When it comes to high level hacks like that... NO ONE will say how. How is the same thing as a handout for this type of stuff. I can guarantee you if immune or someone came on here and was like "here's how a proper teleport hack works!" within a week there would be like a billion new proxies competing with their own... They do NOT want that and it WILL NOT happen.
Asking for if something is possible is all well and good... but your question has been answered quite concisely. If I were you I'd just leave it as it is. Some very knowledgeable members have already said here that a proper teleport hack simply does not exist currently... if they are telling the truth or not is not the issue... the fact is you've gotten what you need, your answer.
To create a fake teleport hack, create a proxy, give it speed hack functionality and then use a path finding algorithm to get from your current location to the map/x/y that you want to be at (MUST be possible to get there via normal jumping).
LOL i remember this used it for a while **** was locked down tight i think i sent what was left to you pro4never years ago but eh its not gonna come out anytime if ever agian.
Anways, there are two ways that I personally know of one of which ways doesn't use jumping at all, but obviously needs to have X/Y coords included in the packet. As ya know there aren't that many so that one is easy to figure out.
As far as the one with timestamps go, can't really shed to much light upon that one since I was told how it worked by someone else. It's much more efficient. But quite odd as well
Can anyone give me a reasonable hint as to this second method? I'm not asking for a hand out like the OP; I just can't think of anything that might work/where to start.
Can anyone give me a reasonable hint as to this second method? I'm not asking for a hand out like the OP; I just can't think of anything that might work/where to start.
Nice like 5 month bump...
That being said just look at my proxy source code...
You should not be bumping a thread that hasn't been replied to for more than say a week or so... to do so is generally frowned upon and referred to as 'necroing' a topic.
The thread was dead and should generally be left that way.
Timestamp manipulation can easily be done but I personally dislike messing with timestamps.. I'm sure there are better ways then I was doing though.
Certain forms of invalid packets to tq for all intensive purposes reset your last timestamp meaning you can boost the timestamp you are using and send a new jump. It's what I was using for my speedhack system on my last proxy... that being said I'm still positive there are FAR better ways to speedhack (last I heard there were like 4-5 different ones lol).
Thing is... any of the good/efficient/stable ones will obviously be kept closely guarded as posting information about them would just be begging for tq to fix their holes.
But yah, shifting is super fast and there's perfectly good examples of how to use it so that's always an easy option.
You should not be bumping a thread that hasn't been replied to for more than say a week or so... to do so is generally frowned upon and referred to as 'necroing' a topic.
The thread was dead and should generally be left that way.
Timestamp manipulation can easily be done but I personally dislike messing with timestamps.. I'm sure there are better ways then I was doing though.
Certain forms of invalid packets to tq for all intensive purposes reset your last timestamp meaning you can boost the timestamp you are using and send a new jump. It's what I was using for my speedhack system on my last proxy... that being said I'm still positive there are FAR better ways to speedhack (last I heard there were like 4-5 different ones lol).
Thing is... any of the good/efficient/stable ones will obviously be kept closely guarded as posting information about them would just be begging for tq to fix their holes.
But yah, shifting is super fast and there's perfectly good examples of how to use it so that's always an easy option.
Good to know about "necroing" rofl.
Didn't know about the resetting of timestamps, maybe that's the tip I needed.
Yea I understand and support the privacy. Seen so many thing patched because of public releases, sigh.
I've been "shifting" for a while now; I was just looking to broaden my knowledge when I came across this thread and ian's post.
You should not be bumping a thread that hasn't been replied to for more than say a week or so... to do so is generally frowned upon and referred to as 'necroing' a topic.
A bump is better than wasting database space on making a thread, but a useless bump that's offtopic or contains no information related to the topic is not needed.
1 method - send the attack packet and set the target uid to your own characters uid with X/Y coords at the spot you want to jump, it has like a 5 step range that way.
another method is to replace your original jump packet with another one that has an invalid map id, followed by sending another jump packet with timestamp + 2000.
you do that for each real jump the user makes, just block the real jump and send one with invalid map id and another with timestamp + 2000, it has regular jump range.
you can also use portals from anywhere on the map (most maps). portal ids are different from map id's and usually the maps first portal is 0 and scales upwards.
idk what general packet looks like now (been a while since i played..)
here's what it was back when i played.
I didn't know about the portal thing... interesting.
The timestamp can also be done with -1 and actually makes it more stable iirc if you do a fun lil calculation to see how long since the last stamp it's been but I forget the calc.
Essentially the invalid map resets the timestamp it seems.
Teleports 09/01/2009 - Dekaron Private Server - 12 Replies i need to know the npc index number in npc.csv
and
the number index in teleport.csv
tnx
WOW emuhacker teleports 04/28/2009 - World of Warcraft - 1 Replies Ich habe mir dass program runtergeladen + teleportlist. nicht alle teleports gehen richtig deswegen will ich mir meine teleports in den program hinfuegen.
Wie bekomme ich aber die X Y Z positions + MapID ???