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Help drop cps 5530 plssss

Discussion on Help drop cps 5530 plssss within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Help drop cps 5530 plssss

This is a very important code 5530 for 1 month I could not drop 500 cps need a team to be ready by Monday please do viewerdende msn pls help i am very please both need a very urgent i am on facebook pls .
jklear is offline  
Old 09/29/2012, 17:01   #2
 
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wdf ? wait chill the **** out man
you could not drop 500 cps ? not a big deal mate
lemme assume you working with 5530 trinity base
go to monsterstable.cs
then to
Code:
        public void Drop(Game.Entity killer)
        {
at
Code:
                   killer.ConquerPoints += 500;
                   killer.Owner.Send(new Network.GamePackets.Message("Insert text here", System.Drawing.Color.Yellow, 2005));
go for it is offline  
Thanks
1 User
Old 09/29/2012, 19:35   #3
 
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I'm working here for 2 months does not fall does not can you do to me? team viewer, etc.?

Quote:
sing System;
using System.Collections.Generic;
using System.IO;

namespace Conquer_Online_Server.Database
{
public class MonsterInformation
{
private struct SpecialItemDrop
{
public int ItemID, Rate, Discriminant, Map;
}
private static List<SpecialItemDrop> SpecialItemDropList = new List<SpecialItemDrop>();
public Game.Entity Owner;

public uint ExcludeFromSend = 0;
private bool LabirinthDrop = false;
public uint ID;
public ushort Mesh;
public byte Level;
public string Name;
public uint Hitpoints;
public ushort ViewRange;
public ushort AttackRange;
public int RespawnTime;
public uint MinAttack, MaxAttack;
public byte AttackType;
public ushort SpellID;
public uint InSight;
public bool Boss, SuperBoss;
public Time32 LastMove;
public int MoveSpeed;
public int RunSpeed;
public int OwnItemID, OwnItemRate;
public int HPPotionID, MPPotionID;
public int AttackSpeed;
public int MinimumSpeed
{
get
{
int min = 10000000;
if (min > MoveSpeed)
min = MoveSpeed;
if (min > RunSpeed)
min = RunSpeed;
if (min > AttackSpeed)
min = AttackSpeed;
return min;
}
}
public uint ExtraExperience;
public uint MinMoneyDropAmount;
public uint MaxMoneyDropAmount;

public ushort BoundX, BoundY;
public ushort BoundCX, BoundCY;

public static SafeDictionary<byte, List<uint>> ItemDropCache = new SafeDictionary<byte, List<uint>>(3000);
public static SafeDictionary<byte, List<uint>> SoulItemCache = new SafeDictionary<byte, List<uint>>(3000);

public void SendScreen(byte[] buffer)
{
foreach (Client.GameState client in Program.Values)
{
if (client != null)
{
if (client.Entity.UID != ExcludeFromSend)
{
if (ServerBase.Kernel.GetDistance(client.Entity.X, client.Entity.Y, Owner.X, Owner.Y) > 18)
{
continue;
}
client.Send(buffer);
}
}
}
}
public void SendScreen(Interfaces.IPacket buffer)
{
SendScreen(buffer.ToArray());
}
public void SendScreenSpawn(Interfaces.IMapObject _object)
{
foreach (Client.GameState client in Program.Values)
{
if (client != null)
{
if (client.Entity.UID != ExcludeFromSend)
{
if (client.Map.ID == Owner.MapID)
{
if (ServerBase.Kernel.GetDistance(client.Entity.X, client.Entity.Y, Owner.X, Owner.Y) > 25)
{
continue;
}
_object.SendSpawn(client, false);
}
}
}
}
}
public void Drop(Game.Entity killer)
{

