK.CS.. now Ctrl+F in the little text box put
Code:
ninja
Press Search then again and again until you find this line!
Code:
 what can i do for you skillful ninja?
Then thats the windsage code.. If you scroll down there's the skills etc..



its CoEmu Source , Right ?
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Old 08/06/2009, 18:36   #24
 
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Yea it's for CoEmuV2 he said "npctalk.cs" so I gave him a guide for CoEmu
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Old 08/06/2009, 18:42   #25
 
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Quote:
Originally Posted by n0mansland View Post
Yea it's for CoEmuV2 he said "npctalk.cs" so I gave him a guide for CoEmu


aha yes , u are right i thought he is asking about binary

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Old 08/06/2009, 19:42   #26
 
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sor nomanisland? sir i really2x cant find it., i know its to much to you but im begginf can u do it for me? can u just copy and paste it to notepad/msword then send it to my email?

pls i promise this is my last favor to you...tnx so much sir..

my email add:
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Old 08/07/2009, 01:00   #27
 
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Code:
case 4500://WindSage
                    {
                        if ((int)CSocket.Client.Class >= 50 && (int)CSocket.Client.Class <= 55)
                        {
                            if (LinkBack == 0)
                            {
                                Text("What can I do for you, skillfull ninja?\n", CSocket);
                                Link("Get promoted.", 1, CSocket);
                                Link("Learn skills.", 2, CSocket);
                                Link("Nothing.", 255, CSocket);
                                End(CSocket);
                            }
                            else if (LinkBack == 2)
                            {
                                Text("Which skill will it be, ninja?\n I'm currently too lazy to teach more.", CSocket);
                                Link("TwoFoldBlades[Level 40]", 3, CSocket);
                                Link("ToxicFog[Level 70]", 4, CSocket);
                                Link("Poison Start[Level 70]", 5, CSocket);
                                /*
                                 * TODO: reborn skill 70-6003(counter skill)
                                ?-6003(archer bane)
                                exp skill
                                ?-6010(shuriken vortex)
                                ?-6011(fatal strike)
                                i have no idea of the level requirement of the "?" skillz its written fixed on the co guide
                                */
                                End(CSocket);
                            }
                            else if (LinkBack == 3)
                            {
                                int SkillID = 6000;
                                if (CSocket.Client.Level >= 40)
                                {
                                    if (!CSocket.Client.Skills.ContainsKey(SkillID))
                                    {
                                        Struct.CharSkill Skill = new Struct.CharSkill();
                                        Skill.ID = SkillID;
                                        Skill.Level = 0;
                                        Skill.Exp = 0;
                                        CSocket.Client.Skills.Add(Skill.ID, Skill);
                                        Database.Database.SetSkill(Skill.ID, Skill.Level, Skill.Exp, CSocket.Client.ID, false);
                                        CSocket.Send(ConquerPacket.Skill(Skill.ID, Skill.Level, Skill.Exp));
                                    }
                                    Text("Congrats! You have learned this skill.", CSocket);
                                    Link("Thanks!", 255, CSocket);
                                    End(CSocket);
                                }
                                else
                                {
                                    Text("You are not yet high enough level for this skill.", CSocket);
                                    Link("Okay, sorry.", 255, CSocket);
                                    End(CSocket);
                                }
                            }
                            else if (LinkBack == 4)
                            {
                                int SkillID = 6001;
                                if (CSocket.Client.Level >= 70)
                                {
                                    if (!CSocket.Client.Skills.ContainsKey(SkillID))
                                    {
                                        Struct.CharSkill Skill = new Struct.CharSkill();
                                        Skill.ID = SkillID;
                                        Skill.Level = 0;
                                        Skill.Exp = 0;
                                        CSocket.Client.Skills.Add(Skill.ID, Skill);
                                        Database.Database.SetSkill(Skill.ID, Skill.Level, Skill.Exp, CSocket.Client.ID, false);
                                        CSocket.Send(ConquerPacket.Skill(Skill.ID, Skill.Level, Skill.Exp));
                                    }
                                    Text("Congrats! You have learned this skill.", CSocket);
                                    Link("Thanks!", 255, CSocket);
                                    End(CSocket);
                                }
                                else
                                {
                                    Text("You are not yet high enough level for this skill.", CSocket);
                                    Link("Okay, sorry.", 255, CSocket);
                                    End(CSocket);
                                }
                            }
                            else if (LinkBack == 5)
                            {
                                int SkillID = 6002;
                                if (CSocket.Client.Level >= 70)
                                {
                                    if (!CSocket.Client.Skills.ContainsKey(SkillID))
                                    {
                                        Struct.CharSkill Skill = new Struct.CharSkill();
                                        Skill.ID = SkillID;
                                        Skill.Level = 0;
                                        Skill.Exp = 0;
                                        CSocket.Client.Skills.Add(Skill.ID, Skill);
                                        Database.Database.SetSkill(Skill.ID, Skill.Level, Skill.Exp, CSocket.Client.ID, false);
                                        CSocket.Send(ConquerPacket.Skill(Skill.ID, Skill.Level, Skill.Exp));
