Quote:
Originally Posted by GhybrianPOWN
yeah just need 1 example of it how to add it right so i can do it right
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I suggest you use the newer base database that has been posted in the original release thread. It has monsters already added.
Under the database go to Mobspawns
UniSpawnId = unique number identifying the spawn
map = map they spawn on
x-start= x coords
y-start= y coords
x-stop= x coords
y-stop = y coords
start-stop = range/box in which the mobs spawn. For example if it covered the entire map they would spawn ANYWHERE on it
NumberToSpawn= Number of mobs to spawn (see how easy this is? lol)
reset_secs= seconds after they are killed until they respawn
numbertospawnf= I think that was how many spawn at a time? I don't remember
ID= monster id (can be found under the monsters database)
Very simple to add them, you must restart the server or use /reload mobspawns/monsters to see them (can't remember if there is a gm command in there already for that, 99 pct sure there is but I don't have my source open atm. It should be either /reload monsters or /reload mobspawns (should be this one, other one is monster stats/name/script etc