#region Cps Drop
if (Game.Entity.ChanceSuccess(10000000))
{
killer.ConquerPoints += 5;
killer.Owner.Send(new Network.GamePackets.Message("Has Matado al Monstruo y has conseguido 5CPs!", System.Drawing.Color.Yellow, 2005));
}
#endregion
if (Name == "SnowBanshee")
{
byte times = (byte)ServerBase.Kernel.Random.Next(1, 3);
byte ref_times = (byte)ServerBase.Kernel.Random.Next(1, 6);
for (byte i = 0; i < times; i++)
{
uint Uid = 0;
byte type = (byte)ServerBase.Kernel.Random.Next(1, 21);
switch (type)
{
case 1: Uid = 822052; break;
case 2: Uid = 822053; break;
case 3: Uid = 822054; break;
case 4: Uid = 822055; break;
case 5: Uid = 800413; break;
case 6: Uid = 800414; break;
case 7: Uid = 800014; break;
case 8: Uid = 800015; break;
case 9: Uid = 800016; break;
case 10: Uid = 800512; break;
case 11: Uid = 800613; break;
case 12: Uid = 800415; break;
case 13: Uid = 800420; break;
case 14: Uid = 800513; break;
case 15: Uid = 800017; break;
case 16: Uid = 820052; break;
case 17: Uid = 820053; break;
case 18: Uid = 820054; break;
case 19: Uid = 820055; break;
case 20: Uid = 820056; break;
}

if (Uid != 0)
{
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = ServerBase.Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
floorItem.Item = new Network.GamePackets.ConquerItem(true);
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase .Kernel.Random.Next(4, 8);
floorItem.Item.ID = Uid;
floorItem.Item.MaximDurability = floorItem.Item.Durability = 65535;
floorItem.Item.UID = Network.GamePackets.ConquerItem.ItemUID.Next;
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
floorItem.ItemID = Uid;
floorItem.MapID = Owner.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.ItemColor = floorItem.Item.Color;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Map.AddFloorItem(floorItem);
SendScreenSpawn(floorItem);
}
}
}
}
if (Name == "LavaBeast")
{
byte times = (byte)ServerBase.Kernel.Random.Next(1, 3);
byte ref_times = (byte)ServerBase.Kernel.Random.Next(1, 6);
for (byte i = 0; i < times; i++)
{
uint Uid = 0;
byte type = (byte)ServerBase.Kernel.Random.Next(1, 21);
switch (type)
{
case 1: Uid = 720666; break;
case 2: Uid = 720662; break;
case 3: Uid = 720667; break;
case 4: Uid = 720685; break;
case 5: Uid = 720666; break;
case 6: Uid = 720662; break;
case 7: Uid = 720667; break;
case 8: Uid = 720685; break;
case 9: Uid = 720685; break;
case 10: Uid = 720685; break;
}

if (Uid != 0)
{
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = ServerBase.Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
floorItem.Item = new Network.GamePackets.ConquerItem(true);
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase .Kernel.Random.Next(4, 8);
floorItem.Item.ID = Uid;
floorItem.Item.MaximDurability = floorItem.Item.Durability = 65535;
floorItem.Item.UID = Network.GamePackets.ConquerItem.ItemUID.Next;
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
floorItem.ItemID = Uid;
floorItem.MapID = Owner.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.ItemColor = floorItem.Item.Color;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Map.AddFloorItem(floorItem);
SendScreenSpawn(floorItem);
}
}
}
}
if (Name == "TeratoDragon")
{
byte times = (byte)ServerBase.Kernel.Random.Next(1, 3);
byte ref_times = (byte)ServerBase.Kernel.Random.Next(1, 6);
for (byte i = 0; i < times; i++)
{
uint Uid = 0;
byte type = (byte)ServerBase.Kernel.Random.Next(1, 21);
switch (type)
{
case 1: Uid = 822052; break;
case 2: Uid = 822053; break;
case 3: Uid = 822054; break;
case 4: Uid = 822055; break;
case 5: Uid = 800413; break;
case 6: Uid = 800414; break;
case 7: Uid = 800014; break;
case 8: Uid = 800015; break;
case 9: Uid = 800016; break;
case 10: Uid = 800512; break;
case 11: Uid = 800613; break;
case 12: Uid = 800415; break;
case 13: Uid = 800420; break;
case 14: Uid = 800513; break;
case 15: Uid = 800017; break;
case 16: Uid = 820052; break;
case 17: Uid = 820053; break;
case 18: Uid = 820054; break;
case 19: Uid = 820055; break;
case 20: Uid = 820056; break;
case 21: Uid = 820057; break;
case 22: Uid = 723006; break;
}