                                    }
                                    Text("Congrats! You have learned this skill.", CSocket);
                                    Link("Thanks!", 255, CSocket);
                                    End(CSocket);
                                }
                                else
                                {
                                    Text("You are not yet high enough level for this skill.", CSocket);
                                    Link("Okay, sorry.", 255, CSocket);
                                    End(CSocket);
                                }
                            }
                            else if (LinkBack == 1)
                            {
                                if ((int)CSocket.Client.Class == 50)
                                {
                                    if (CSocket.Client.Level >= 15)
                                    {
                                        CSocket.Client.Class += 1;
                                        CSocket.Send(ConquerPacket.Status(CSocket, 2, (int)CSocket.Client.Class, Struct.StatusTypes.Job));
                                        Text("Congrats! You have been promoted!", CSocket);
                                        Link("Thanks!!!", 255, CSocket);
                                        End(CSocket);
                                    }
                                    else
                                    {
                                        Text("You must be at least level 15, sorry.", CSocket);
                                        Link("Okay, thanks.", 255, CSocket);
                                        End(CSocket);
                                    }
                                }
                                else if ((int)CSocket.Client.Class == 51)
                                {
                                    if (CSocket.Client.Level >= 40)
                                    {
                                        CSocket.Client.Class += 1;
                                        CSocket.Send(ConquerPacket.Status(CSocket, 2, (int)CSocket.Client.Class, Struct.StatusTypes.Job));
                                        Text("Congrats! You have been promoted!", CSocket);
                                        Link("Thanks!!!", 255, CSocket);
                                        End(CSocket);
                                    }
                                    else
                                    {
                                        Text("You must be at least level 40, sorry.", CSocket);
                                        Link("Okay, thanks.", 255, CSocket);
                                        End(CSocket);
                                    }
                                }
                                else if ((int)CSocket.Client.Class == 52)
                                {
                                    if (CSocket.Client.Level >= 70)
                                    {
                                        CSocket.Client.Class += 1;
                                        CSocket.Send(ConquerPacket.Status(CSocket, 2, (int)CSocket.Client.Class, Struct.StatusTypes.Job));
                                        Text("Congrats! You have been promoted!", CSocket);
                                        Link("Thanks!!!", 255, CSocket);
                                        End(CSocket);
                                    }
                                    else
                                    {
                                        Text("You must be at least level 70, sorry.", CSocket);
                                        Link("Okay, thanks.", 255, CSocket);
                                        End(CSocket);
                                    }
                                }
                                else if ((int)CSocket.Client.Class == 53)
                                {
                                    if (CSocket.Client.Level >= 100)
                                    {
                                        CSocket.Client.Class += 1;
                                        CSocket.Send(ConquerPacket.Status(CSocket, 2, (int)CSocket.Client.Class, Struct.StatusTypes.Job));
                                        Text("Congrats! You have been promoted!", CSocket);
                                        Link("Thanks!!!", 255, CSocket);
                                        End(CSocket);
                                    }
                                    else
                                    {
                                        Text("You must be at least level 100, sorry.", CSocket);
                                        Link("Okay, thanks.", 255, CSocket);
                                        End(CSocket);
                                    }
                                }
                                else if ((int)CSocket.Client.Class == 54)
                                {
                                    if (CSocket.Client.Level >= 110)
                                    {
                                        CSocket.Client.Class += 1;
                                        CSocket.Send(ConquerPacket.Status(CSocket, 2, (int)CSocket.Client.Class, Struct.StatusTypes.Job));
                                        Text("Congrats! You have been promoted!", CSocket);
                                        Link("Thanks!!!", 255, CSocket);
                                        End(CSocket);
                                    }
                                    else
                                    {
                                        Text("You must be at least level 110, sorry.", CSocket);
                                        Link("Okay, thanks.", 255, CSocket);
                                        End(CSocket);
                                    }
                                }
                                else
                                {
                                    Text("You need not be promoted anymore!", CSocket);
                                    Link("Okay, thanks.", 255, CSocket);
                                    End(CSocket);
                                }
                            }
                        }
                        else
                        {
                            Text(" Fancy the skills of a Ninja, huh? But the secrets of Ninja are not for trade.", CSocket);
                            Text(" Find your own trainer,please.", CSocket);
                            Link("What a shame!", 255, CSocket);
                            End(CSocket);
                        }
                        break;
                    }
i think u mean this
and add ur sql database in npc table this:
Code:
450	4500	8330	1004	33	41	3	0
any thanks for me ?
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Old 08/07/2009, 03:16   #28
 
