I just want a hint or nudge as to were to look to find a way to make this possible.
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Make npc Then teach it to speak
Code:
if (CurrentNPC == 9000) { SendPacket(General.MyPackets.NPCSay("Hello, would you like to restart your stats for the price of a dragonball?")); SendPacket(General.MyPackets.NPCLink("Yes please", 1)); SendPacket(General.MyPackets.NPCLink("No thanks,not yet.", 255)); SendPacket(General.MyPackets.NPCSetFace(30)); SendPacket(General.MyPackets.NPCFinish()); }
Code:
if (CurrentNPC == 9000) { if (Control == 1) if (MyChar.InventoryContains(dbcode, 1)) { if (MyChar.RBCount > 1) { MyChar.RemoveItem(MyChar.ItemNext(dbcode)); } MyClient.SendPacket(General.MyPackets.Vital((long)UID, 135, Level)); MyClient.SendPacket(General.MyPackets.Vital((long)UID, 0, Str)); MyClient.SendPacket(General.MyPackets.Vital((long)UID, 0, Agi)); MyClient.SendPacket(General.MyPackets.Vital((long)UID, 0, Vit)); MyClient.SendPacket(General.MyPackets.Vital((long)UID, 0, Spi)); MyClient.SendPacket(General.MyPackets.Vital((long)UID, 1, CurHP)); } }