if (Uid != 0)
{
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = ServerBase.Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
floorItem.Item = new Network.GamePackets.ConquerItem(true);
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase .Kernel.Random.Next(4, 8);
floorItem.Item.ID = Uid;
floorItem.Item.MaximDurability = floorItem.Item.Durability = 65535;
floorItem.Item.UID = Network.GamePackets.ConquerItem.ItemUID.Next;
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
floorItem.ItemID = Uid;
floorItem.MapID = Owner.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.ItemColor = floorItem.Item.Color;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Map.AddFloorItem(floorItem);
SendScreenSpawn(floorItem);
}
}
}
}
if (Owner.Name.Contains("Guard"))
return;
if (SuperBoss)
{
int num = ServerBase.Kernel.Random.Next(5);
for (int c = 0; c < num; c++)
{
var infos = Database.ConquerItemInformation.BaseInformations[720028];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = ServerBase.Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
floorItem.Item = new Network.GamePackets.ConquerItem(true);
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase .Kernel.Random.Next(4, 8);
floorItem.Item.ID = 720028;
floorItem.Item.MaximDurability = infos.Durability;
floorItem.Item.MobDropped = true;
if (!Network.PacketHandler.IsEquipment(720028) && infos.ConquerPointsWorth == 0)
{
floorItem.Item.StackSize = 1;
floorItem.Item.MaxStackSize = infos.StackSize;
}
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
floorItem.ItemID = (uint)720028;
floorItem.MapID = Owner.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.ItemColor = floorItem.Item.Color;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Map.AddFloorItem(floorItem);
SendScreenSpawn(floorItem);
}
}
for (int c = 0; c < num / 2; c++)
{
var infos = Database.ConquerItemInformation.BaseInformations[1088000];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = ServerBase.Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
floorItem.Item = new Network.GamePackets.ConquerItem(true);
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase .Kernel.Random.Next(4, 8);
floorItem.Item.ID = (uint)1088000;
floorItem.Item.MaximDurability = infos.Durability;
floorItem.Item.MobDropped = true;
if (!Network.PacketHandler.IsEquipment(1088000) && infos.ConquerPointsWorth == 0)
{
floorItem.Item.StackSize = 1;
floorItem.Item.MaxStackSize = infos.StackSize;
}
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
floorItem.ItemID = (uint)1088000;
floorItem.MapID = Owner.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.ItemColor = floorItem.Item.Color;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Map.AddFloorItem(floorItem);
SendScreenSpawn(floorItem);
}
}
int times = 50;
byte lvl = Owner.Level;
if (LabirinthDrop)
lvl = 20;
List<uint> itemdroplist = ItemDropCache[lvl];
if (Boss || SuperBoss)
itemdroplist = SoulItemCache[lvl];
retry:
times--;
int generateItemId = ServerBase.Kernel.Random.Next(itemdroplist.Count);
uint id = itemdroplist[generateItemId];

var infosd = Database.ConquerItemInformation.BaseInformations[id];
ushort Xx = Owner.X, Yx = Owner.Y;
Game.Map Mapd = ServerBase.Kernel.Maps[Owner.MapID];
if (Mapd.SelectCoordonates(ref Xx, ref Yx))
{
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
floorItem.Item = new Network.GamePackets.ConquerItem(true);
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase .Kernel.Random.Next(4, 8);
floorItem.Item.ID = id;
floorItem.Item.MaximDurability = infosd.Durability;
floorItem.Item.Durability = (ushort)(ServerBase.Kernel.Random.Next(infosd.Dura bility / 10));
if (!Network.PacketHandler.IsEquipment(id) && infosd.ConquerPointsWorth == 0)
{
floorItem.Item.StackSize = 1;
floorItem.Item.MaxStackSize = infosd.StackSize;
}
floorItem.Item.MobDropped = true;
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
floorItem.ItemID = id;
floorItem.MapID = Owner.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = Xx;
floorItem.Y = Yx;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.ItemColor = floorItem.Item.Color;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (Mapd.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Mapd.AddFloorItem(floorItem);
SendScreenSpawn(floorItem);
}
}
byte morepercent = 0;
byte morepercent2 = 0;
if (SuperBoss)
morepercent2 = 30;
byte lessrate = 0;
if (killer.VIPLevel > 0)
morepercent = (byte)(killer.VIPLevel * 5);
if (killer.Level <= 10 && killer.MapID == 1002)
morepercent += 100;
if (killer.VIPLevel != 6 && killer.Class >= 40 && killer.Class <= 45)
lessrate = 3;
if (killer.VIPLevel != 6 && killer.Level >= 132 && killer.ContainsFlag(Network.GamePackets.Update.Fla gs.ShurikenVortex))
lessrate = 3;