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Quote:
Originally Posted by elgahed~Co View Post
im working on it for binary 2.7 and its easy so much to make

you don't know anything by asking me for the npc on msn so don't say and don't use
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Old 08/07/2009, 08:24   #29
 
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i dont need the code., i just need the data to be able to code it for myself...

tnx...any can help me?
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Old 08/07/2009, 14:58   #30
 
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Here just edit your magictype.dat to get the files you might need pictures or something idk.. but here are the magictype things that you need

Code:
6000 1 TwofoldBlades 1 0 0 0 0 0 30110 0 100 0 3 3 0 0 300000 40 2 601 0 0 0 0 0 0 30 1 0 0 0 1 904 Upgrade~after~lvl~40 Double~hits~in~1~sway.~Effective~only~when~equipping~Ninja~Swords~in~both~hands.~Range:~3.~Effect:~110%~of~normal~damage.~Stamina~Cost:~30. NULL NULL swordcaromstart02 sound\Ninjamagic-05A.wav 0 swordcaromaccept NULL NULL NULL 0 0 0
6000 1 TwofoldBlades 1 0 0 0 1 0 30115 0 100 0 3 3 0 0 900000 70 2 601 0 0 0 0 0 0 30 1 0 0 0 1 904 Upgrade~after~lvl~70 Double~hits~in~1~sway.~Effective~only~when~equipping~Ninja~Swords~in~both~hands.~Range:~3.~Effect:~115%~of~normal~damage.~Stamina~Cost:~30. NULL NULL swordcaromstart02 sound\Ninjamagic-05A.wav 0 swordcaromaccept NULL NULL NULL 0 0 0
6000 1 TwofoldBlades 1 0 0 0 2 0 30120 0 100 0 3 3 0 0 2223000 100 2 601 0 0 0 0 0 0 30 1 0 0 0 1 904 Upgrade~after~lvl~100 Double~hits~in~1~sway.~Effective~only~when~equipping~Ninja~Swords~in~both~hands.~Range:~3.~Effect:~120%~of~normal~damage.~Stamina~Cost:~30. NULL NULL swordcaromstart03 sound\Ninjamagic-05A.wav 0 swordcaromaccept NULL NULL NULL 0 0 0
6000 1 TwofoldBlades 1 0 0 0 3 0 30125 0 100 0 3 3 0 0 4320000 120 2 601 0 0 0 0 0 0 30 1 0 0 0 1 904 Upgrade~after~lvl~120 Double~hits~in~1~sway.~Effective~only~when~equipping~Ninja~Swords~in~both~hands.~Range:~3.~Effect:~125%~of~normal~damage.~Stamina~Cost:~30. NULL NULL swordcaromstart04 sound\Ninjamagic-05A.wav 0 swordcaromaccept NULL NULL NULL 0 0 0
6000 1 TwofoldBlades 1 0 0 0 4 0 30130 0 100 0 3 3 0 0 0 0 2 601 0 0 0 0 0 0 30 1 0 0 0 1 904 Fixed Double~hits~in~1~sway.~Effective~only~when~equipping~Ninja~Swords~in~both~hands.~Range:~3.~Effect:~130%~of~normal~damage.~Stamina~Cost:~30. NULL NULL swordcaromstart05 sound\Ninjamagic-05A.wav 0 swordcaromaccept NULL NULL NULL 0 0 0