if (ServerBase.Kernel.Rate(ServerBase.Constants.Money DropRate - lessrate + morepercent))
{
uint amount = (uint)ServerBase.Kernel.Random.Next((int)MinMoneyD ropAmount, (int)MaxMoneyDropAmount);
amount *= ServerBase.Constants.MoneyDropMultiple;

if (amount > 300000)
amount = 10;

if (amount == 0)
return;
if (killer.VIPLevel > 0)
{
int percent = 10;
percent += killer.VIPLevel * 5 - 5;
amount += (uint)(amount * percent / 100);
}
if (killer.VIPLevel > 4)
{
killer.Money += amount;
return;
}
uint ItemID = Network.PacketHandler.MoneyItemID(amount);
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = ServerBase.Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Money ;
floorItem.Value = amount;
floorItem.ItemID = ItemID;
floorItem.MapID = Owner.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Map.AddFloorItem(floorItem);
SendScreenSpawn(floorItem);
}
}
if (ServerBase.Kernel.Rate(ServerBase.Constants.Conqu erPointsDropRate - lessrate))
{
// uint amount = (uint)ServerBase.Kernel.Random.Next((int)((Level / 4) * ServerBase.Constants.ConquerPointsDropMultiple), (int)((Level / 2) * ServerBase.Constants.ConquerPointsDropMultiple));
// if (amount == 0)
// amount = 2;
// if (amount > 300)
// amount = 10;
// amount /= 2;

uint amount = (uint)Level / 8;
if (amount < 1)
amount = 1;
// if (killer.VIPLevel > 4)
// {
if (killer != null && killer.Owner != null)
{
killer.Owner.Send(ServerBase.Constants.PickupConqu erPoints(amount));
killer.ConquerPoints += (uint)amount;
return;
}
// }

#region CPBag

//uint ItemID = 729911;
//ushort X = Owner.X, Y = Owner.Y;
//Game.Map Map = ServerBase.Kernel.Maps[Owner.MapID];
//if (Map.SelectCoordonates(ref X, ref Y))
//{
// Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
// floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Conqu erPoints;
// floorItem.Value = amount;
// floorItem.ItemID = ItemID;
// floorItem.MapID = Owner.MapID;
// floorItem.MapObjType = Game.MapObjectType.Item;
// floorItem.X = X;
// floorItem.Y = Y;
// floorItem.Type = Network.GamePackets.FloorItem.Drop;
// floorItem.OnFloor = Time32.Now;
// floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
// while (Map.Npcs.ContainsKey(floorItem.UID))
// floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
// Map.AddFloorItem(floorItem);
// SendScreenSpawn(floorItem);
//}
#endregion
}
if (ServerBase.Kernel.Rate(OwnItemRate + morepercent) && OwnItemID != 0)
{
if (killer.VIPLevel > 4)
{
if (killer.Owner.Inventory.Count <= 39)
{
killer.Owner.Inventory.Add((uint)OwnItemID, 0, 1);
return;
}
}
var infos = Database.ConquerItemInformation.BaseInformations[(uint)OwnItemID];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = ServerBase.Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
floorItem.Item = new Network.GamePackets.ConquerItem(true);
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase .Kernel.Random.Next(4, 8);
floorItem.Item.ID = (uint)OwnItemID;
floorItem.Item.MaximDurability = infos.Durability;
if (!Network.PacketHandler.IsEquipment(OwnItemID) && infos.ConquerPointsWorth == 0)
{
floorItem.Item.StackSize = 1;
floorItem.Item.MaxStackSize = infos.StackSize;
}
floorItem.Item.MobDropped = true;
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
floorItem.ItemID = (uint)OwnItemID;
floorItem.MapID = Owner.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.ItemColor = floorItem.Item.Color;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Map.AddFloorItem(floorItem);
SendScreenSpawn(floorItem);
}
}
if (ServerBase.Kernel.Rate(ServerBase.Constants.ItemD ropRate + morepercent + morepercent2))
{
int quality = 3;
for (int count = 0; count < 5; count++)
{
int rate = int.Parse(ServerBase.Constants.ItemDropQualityRate s[count]);
if (ServerBase.Kernel.Rate(rate, 1000))
{
quality = count + 5;
break;
}
}
int times = 50;
byte lvl = Owner.Level;
if (LabirinthDrop)
lvl = 20;
List<uint> itemdroplist = ItemDropCache[lvl];
if (Boss || SuperBoss)
itemdroplist = SoulItemCache[lvl];
retry:
times--;
int generateItemId = ServerBase.Kernel.Random.Next(itemdroplist.Count);
uint id = itemdroplist[generateItemId];
if (!Boss)
{
if (Database.ConquerItemInformation.BaseInformations[id].Level > 121 && times > 0)
goto retry;
id = (id / 10) * 10 + (uint)quality;
}
if (!Database.ConquerItemInformation.BaseInformations .ContainsKey(id))
{
id = itemdroplist[generateItemId];
}
if (killer.VIPLevel > 4)
{
if (killer.Owner.Inventory.Count <= 39)
{
if (id % 10 > 7)
{
killer.Owner.Inventory.Add(id, 0, 1);
return;
}
}
}
var infos = Database.ConquerItemInformation.BaseInformations[id];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = ServerBase.Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
floorItem.Item = new Network.GamePackets.ConquerItem(true);
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase .Kernel.Random.Next(4, 8);
floorItem.Item.ID = id;
floorItem.Item.MaximDurability = infos.Durability;
if (quality >= 6)
floorItem.Item.Durability = (ushort)(infos.Durability - ServerBase.Kernel.Random.Next(500));
else
floorItem.Item.Durability = (ushort)(ServerBase.Kernel.Random.Next(infos.Durab ility / 10));
if (!Network.PacketHandler.IsEquipment(id) && infos.ConquerPointsWorth == 0)
{
floorItem.Item.StackSize = 1;
floorItem.Item.MaxStackSize = infos.StackSize;
}
floorItem.Item.MobDropped = true;
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
floorItem.ItemID = id;
floorItem.MapID = Owner.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.ItemColor = floorItem.Item.Color;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Map.AddFloorItem(floorItem);
SendScreenSpawn(floorItem);
}
}
if (ServerBase.Kernel.Rate(20 + morepercent))
{
if (HPPotionID == 0)
return;
var infos = Database.ConquerItemInformation.BaseInformations[(uint)HPPotionID];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = ServerBase.Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
floorItem.Item = new Network.GamePackets.ConquerItem(true);
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase .Kernel.Random.Next(4, 8);
floorItem.Item.ID = (uint)HPPotionID;
floorItem.Item.MobDropped = true;
floorItem.Item.MaximDurability = infos.Durability;
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
if (!Network.PacketHandler.IsEquipment(HPPotionID))
{
floorItem.Item.StackSize = 1;
floorItem.Item.MaxStackSize = infos.StackSize;
}
floorItem.ItemID = (uint)HPPotionID;
floorItem.MapID = Owner.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.ItemColor = floorItem.Item.Color;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Map.AddFloorItem(floorItem);
SendScreenSpawn(floorItem);
}
}
if (ServerBase.Kernel.Rate(20 + morepercent))
{
if (MPPotionID == 0)
return;
var infos = Database.ConquerItemInformation.BaseInformations[(uint)MPPotionID];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = ServerBase.Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
floorItem.Item = new Network.GamePackets.ConquerItem(true);
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase .Kernel.Random.Next(4, 8);
floorItem.Item.ID = (uint)MPPotionID;
floorItem.Item.MaximDurability = infos.Durability;
floorItem.Item.MobDropped = true;
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
if (!Network.PacketHandler.IsEquipment(MPPotionID))
{
floorItem.Item.StackSize = 1;
floorItem.Item.MaxStackSize = infos.StackSize;
}
floorItem.ItemID = (uint)MPPotionID;
floorItem.MapID = Owner.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.ItemColor = floorItem.Item.Color;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Map.AddFloorItem(floorItem);
SendScreenSpawn(floorItem);
}
}