6001 27 ToxicFog 1 0 1 4 0 0 30010 0 0 3 4 10 8796093022208 0 5400 70 2 0 20 300 0 0 0 0 50 0 0 0 0 3 905 Upgrade~after~lvl~70 Continually~reduce~10%~of~target`s~current~HP~each~time.~20~times~in~1~minute.~Ineffective~when~the~target`s~HP~reaches~1.~Stamina~Cost:~50.~The~lower~battle~power~than~the~target`s,~the~less~accuracy. NULL NULL poisoncast sound\Ninjamagic-04A.wav 800 poisonattack NULL poisonblast.tme poisonfog01 0 0 0
6001 27 ToxicFog 1 0 1 4 1 0 30020 0 0 3 4 10 8796093022208 0 12000 80 2 0 20 300 0 0 0 0 50 0 0 0 0 3 905 Upgrade~after~lvl~80 Continually~reduce~20%~of~target`s~current~HP~each~time.~20~times~in~1~minute.~Ineffective~when~the~target`s~HP~reaches~1.~Stamina~Cost:~50.~The~lower~battle~power~than~the~target`s,~the~less~accuracy. NULL NULL poisoncast02 sound\Ninjamagic-04A.wav 800 poisonattack02 NULL poisonblast02.tme poisonfog02 0 0 0
6001 27 ToxicFog 1 0 1 4 2 0 30030 0 0 3 4 10 8796093022208 0 16500 90 2 0 20 300 0 0 0 0 50 0 0 0 0 3 905 Upgrade~after~lvl~90 Continually~reduce~30%~of~target`s~current~HP~each~time.~20~times~in~1~minute.~Ineffective~when~the~target`s~HP~reaches~1.~Stamina~Cost:~50.~The~lower~battle~power~than~the~target`s,~the~less~accuracy. NULL NULL poisoncast03 sound\Ninjamagic-04A.wav 800 poisonattack03 NULL poisonblast03.tme poisonfog03 0 0 0
6001 27 ToxicFog 1 0 1 4 3 0 30040 0 0 3 4 10 8796093022208 0 27000 100 2 0 20 300 0 0 0 0 50 0 0 0 0 3 905 Upgrade~after~lvl~100 Continually~reduce~40%~of~target`s~current~HP~each~time.~20~times~in~1~minute.~Ineffective~when~the~target`s~HP~reaches~1.~Stamina~Cost:~50.~The~lower~battle~power~than~the~target`s,~the~less~accuracy. NULL NULL poisoncast04 sound\Ninjamagic-04A.wav 800 poisonattack04 NULL poisonblast04.tme poisonfog04 0 0 0
6001 27 ToxicFog 1 0 1 4 4 0 30050 0 0 3 4 10 8796093022208 0 0 0 2 0 20 300 0 0 0 0 50 0 0 0 0 3 905 Fixed Continually~reduce~50%~of~target`s~current~HP~each~time.~20~times~in~1~minute.~Ineffective~when~the~target`s~HP~reaches~1.~Stamina~Cost:~50.~The~lower~battle~power~than~the~target`s,~the~less~accuracy. NULL NULL poisoncast05 sound\Ninjamagic-04A.wav 800 poisonattack05 NULL poisonblast05.tme poisonfog05 0 0 0
6002 6 PoisonStar 1 0 0 0 0 0 1 0 80 5 5 10 4398046511104 0 5400 70 2 0 1 0 0 0 0 0 50 1 0 0 0 2 903 Upgrade~after~lvl~70 Make~the~target~unable~to~use~drugs~for~5~seconds.~The~lower~battle~power~than~the~target`s,~the~less~accuracy.~Stamina~Cost:~50. NULL NULL attach_discharge sound\Ninjamagic-06A.wav 0 attach_accept sound\Ninjamagic-06B.wav poisonmiss attach_fly03 0 0 0
6002 6 PoisonStar 1 0 0 0 1 0 1 0 80 10 5 10 4398046511104 0 12000 90 2 0 1 0 0 0 0 0 50 1 0 0 0 2 903 Upgrade~after~lvl~90 Make~the~target~unable~to~use~drugs~for~10~seconds.~The~lower~battle~power~than~the~target`s,~the~less~accuracy.~Stamina~Cost:~50. NULL NULL attach_discharge02 sound\Ninjamagic-06A.wav 0 attach_accept02 sound\Ninjamagic-06B.wav poisonmiss attach_fly03 0 0 0
6002 6 PoisonStar 1 0 0 0 2 0 1 0 80 15 5 10 4398046511104 0 16500 100 2 0 1 0 0 0 0 0 50 1 0 0 0 2 903 Upgrade~after~lvl~100 Make~the~target~unable~to~use~drugs~for~15~seconds.~The~lower~battle~power~than~the~target`s,~the~less~accuracy.~Stamina~Cost:~50. NULL NULL attach_discharge03 sound\Ninjamagic-06A.wav 0 attach_accept03 sound\Ninjamagic-06B.wav poisonmiss attach_fly03 0 0 0
6002 6 PoisonStar 1 0 0 0 3 0 1 0 80 20 5 10 4398046511104 0 27000 120 2 0 1 0 0 0 0 0 50 1 0 0 0 2 903 Upgrade~after~lvl~120 Make~the~target~unable~to~use~drugs~for~20~seconds.~The~lower~battle~power~than~the~target`s,~the~less~accuracy.~Stamina~Cost:~50. NULL NULL attach_discharge04 sound\Ninjamagic-06A.wav 0 attach_accept04 sound\Ninjamagic-06B.wav poisonmiss attach_fly04 0 0 0
6002 6 PoisonStar 1 0 0 0 4 0 1 0 80 25 5 10 4398046511104 0 0 0 2 0 1 0 0 0 0 0 50 1 0 0 0 2 903 Fixed Make~the~target~unable~to~use~drugs~for~25~seconds.~The~lower~battle~power~than~the~target`s,~the~less~accuracy.~Stamina~Cost:~50. NULL NULL attach_discharge05 sound\Ninjamagic-06A.wav 0 attach_accept05 sound\Ninjamagic-06B.wav poisonmiss attach_fly05 0 0 0
6003 29 Counter-Kill 0 0 0 16 0 0 30020 0 30 0 0 20 0 0 5400 70 0 0 0 0 0 0 0 0 0 0 0 0 0 1 909 Upgrade~after~lvl~70 When~activated,~you~will~have~a~30%~chance~to~summon~a~scapegoat~to~bear~the~attack~and~cause~the~opponent~20%~damage~of~your~normal~attack.~It~can~be~cast~only~once~in~15~seconds. ScapegoatSwitchOpen NULL NULL NULL 0 replaceappear NULL NULL NULL 0 0 0
6003 29 Counter-Kill 0 0 0 16 1 0 30028 0 30 0 0 20 0 0 12000 90 0 0 0 0 0 0 0 0 0 0 0 0 0 1 909 Upgrade~after~lvl~90 When~activated,~you~will~have~a~30%~chance~to~summon~a~scapegoat~to~bear~the~attack~and~cause~the~opponent~28%~damage~of~your~normal~attack.~It~can~be~cast~only~once~in~15~seconds. ScapegoatSwitchOpen NULL NULL NULL 0 replaceappear NULL NULL NULL 0 0 0