foreach (SpecialItemDrop sitem in SpecialItemDropList)
{
if (sitem.Map != 0)
if (Owner.MapID != sitem.Map)
continue;
if (ServerBase.Kernel.Rate(sitem.Rate + morepercent, sitem.Discriminant))
{
if (killer.VIPLevel > 4)
{
if (killer.Owner.Inventory.Count <= 39)
{
killer.Owner.Inventory.Add((uint)sitem.ItemID, 0, 1);
continue;
}
}
var infos = Database.ConquerItemInformation.BaseInformations[(uint)sitem.ItemID];
ushort X = Owner.X, Y = Owner.Y;
Game.Map Map = ServerBase.Kernel.Maps[Owner.MapID];
if (Map.SelectCoordonates(ref X, ref Y))
{
Network.GamePackets.FloorItem floorItem = new Network.GamePackets.FloorItem(true);
floorItem.Item = new Network.GamePackets.ConquerItem(true);
floorItem.Item.Color = (Conquer_Online_Server.Game.Enums.Color)ServerBase .Kernel.Random.Next(4, 8);
floorItem.Item.ID = (uint)sitem.ItemID;
floorItem.Item.MaximDurability = infos.Durability;
floorItem.Item.MobDropped = true;
if (!Network.PacketHandler.IsEquipment(sitem.ItemID) && infos.ConquerPointsWorth == 0)
{
floorItem.Item.StackSize = 1;
floorItem.Item.MaxStackSize = infos.StackSize;
}
floorItem.ValueType = Network.GamePackets.FloorItem.FloorValueType.Item;
floorItem.ItemID = (uint)sitem.ItemID;
floorItem.MapID = Owner.MapID;
floorItem.MapObjType = Game.MapObjectType.Item;
floorItem.X = X;
floorItem.Y = Y;
floorItem.Type = Network.GamePackets.FloorItem.Drop;
floorItem.OnFloor = Time32.Now;
floorItem.ItemColor = floorItem.Item.Color;
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
while (Map.Npcs.ContainsKey(floorItem.UID))
floorItem.UID = Network.GamePackets.FloorItem.FloorUID.Next;
Map.AddFloorItem(floorItem);
SendScreenSpawn(floorItem);
}
}
}
}

public static SafeDictionary<uint, MonsterInformation> MonsterInfos = new SafeDictionary<uint, MonsterInformation>(8000);

public static void Load()
{
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.SELECT);
cmd.Select("specialdrops");
MySqlReader rdr = new MySqlReader(cmd);
while (rdr.Read())
{
SpecialItemDrop sitem = new SpecialItemDrop();
sitem.ItemID = rdr.ReadInt32("itemid");
sitem.Rate = rdr.ReadInt32("rate");
sitem.Discriminant = rdr.ReadInt32("discriminant");
sitem.Map = rdr.ReadInt32("map");
SpecialItemDropList.Add(sitem);
}
rdr.Close();
MySqlCommand command = new MySqlCommand(MySqlCommandType.SELECT);
command.Select("monsterinfos");
MySqlReader reader = new MySqlReader(command);
while (reader.Read())
{
MonsterInformation mf = new MonsterInformation();
mf.ID = reader.ReadUInt32("id");
mf.Name = reader.ReadString("name");
mf.Mesh = reader.ReadUInt16("lookface");
mf.Level = reader.ReadByte("level");
mf.Hitpoints = reader.ReadUInt32("life");
ServerBase.IniFile IniFile = new ServerBase.IniFile(ServerBase.Constants.MonstersPa th);
if (IniFile.ReadString(mf.Name, "MaxLife") != "")
{
if (uint.Parse(IniFile.ReadString(mf.Name, "MaxLife")) != 0)
{
mf.Hitpoints = uint.Parse(IniFile.ReadString(mf.Name, "MaxLife"));
byte boss = byte.Parse(IniFile.ReadString(mf.Name, "Boss"));
if (boss == 0)
mf.Boss = false;
else mf.Boss = true;
if (mf.Name == "TeratoDragon" || mf.Name == "SnowBanshee")
{
mf.SuperBoss = true;
}
}
}
mf.ViewRange = reader.ReadUInt16("view_range");
mf.AttackRange = reader.ReadUInt16("attack_range");
mf.AttackType = reader.ReadByte("attack_user");
mf.MinAttack = reader.ReadUInt32("attack_min");
mf.MaxAttack = reader.ReadUInt32("attack_max");
mf.SpellID = reader.ReadUInt16("magic_type");
mf.MoveSpeed = reader.ReadInt32("move_speed");
mf.RunSpeed = reader.ReadInt32("run_speed");
mf.OwnItemID = reader.ReadInt32("ownitem");
mf.HPPotionID = reader.ReadInt32("drop_hp");
mf.MPPotionID = reader.ReadInt32("drop_mp");
mf.OwnItemRate = reader.ReadInt32("ownitemrate");
mf.AttackSpeed = reader.ReadInt32("attack_speed");
mf.ExtraExperience = reader.ReadUInt32("extra_exp");
uint MoneyDropAmount = reader.ReadUInt16("level");
if (MoneyDropAmount != 0)
{
mf.MaxMoneyDropAmount = MoneyDropAmount * 25;
if (mf.MaxMoneyDropAmount != 0)
mf.MinMoneyDropAmount = 1;
}
if (mf.MoveSpeed <= 500)
mf.MoveSpeed += 500;
if (mf.AttackSpeed <= 500)
mf.AttackSpeed += 500;
MonsterInfos.Add(mf.ID, mf);
byte lvl = mf.Level;
if (mf.Name == "Slinger" ||
mf.Name == "GoldGhost" ||
mf.Name == "AgileRat" ||
mf.Name == "Bladeling" ||
mf.Name == "BlueBird" ||
mf.Name == "BlueFiend" ||
mf.Name == "MinotaurL120")
{
mf.LabirinthDrop = true;
lvl = 20;
}
if (!ItemDropCache.ContainsKey(lvl))
{
List<uint> itemdroplist = new List<uint>();
foreach (ConquerItemBaseInformation itemInfo in ConquerItemInformation.BaseInformations.Values)
{

if (itemInfo.ID >= 800000 && itemInfo.ID <= 824014)
continue;
ushort position = Network.PacketHandler.ItemPosition(itemInfo.ID);
if (Network.PacketHandler.IsArrow(itemInfo.ID) || itemInfo.Level == 0 || itemInfo.Level > 121)
continue;
if (position < 9 && position != 7)
{
if (itemInfo.Level == 100)
if (itemInfo.Name.Contains("Dress"))
continue;
if (itemInfo.Level > 121)
continue;
int diff = (int)lvl - (int)itemInfo.Level;
if (!(diff > 10 || diff < -10))
{
itemdroplist.Add(itemInfo.ID);
}
}
if (position == 10 || position == 11 && lvl >= 70)
itemdroplist.Add(itemInfo.ID);
}
ItemDropCache.Add(lvl, itemdroplist);
}
if (mf.Boss)
{
List<uint> itemdroplist = new List<uint>();
foreach (ConquerItemBaseInformation itemInfo in ConquerItemInformation.BaseInformations.Values)
{
if (itemInfo.ID >= 800000 && itemInfo.ID <= 824014)
{
if (itemInfo.PurificationLevel <= 3 || (mf.SuperBoss && itemInfo.PurificationLevel > 3))
{
int diff = (int)mf.Level - (int)itemInfo.Level;
if (!(diff > 20 || diff < -20))
{
if (itemInfo.Level <= 110)
itemdroplist.Add(itemInfo.ID);
}
}
}
}

SoulItemCache.Add(lvl, itemdroplist);
}
}
//723755, 723768, 723772 ,723774
reader.Close();
Console.WriteLine("Monster information loaded.");
Console.WriteLine("Monster drops generated.");
}

public MonsterInformation Copy()
{
MonsterInformation mf = new MonsterInformation();
mf.ID = this.ID;
mf.Name = this.Name;
mf.Mesh = this.Mesh;
mf.Level = this.Level;
mf.Hitpoints = this.Hitpoints;
mf.ViewRange = this.ViewRange;
mf.AttackRange = this.AttackRange;
mf.AttackType = this.AttackType;
mf.MinAttack = this.MinAttack;
mf.MaxAttack = this.MaxAttack;
mf.SpellID = this.SpellID;
mf.MoveSpeed = this.MoveSpeed;
mf.RunSpeed = this.RunSpeed;
mf.AttackSpeed = this.AttackSpeed;
mf.BoundX = this.BoundX;
mf.BoundY = this.BoundY;
mf.BoundCX = this.BoundCX;
mf.BoundCY = this.BoundCY;
mf.RespawnTime = this.RespawnTime;
mf.ExtraExperience = this.ExtraExperience;
mf.MaxMoneyDropAmount = this.MaxMoneyDropAmount;
mf.MinMoneyDropAmount = this.MinMoneyDropAmount;
mf.OwnItemID = this.OwnItemID;
mf.HPPotionID = this.HPPotionID;
mf.MPPotionID = this.MPPotionID;
mf.OwnItemRate = this.OwnItemRate;
mf.LabirinthDrop = this.LabirinthDrop;
mf.Boss = this.Boss;
mf.SuperBoss = this.SuperBoss;
return mf;
}
}
}