6003 29 Counter-Kill 0 0 0 16 2 0 30036 0 30 0 0 20 0 0 16500 110 0 0 0 0 0 0 0 0 0 0 0 0 0 1 909 Upgrade~after~lvl~110 When~activated,~you~will~have~a~30%~chance~to~summon~a~scapegoat~to~bear~the~attack~and~cause~the~opponent~36%~damage~of~your~normal~attack.~It~can~be~cast~only~once~in~15~seconds. ScapegoatSwitchOpen NULL NULL NULL 0 replaceappear NULL NULL NULL 0 0 0
6003 29 Counter-Kill 0 0 0 16 3 0 30042 0 30 0 0 20 0 0 27000 120 0 0 0 0 0 0 0 0 0 0 0 0 0 1 909 Upgrade~after~lvl~120 When~activated,~you~will~have~a~30%~chance~to~summon~a~scapegoat~to~bear~the~attack~and~cause~the~opponent~42%~damage~of~your~normal~attack.~It~can~be~cast~only~once~in~15~seconds. ScapegoatSwitchOpen NULL NULL NULL 0 replaceappear NULL NULL NULL 0 0 0
6003 29 Counter-Kill 0 0 0 16 4 0 30050 0 30 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 909 Fixed When~activated,~you~will~have~a~30%~chance~to~summon~a~scapegoat~to~bear~the~attack~and~cause~the~opponent~50%~damage~of~your~normal~attack.~It~can~be~cast~only~once~in~15~seconds. ScapegoatSwitchOpen NULL NULL NULL 0 replaceappear NULL NULL NULL 0 0 0
6004 7 ArcherBane 1 0 0 32 0 0 30010 0 80 0 2 10 4194304 0 0 0 2 0 0 0 0 0 0 0 50 1 0 0 0 2 401 Fixed This~skill~will~disable~the~target`s~Fly~skill.~Effect:~reduce~10%~of~target`s~current~HP.~The~lower~battle~power~than~the~target`s,~the~less~accuracy.~Stamina~Cost:~50. NULL NULL break_start05 sound\Ninjamagic-07A.wav 0 break_accept05 sound\Ninjamagic-07B.wav poisonmiss break_track05 0 0 0
6010 28 ShurikenVortex 1 0 0 2 0 0 30030 0 100 2 12 15 549755813888 0 0 0 1 0 10 0 0 0 0 0 0 1 0 0 0 3 913 Fixed XP~skill.~The~Ninja~will~swirl~among~targets~while~ejecting~Shurikens.~Meanwhile,~all~damage~against~Ninja~will~be~fixed~at~1.~Last~20~seconds.~Ninja~will~be~unable~to~jump~when~using~it. NULL NULL NULL sound\Ninjamagic-02C.wav 0 cyclonehandattack2 NULL cyclonehandattack.tme NULL 0 0 0
6011 6 FatalStrike 0 0 0 2 0 0 30500 0 100 60 0 18 1099511627776 0 0 0 1 0 601 0 0 0 0 0 0 0 0 0 0 1 401 Fixed XP~Skill.~The~Ninja~will~appear~near~the~target~when~it~is~activated.~Effect:~500%~of~normal~damage,~and~last~30~seconds.~Effective~against~monsters~only. NULL NULL NULL NULL 0 endureXPappear sound\Ninjamagic-01A.wav NULL NULL 0 0 0

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can anyone help me the details of the windsage, the promotion NPC of Ninja? attributes/stats of ninja and Skill to Learn in that lvl... tnx



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