public void Drop(Game.Entity killer)
{

killer.ConquerPoints += 500;
killer.Owner.Send(new Network.GamePackets.Message("AvengersConquer Siker atar amk 500 Cps daha ne istiyon ", System.Drawing.Color.Yellow, 2005));

Added Can you send me here, but I can not make monstertable.cs encoding does not cps
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Old 10/01/2012, 04:30   #4
 
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Quote:
Originally Posted by jklear View Post
I'm working here for 2 months does not fall does not can you do to me? team viewer, etc.?




Added Can you send me here, but I can not make monstertable.cs encoding does not cps
Please add spoilers.

And to the Original Poster, please post this in the:


A hole thread is not necessary, this was stickied for a reason.

Goodluck with finding your team.
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Old 10/01/2012, 11:46   #5
 
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Of Fk y did u post the Whole class Go for it already gave u the information u need to know
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Old 10/01/2012, 12:16   #6
 
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Can you help me reduce Would you do with msn?
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Old 10/02/2012, 00:50   #7
 
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Quote:
Originally Posted by jklear View Post
Can you help me reduce Would you do with msn?


This thread will work for you I hope.

And to shorten things, the only part you have to edit is

Code:
killer.ConquerPoints += 500;
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Old 10/02/2012, 10:47   #8
 
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wdf :O lol
okay lol okay lol okay okay
here is a monster table with the cps drop you want

in the spoiler above you will find the whole class for +5500 trinity base (dun remember exact number for the version)

anyway now i spoonfeeded you , why don't i try to teach you something ?
okay
there we go
here is the code i mainly gave you to edit
Code:
        public void Drop(Game.Entity killer)
        {
            if (Owner.Name.Contains("Guard") || killer.Name.Contains("Guard"))
                return;
            #region CPs  5
           
              if (ServerBase.Kernel.Rate(100))
              {
                   killer.ConquerPoints += 1000;
                   killer.Owner.Send(new Network.GamePackets.Message("You have found 1000 Cps", System.Drawing.Color.Yellow, 2005));
                }
now lets explain this with a real real real simple , plane and easy way
what is this
public void Drop(Game.Entity killer) ??
public is a word used for methods and variables which gives other methods permition to use it
void is a word used by methods means that this method DOES NOT return anything
don't you notice at end of methods a return x ? this one doesn't return anything
what is the Game.Entity killer ? this is a parameter
so what Game.Entity is ? it's a class with killer as an object
it's like (int x) int is a type and x is a variable , so it's the same idea
well so who call this method tells it about "killer" which is an object of the killer so you give him exp/cps/items/anything/or even kill him

so what is that if condition ? this if condition says
if the owner of the client name contains "Guard" (is guard) just return and don't continue this code
yes i said void should not use return as it return nothing
yes but we use it here to break out of the code and yes we return nothing

#region name
region is like a space mark you mark with it something in your code so you can easily search for it or you can organize your code
if server.base.kernel.rate(100)
this condition check for the server rate , i won't go into this right now
and finally
killer.conquerpoints += 1000
what this mean ?
this is the same as
killer.conquerpoints = 1000 + killer.conquerpoints
this add to the killer conquerpoints a value which is 1000 which need to be changed to 500 to fit your request

i wasn't really teaching you c# , i was proving a point to you and to everyone that you can't run before walking

i did the same and was doing the same
going to forums asking people for help to get into something i should not get into it
but what im doing now ? im back again to books and threads to learn more because at some point i figured out that my knowledge isn't enough
wish you do the same
anyway goodluck
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